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Generation Zero® News

Letter from the Devs - March 27th



Hello everyone - It’s the end of the month and we wanted to do a quick check in now that our Anniversary Update has been live for a few days.

Your feedback to all of our changes have been overwhelming and we’re still trying to dig through everything, but we’re keeping our eyes open and our ears to the ground for even more. As you can imagine with any large update, there are a lot of good things that we hear but also some areas we can improve on. So let’s talk about those quickly!

Much of the talk around the inventory has been positive with many of you really appreciating the move away from the grid and into lists with stackable items and weight. We’ve seen tons of suggestions for how to make things even more clear alongside finding some bugs that we missed in our testing. Our aim is to evaluate these suggestions and try to roll them into our future plans, the same with bug fixes - we want this to feel smooth and understandable for you!

Our first steps into Crafting has also generated a lot of buzz and excitement, which we’re happy to see! As we mentioned in our last update, this is something we want to expand on - and while we have our own ideas, it’s great to hear what you think would make improvements to your experience in the game when it comes to this aspect. We’ve unfortunately also heard about, and found, a nasty bug where Crafted stats aren’t saving for players. This is something that we’ll be hotfixing ASAP!

And of course it warms our hearts to see lots of you taking the time to explore and appreciate all the new updates to the world that we’ve made in the Archipelago Region. We really want to make the world feel more lived in and show that it too adapts to the changes we make with the game itself.

Lastly we hope some of you are having fun trying to find the Anniversary event items we’ve snuck into the world. We’re looking forward to you pulling off some interesting tactics with the fireworks (or just throwing your own celebration party!) as well as seeing what you can do if you get your hands on the shocking new gear from the Rivals!

Oh, something to keep an eye out for - we’ll be reaching out with a survey in the coming weeks to drill deeper into your feedback on the Anniversary Update and your thoughts on the future of Generation Zero. For now, enjoy your weekend and we’ll talk again soon!

The Generation Zero Team

One Year Anniversary - Your First Year in Generation Zero

March Update - Patch Notes



Happy Anniversary! It’s been a year since our journey on Generation Zero began and we’re so happy that you’re here with us for this milestone.

This major update brings with it some brand new features, that we based off of a variety of player feedback that appeared since launch. Like many of the features that get suggested from you all, we also had our own ideas for mhow we wanted to improve the game - and the great part is many of them overlapped or worked beautifully together, creating impactful changes. So, what did we add for our anniversary? Well...

Crafting
Something that we’ve been wanting to add for a while, and something that many players felt would be an improvement, is the ability to craft items. With this update we’re taking our first steps into allowing you to craft things within the world! As this is only the beginning, we’re starting small but will continue to add elements to this feature as time goes on - so let us know what you’d like to see!



Specifically in this update, we’re introducing the first iteration of the Crafting system - adding bonus stats to any of your apparel. Now you can apply a bonus to your favorite outfit so you can be both stylish and combat ready! We’ve created a handful of potential bonuses for your clothing, including explosive damage resistance or a noise reduction bonus. You’ll need the schematics to learn how to craft these improvements, as well as the proper materials, which can all be found throughout the world. You’ll find them inside houses, in containers, or dropped from the machines. Recycling your old equipment is also another great way to get some crafting materials.

Inventory Update
Alongside Crafting we’ve taken the opportunity to give the player inventory a bit of a facelift. There was a lot of feedback around this one in various forms and something we spent a bit of time thinking about how to approach. In the end we looked for something that would be more convenient to use, easier to understand, and less technically complicated - something that we think people will be used to and appreciate. Going forward players will now have lists of items in categories and your inventory will only be limited by item weight. No longer by number of items! Additionally we’ve done away with the stack limitations so you more easily manage all of the items you have! Just like with Crafting, this is new to you all and we’re very much open to your feedback on how it’s working.



Continued World Revamp
As part of our ongoing work to make the world feel more alive we’ve taken another pass at the beginning Archipelago region and given it quite the significant update. You’ll see more named locations, more interesting “world scenes”, and more variety in the houses. This is just the start of how we want to continue to revamp parts of the world to make each region feel more distinct and play into a larger narrative. Something that we hope pulls you into the experience even more and excites you to keep exploring.

Difficulty Options
We all know that there are plenty of different types of players out there, and we want to make sure we give our players options when it comes to their experience with Generation Zero. Since not everyone plays games for the same reasons, or in the same way, we decided to give players the option to choose the level of difficulty they want to face in the game. For example some players like to play for the challenge of overcoming odds that are stacked against them, but other players prefer to explore the world we’ve built and experience it without combat getting in the way of that journey. With that in mind, we created options around not only the difficulty level, but also if you want the difficulty to scale if more players join your game. We feel that more options make for a better experience for you, whether you’re going it alone or with friends!

From today you’ll see 3 difficulty options for you to choose from, with the Skirmish difficulty being the equivalent to the game’s status prior to this update. The other two difficulties will either increase the combat challenge (Guerrilla) or allow for more focus on the story over combat (Adventure). Let us know how they feel!

