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Master Arena News

Update March 2019

Hello everyone!

Our new update is here. Let’s see what’s new!

--- WEAPONS ---

Some weapons skins are now the same color as their pickup:

--- SERVER PAUSE & ADMIN ---

This has been reworked. In the last version an admin could pause, but there were two problems:
  • Others players were not notified and thought the game frozen.
  • When a player connected to a server which was paused, it would unpause without notice.

So with this update, when an admin set a server on pause, all players have a message on the middle of the screen. Moreover, the game cannot be unpaused as long as the admin doesn’t allow it. Check this video to see how it works:
https://www.youtube.com/watch?v=GbaBpqvQtsk

--- MOVEMENTS REWORKED & NETCODE ---

A large part of the movements code was reworked (mechanic and network parts).

About the movement mechanic part:
  • Falling jump: Cannot be used if the player is near the ground (few centimeters), but can be used after each bounce if the height above the ground allows it.
  • Super Jump: Can be used if the player is near the ground (few centimeters) and when the player touches the ground.
  • Bounce: Bounce height is now calculated based on your speed and the slope on which you arrived. For example, a player who bounces slowly will do smaller bounces than a player at high speed.


About the netcode part:
Since bounce where implemented, when playing online, sometimes the players can have very quick camera backlash. This was a network issue due to player and server synchronization. Most of the players don’t detect/see the problem due to a low ping. But now, for those with a high ping, you will be able to bounce without problem since the script was fully reworked and optimized.

Demonstration:
https://www.youtube.com/watch?v=i24mSKUUsK8

--- HUD UPDATE ---

Some changes were made for the HUD. The most important is that the stamina gauge & health point are now located on the bottom center of the screen.


--- OTHER UPDATES/FIXES ---
  • Some Stats fixed.
  • Packet Loss update fixed.
  • Teleporter touch / untouch players reworked.
  • If a map is voted during the countdown at the start of a game, then after the map change, the match starts automatically without any countdown: fixed.
  • 25 HP / 50 HP pickup colors switched.
  • First elimination on warm-up fixed.
  • Sound bug fixed for community maps.
  • Jumper player collision radius is bigger.
  • Elevators trigger delays.
  • Player Ready added on scoreboard added.



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Update January 2019 - Part #2

Hello everyone!

You will find below a description of the changes already available in the update on Steam.

--- MAIN MENU ---
  • New page management: Now a simple click on “Play” opens a new page with a “Local”-”Multiplayer”-”Editor” and “Tutorial” selection
  • MatchMaking & Servers list: modes and game-types filters added.
  • Custom map list added:

A backups subfolder is now available in \MasterArena\Binaries\CommunityMaps\AutoSave\

--- GAMEPLAY ---
  • Instagib: The instagib weapon has been configured to have limited ammo. The max ammo is 12 with a default ammo count to 8. To reload your ammo, you will have to collect either the boost pickups (+4ammo/pickup) or the weapon dropped by another player.
  • Character sound: An ambient sound was added.
  • Electrogun alt-fire :
    • Primary fire : Damage = 5HP
    • DeathMatch alt-fire : Damage = 3HP, Regen = 3 HP
    • Team game modes alt-fire (red/blue team): Self-damage dealt = 1 HP, heal given = 3HP.
--- REPLAY SYSTEM ---


The first version of the replay system is available. A server can save the game replay with an admin request. Each replay is saved in the folder \MasterArena\UDKGame\Demos\ server side. You should copy them to game client to be able to run the replay.



--- OTHER FIXES ---
  • Some stats bugs fixed (your stats were reset).
  • Stats are now saved only if you played a match more than 3 minutes.
  • Hide weapons: Muzzle flash removed.
  • Boost pickup collision is now bigger.
  • Flags collision is now bigger.
  • Grenade Launcher: Grenade collision fixed.



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Update January 2019 - Part #1

Hello everyone!

Welcome to this DAY ONE UPDATE!
Ahah! What did you expect? A basic “Happy new year” humans?

Well, let’s get started!

--- MOVEMENTS ---
  • Introducing “Falling Jump”

During 2018, you were able to Jump, Super Jump, Bounce, Dodge, Wall-Dodge & Boost. We start this new year by adding “Falling Jump” movement!
This jump is usable only when you are falling (yes, it’s obvious), it uses 20% of your stamina and can be combined as follow:
>> Jump + Falling Jump
>> Super jump + Falling jump
>> Dodges + Falling jump
>> Wall-Dodges + Falling Jump
>> Bounce + Falling jump
>> or just falling and use it 🙂

To use it, press the SUPER JUMP button. Check below for an example of its usage:
https://www.youtube.com/watch?v=srze6W3DpRQ
  • Bounce faster! Now bounce speed is clamp to 1700 instead of 1500.


