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Patch #4 + DM-Titanium added!

Hello everyone.

First of all, a big welcome to all new people, and thank you for joining and supporting us.

DM-Titanium created by Byron Gore (aka CM_FX) is now added to the official maps pack!

Description:

There’s no hiding here! Designed for close combat, this old Titanium warehouse makes for a cozy arena! Due to an ever-changing atmosphere and extreme temperatures, the planet has become unsafe for human workers, but perfect for their robot counterparts. Control the health in order to succeed.
Will you dominate or be dominated?



Some of you reported problems on our Discord.
Here is a list of the problems resolved in this update.

[h3]Weapons[/h3]
➡️ Helios: fire rate increased and damage rate balanced
➡️ Judge: Fire rate increased, damage rate balanced, alt-fire projectile speed propagation updated, and projectile particle reworked
➡️ Pulsar: fire rate increased
➡️ NoHope: Muzzleflash updated

[h3]Perks[/h3]
➡️ Flux: perk logic updated. Teleportation switch is no more available. The flag is dropped when teleportation is used. ✔️

[h3]Duel Mode[/h3]
➡️ Esport mode available, activation from the server command ?bEnableCompetitive=1 ✔️

[h3]Map preview[/h3]
➡️ Vote map preview fixed for DM-Playground and DM-Ross✔️

[h3]Maps[/h3]
➡️ Pathnodes: DM-BlutArena, DM-Mars, and DM-Fuse updated ✔️
➡️ DM-Vertigo: Middle jumpers forces updated✔️

Any issues, feedback or you just want to discuss with devs, feel free to join Discord. Stay tuned, and see you soon 🙂
Master Arena Dev Team.:winter2019coolyul:

Patch: Week 3 🥳 - Optimization & fixes

Hello everyone.

First of all, a big welcome to all new people, and thank you for joining and supporting us.

Some of you reported problems on our Discord.
You will find here our previous posts : Patch: Day 1, Patch: Day 3, Patch: Day 5 and Patch: Day 7 with issues already fixed.

Here is an updated list of the problems and their resolution state.

[h3]Optimization[/h3]

With this patch, the game uses more hard drive space, it will use less RAM🙂
Indeed, some game files no longer need to be decompressed when loading. This results in a more reasonable RAM load.

[h3]Maps[/h3]
➡️ Added Minimap & vote preview for CTF-vertigo / RB-FieldGoal / RB-WedgeRamp : DONE✔️
➡️ CTF-Vertigo: Pathnodes reworked : DONE✔️
➡️ RB-WedgeRamp: Remove the central pillar : DONE✔️
➡️ All maps: Check the lifts : DONE✔️

[h3]Interface[/h3]
➡️ Stats menu : missing some "%" : FIXED✔️
➡️ Chat UI : Some fixes around : DONE✔️
➡️ Minimap: After checking the scoreboard, the minimap isn't loaded correctly : FIXED✔️
➡️ Minimap: Minimap displayed when opening the pause menu : FIXED✔️
➡️ Perk Menu / Chat UI: Some players tried to open the chat window while being on the perk menu generating a bug : FIXED✔️
➡️ In some cases, the chat UI is flickering : FIXED✔️
➡️ "Say" and "Team says" management. Some players use "Team says" on deathmatch and duel. The message is displayed with a "[TEAM]" prefix. The prefix is now removed and the message is displayed on the global chat and not in the team channel. : DONE✔️
➡️ Not possible to talk in the chat before firing with a weapon once : FIXED✔️

[h3]Campaign[/h3]
➡️ Sounds loop at the end of a campaign game : FIXED✔️

[h3]Gameplay[/h3]
➡️ AI: Instagib reaction time updated and correct perk now assigned : DONE✔️
➡️ Weapons: Helios : damage reduction according to the distance : DONE✔️
➡️ Perk: Medic : self-healing rate decreased : DONE✔️

Any issues, feedback or you just want to discuss with devs, feel free to join Discord. Stay tuned, and see you soon 🙂
Master Arena Dev Team.:winter2019coolyul:

Patch: Official servers vs Custom servers & join on spectator

Hello everyone!

In the patch, we fixed the following:
✅ Official server tag for matchmaking. Unofficial servers can be outdated, so we remove them from the matchmaking.
✅ Can't join a server as a spectator: Fixed.
✅ No Instagib on Capture The Flag: Fixed.
✅ Rocket Arena mutator not working as expected: Fixed.
🔄Achievement FRANTICx6: Work-in-Progress.


Thanks for your support!
Master Arena Dev Team.

Patch: Matchmaking & others issues

Hello everyone!

In the patch, we fixed the following:

✅ Matchmaking doesn't join by default the best latency.
✅ DM-Basement: Fogs updated + path nodes.
✅ DM-Laboratory: Fogs updated.
✅ Weapon skins weren't loaded (sometimes) after a map switch.
✅ Minimap invisible after checking scores.

Thanks for your support!
Master Arena Dev Team.