Anniversary
As you can imagine, with any anniversary there’s a celebration - and as you can guess, we want to celebrate with you all in Generation Zero. You’ll see and hear more from us in the days leading up to our anniversary day (March 26) so no sneak peeks this time. Stay tuned to our Twitter, Facebook, & Forums to make sure you find out what’s coming!

Before we go, note that the upcoming update also contains a smaller bug fix list, as this was a major feature update for us. Most of our time was spent implementing those features, but we did find time to jump on some of the most important issues. That said, with any new features there are sometimes things we don’t catch with our testing, so if you see anything not working properly let us know so we can sort it out.

Lastly - THANK YOU! We couldn’t have done all of this without your support and feedback. We hope you continue to enjoy your time in Generation Zero as much as we enjoy improving the experience alongside you. Here’s to a great continuation of 2020!

NOTE: Due to some last minute fine-tuning and organizational challenges, we will unfortunately need to split up the patch release between PC and consoles. PC is live now and we expect the Xbox and PS4 patches to come out very soon after - by our Anniversary at the latest (March 26). Stay tuned for more info in our channels!

Bug Fixes

UI
  • [Community Report] Fixed an issue where the hidden glasses would not appear in your inventory when you picked them up (players that previously picked them up will see them in their inventory now)
  • Fixed an issue where not all instances of explodable tanks (ex. gas tank) could be looted
  • Fixed an issue where a lockpick would be consumed even if the player had the correct key to a locked door
  • Fixed an issue where the interaction trigger location on skills was inconsistent
  • Fixed an issue where the Worn Leather Gloves would obscure the player’s view when aiming down sights
  • Fixed an issue where shotgun shells could sometimes get out of sync with the reload animation
  • Fixed an issue where the transition between standing and crouching would be instant when aiming with iron sights
Missions
  • [Community Report] Fixed an issue where the Tank would not spawn in the Last Resort Side Mission
  • Fixed an issue where the objective marker for the Gas Run Side Mission was in the wrong place
Machines
  • [Community Report] Fixed an issue where machine corpses would sometimes disappear before players could loot them
  • [Community Report] Fixed an issue where the loot window would instantly disappear when looting machines, making it impossible to loot the machine
World
  • [Community Report] Toned down the number of Boomboxes that were spawning in the world
  • [Community Report] Fixed an issue where there was missing wall collision in the Björntunet spa
  • Fixed an issue where it was snowing inside the Beredskapsförråd 107 underground facility
  • Fixed an issue where some loot containers at Safehouses outside of a Region were not spawning loot
  • Fixed an issue where some loot containers were not properly able to be interacted with
  • Fixed a few instances of floating, untextured, or invisible objects
General
  • Fixed a few minor text errors


//The Generation Zero Team

Letter from the Devs - March 13th


Hej hej everyone - We’re halfway through March and it’s time for another update!

As you may have noticed a few days ago, we missed our typical Wednesday streaming session. Unfortunately we ran into some sound issues that are proving challenging to overcome at the moment. This may end up impacting upcoming streams as well, but we’ll keep you updated as to what’s happening - hopefully we’ll be back on our feet and running soon!

With that out of the way, let’s get to teasing our upcoming new content! Coming the tail end of this month, Generation Zero will hit it’s first anniversary and we’ve taken the opportunity to improve the game in a few meaningful ways that we expect both current and new players will surely appreciate. In the coming weeks you’ll start seeing more and more information from us on these newly crafted features. So stay tuned to our normal channels!

And of course no anniversary would be complete without a bit of a celebration! During our anniversary timeframe you can expect some in-game activities from us with some new limited rewards that we hope you’ll get a bang out of.

We’re currently nearing the end of wrapping all this work up so we can get it out to you, so as usual we’ll let you know when we’re closer to the exact date. But as you can guess based on the above, we’re aiming to have something in time for our anniversary later this month. Until then, keep on fighting off those Machines and we’ll speak again soon!

The Generation Zero Team

Letter from the Devs - February 28th



Happy Friday everyone, it’s time for another update from us to you!

We hope you’re all enjoying the latest additions to Generation Zero in our update that dropped a few days ago. The team had a ton of fun bringing a little taste of home to all of you out there via the Semla event, and early feedback points towards this sparking joy with all of you! And the musical instruments from the Alpine Unrest Challenges seem to be a hit as well - we’ve seen some great photos and videos so far that are making us smile for sure.



Now that the update is out there, we’re going into feedback mode where we’re watching and listening to your comments so that we know what to adjust going forward. So please, do keep that feedback coming!

As we glance into the future plans for the game, we’re looking back to some of the feedback we received a while ago. There are a lot of things that you all have suggested to us over time, including some standout areas we know we need to do something about. Some of them were fixes or features we were able to quickly jump on (ex. Storage), but others were things that would take a lot of time / effort to implement on our part. In the coming weeks, you’ll start to hear more from us about the areas we’re digging into that will help us flesh out the game even more.

These changes are exciting and took some time for us to bring together, but we think they’ll really help make a difference to the overall experience. So, with that little teaser - stay tuned for more!

The Generation Zero Team