--- WEAPONS UPDATE ---
  • Rocket Launcher Alt-Fire

The Rocket Launcher now has an alt-fire named “Rocket bump”. When you press the alt-fire button, the rocket launcher will fire a special rocket where maximum damage is clamp to 10HP but has the ability to bump all players located near the explosion!
An example of this usage in this video:
https://youtu.be/z5YsQQtmKyc
  • Plasma Alt-Fire

The plasma alt-fire is the opposite of its primary fire. This one isn’t fast and the plasma projectile undergoes gravity! When the plasma projectile touches something (except a player), it remains frozen for a few seconds before exploding.
To see a demo of the Plasma alt-fire, check below:
https://youtu.be/W3K_wjfRRco
--- SOUNDS ---
  • Elevator sounds

https://youtu.be/_X3uS6ZZyYg
  • Pickup variant sounds (boost, heal, weapons)

https://youtu.be/iBHpVPq6UE8
  • Other fixes
    • Teleporters sound.
    • Spawn radius sound.
    • Pickups radius sound.


--- MAPS UPDATE ---
  • DM-Ross_128b: structural update. Every room was updated with more open space for navigation and fights.
  • DM-BlutArena: Weapons & boost pickups adjustments.


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Update December 2018

Hello everyone!

For those who joined us on Discord it will not be new, but for the others, you will find below an overview of the various updates done during December.

--- HUD ---
  • "Hide weapons" config added (Main Menu < HUD < Hide weapons).
  • +5 score message rescaled.
  • Speedometer rescaled.
  • Score Kill Message rescaled.
  • Quick HUD added for HP/Boost gauge & current weapon ammo (Main Menu < HUD < Quick HUD).
  • Time info counter added for the next match.
  • UI updated for: Map Vote / Admin / Chat & Main Menu Player Stats page.
  • Red screen effect adjustment


--- Server list info ---
  • Will not constantly return 0 players online.
  • Bots no longer count as players.
  • Community maps name will be advertised (previously known as DM-EditorGame).


--- Spectator Mode ---
  • Fix: some random popup damages when switching players view.
  • Fix: multikill UI animation when switching players view.
  • Fix: team UI color indicator.
  • HitSounds replication added.
  • KillSound replication added.
  • Free camera (alt fire) added.
  • 3rd person view (fire) added.
  • Fix: spectating player can now join the game after a map change.


--- Sounds ---
  • Sounds attenuation updated for :
    • Footsteps / Respawn / Teleportation / Wall-Dodges / Bounces
    • Heal Respawn pickup / Heal Pickup taken
    • Weapons pickups / Plasma Fire / SMG Fire / ShotGun Fire
  • Self footstep sounds reworked.
  • Some weapons sounds, HitSounds & KillSound are stronger.
  • Player pain sounds management changes. Now pain sounds are bigger when player heal is low (old was pain sound in function of damages lost).


--- Other Fixes ---
  • Community maps download strategy script updated (v2).
  • Some UI managements fixes & player moves.
  • Player vs Player collision fixes & new damages strategies added (warning guys/girls you can kill someone if you stepped on him at high speed!)
  • Some adjustments for weapons camera shake animation.
  • OneTapDodge strategy updated.
  • Fix Auto Player ready after map switch (I'm not sure, this need to be tested).



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Update November 2018 - Part #2

Hello everyone!

We end this month with a new update, which will be available later today (or might even already be available). Let’s see what’s new!

First, we added a map vote system!

This option is activatable with a server command line with ?EnableMapVote=1.
For example:
start .\Binaries\Win64\MasterArena.exe Server DM-Mars?EnableMapVote=1

When it’s active, the map vote interface will be displayed after the statistics. You will also be able to vote during a match. If the majority of the gamers voted, the server will force the end of the match and automatically load the desired map.

Second, is a little update of the scoreboards. Your Steam avatar will now be displayed. If you are playing with bots, “Master Arena” logo will be used by way of an avatar.


Next, new elements are available in the editor.
  • Flags for CTF mode
  • Teleporters

Some explanations about the use of the teleporters: When you select the teleporter in the interface, the mesh replaces the previous one. Put it down wherever you want it. The teleporter is then replaced by a green ball, which represents the destination of the teleportation.
See the screenshot below for the various combinations :
  • The mesh of “DM-Basket” have been added in different colors.



Next, let’s talk about the changes in the gameplay:
Weapons
Plasma
  • Projectile travel time: down to 15 000 (previously: 20 000).
  • Momentum Transfer: 5000 (previously:1000).
SMG
  • Burst: up to 7 (previously: 5)
  • Fire rate down to 0.125s (previously: 135s).
Shotgun
  • Projectile travel time: down to 13 750 (previously: 18 750).
Grenade Launcher
  • Momentum Transfer: 150 000 (previously: 5000).
Rocket Launcher
  • Reference damage up to 70 HP (previously: 60).
  • Damage radius down to 450uu (previously: 850).
  • Core Damage radius up to 80uu (previously: 36).
  • Momentum Transfer : 200 000 (previously: 100 000).

>> The Momentum Transfer is the ability to bump your enemies.
For more information about the adjustment of the weapons, check this Google sheet.

Movements
Use of Boost gauge revised
  • Wall dodge : 10% (previously 15%)
  • Dodge: 20% (previously 25%)

>> To put it simply, you will be able to do more wall-dodges before you run out of stamina! We look forward to your feedback about this change. At this time, the boost items are left unchanged (+20%).


Finally, some minor fixes :
  • Menu sliders: a direct click on the slider value now works.
  • In Game to Editor: “Open existing map” now works.
  • Random camera TPS when players collide with other players: now fixed.
  • Some statistics fixes.



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