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Generation Zero® News

February Update - Now Live!


Our February update, together with our limited-time event, is now live and available for download! Make sure to grab your Semla while they last! Read all about it here!

February Update - Patch Notes



Happy Fettisdagen everyone!

What’s that? Most of you don’t know what we’re talking about? Well that’s ok - what it really means for you is that with this update, we will be introducing you all to a new limited-time event where you’ll be able to get your hands on a new item: the much-loved semla! In-game, this food item will quickly restore a small amount of health. Grab them while you can as they’ll be available from 10:00 CET Tuesday, February 25 until 10:00 CET Monday, March 2!

In terms of other additions in this Update, you’ll see a change to the Alpine Unrest expansion - we’ve gone back and packed in a little bit more fun. There is a new Challenge Tree for expansion owners to work through, including some radical rewards in the form of musical emotes!

One improvement we’d like to call out is an effort to give the game a bit of animation polish by updating some of the animations for other players in multiplayer - most notably their idle and running animations. From now on you’ll see characters looking a bit less stiff and instead look more natural.

And like usual, below you can find a list of bug fixes, with some important crash fixes in there. As we’ve previously mentioned we’re digging more into crashes recently and are trying to address them as fast as we can. Currently we’re rolling out some new processes internally that should help us get a better picture of the situation so we can address things better. So please share as much detail with us as possible if you experience a crash!

Bug Fixes

UI
  • [Community Report] Fixed an issue where the button for Hold Breath could not be re-mapped (PC only)
  • Fixed an issue where the interact prompt on Bikes was behaving oddly
  • Fixed an issue where another player’s Bike icon would appear in your HUD as yours
  • Fixed an issue where the some emotes incorrectly had the DLC icon tagged to them
Missions
  • [Community Report] Fixed an issue where the Mission Flying Blind was unable to be completed due to the Mission Objective Ticks not being counted properly
  • Fixed an issue where the Mission Unorthodox Skiing could not be completed if you were playing in someone else’s game
Characters
  • Fixed an issue where some emotes would appear broken in multiplayer if used while moving
Machines
  • [Community Report] Fixed an issue where Rivals would disappear from the game world / map even if the game said that some were available
  • [Community Report] Fixed an issue where the Rivals that disappeared could still level up but their name would not be shown
World
  • [Community Report] Fixed an issue where all gas pumps at gas stations were on fire, even if they hadn’t yet been blown up
  • Fixed an issue where a Hunter would sometimes spawn underneath the floor in the Överby Airbase Bunker
  • Fixed an issue where Ticks were spawning inside a barricaded cabin in Himfjäll
  • Fixed an issue where XP could incorrectly be rewarded for unlocking a Safehouse every time you joined a Multiplayer game
  • Fixed several instances of objects inadvertently floating
  • Fixed several instances of world terrain appearing inside buildings
  • Fixed several instances of world objects clipping into each other
  • Fixed a few instances of objects not having collision
Crashes
  • Fixed an issue where the spawning of a Rival could cause the potential for a crash, increasing the chances with every newly spawned Rival (Xbox One & PS4 fix, hotfixed on PC previously)
  • Fixed an issue where fast travelling would cause a crash (PS4 issue only)

Letter from the Devs - February 14

Happy Valentine’s Day to all of you out there!

We’re in the midst of wrapping up our work on the February Update and we wanted to give you a little taste of what to expect. We’ll let you know a date as we get closer, but for now we hope these tidbits will suffice.

Firstly, let’s talk about crashes. As you saw shortly after the January Update, we released a PC hotfix to clamp down on crashes that were more prevalent on that platform and were causing headaches for everyone. Today, we’re happy to say that those PC fixes will be coming to consoles as well. While they won’t have the same impact, seeing as the issues were more common on PC, they will still help with stability. Speaking of the consoles, we also identified and fixed a PS4 specific crash that was causing a lot of the ones you reported.

There will also be other fixes in the update, but since crashes are more impactful to everyone’s experience, we wanted to make sure to start off our letter discussing them. To be clear though, this doesn’t mean we’ve fixed all crashes or that we’re done trying to stomp them out, just that we’re continuing to focus on this area. As always, your feedback and bug reports help us get these under control!

So, while we are on the topic of things being in the game that we don’t want there, let’s talk about some of the odd things you’ve seen appear in-game after the last Update. Some keen eyed observers have noticed that various props have started showing up at previously explored areas or behind some doors. Just like with any game that is constantly being worked on, things that are work-in-progress can sometimes slip through our checks unexpectedly. Sometimes these things are ideas we’re testing out or us setting the stage for something later. Because we don’t want to ruin the surprise for everyone, we won’t comment on what you’re seeing, but would rather remove it so as to not cause confusion if we decide to pursue a different route. That’s kind of our way of saying, don’t read too much into anything - things can and do change during development!

We hope you have a great day with loved ones or friends; be it over a nice dinner or blowing up some machines together - either way, take care until next time!

The Generation Zero Team

January Update - Hotfix

Hi all.
We've just released a PC hot-fix to address a large source of the crashes that players have been experiencing recently. It's related to how we calculated the serial numbers of Rivals when they were created. The code wasn't properly incrementing numbers, which meant that sometimes when Rivals were spawned the game could generate an error that resulted in a crash. As time went on, the likelihood of this happening would increase as more Rivals were spawned in your world - ultimately guaranteeing a crash.

With this fix we've tackled an issue that we saw was accountable for roughly 30% of all crashes players are experiencing on PC.

While not as severe on consoles, we will roll this update out on those platforms alongside our next update.

Thanks, and we hope to see you in our stream later today (16:00 CET @ twitch.tv/generationzerogame)!
//The Generation Zero Team

Letter from the Devs - January 31


Hello again everyone!

Already one month down in 2020 but plenty more to go. Earlier this week we pushed out an Update to squish some bugs, and to re-launch the Winter Event we ran so more people could have a shot at getting some fancy outfits for their characters. As we mentioned in those Patch Notes, it wasn’t a large update for us as we’re just back from the holidays. But during the month, and into February, we’ll be working on some new stuff that we’ll talk about later as well as, of course, focusing on yet more bug-fixing.

Speaking of, after our most recent patch we saw a bit of extra pickup around performance issues with the game (ie. crashes). Given what you’re telling us and the new info we’re seeing in our crash reporting, we are putting yet more resources into finding, and then fixing, these types of problems. There has already been some headway into this area for upcoming updates, but some issues may take a bit longer to sort through and fix.

That aside, we’re glad to see many of you are enjoying the continual fixes we are pushing out - particularly Mission updates. These are important to us so we’ll keep on tracking your feedback, our data, and our testing to make sure we can catch and fix these as soon as they pop up!

So, that’s January down - and thanks for being with us! Look forward to more from us in this space like always. See you next time!

The Generation Zero Team