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Generation Zero® News

Landfall Update Out Now!



STOCKHOLM — Feb. 8, 2022 — Systemic Reaction has released the free “Landfall” update for the open-world co-op action game Generation Zero on Steam, Xbox One and PlayStation®4. “Landfall” introduces the Soviets, a third faction hostile to both the Resistance (players) and the FNIX machines, opening the battlefield to new strategic possibilities as players can pit two enemy groups against one another.

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“Landfall” Features:

  • New Soviet War Machines: A third faction arrives with two new machine types: the Soviet Lynx and Wolf, each designed with unique ways to challenge players and dominate the battlefield.
  • Base Building Rewards: All players get a free pack containing a range of base-building items.
  • New UI Improvements: Players will discover more storage and resource capacity, as well as a new weapon wheel to quickly swap between gear, increasing the number of equipment slots.
  • New Map Revamps: The South Forest region has been redesigned with a ton of changes to enhance environmental storytelling.

Today’s update also brings new premium DLC. The “Base Defense Pack”, available on PC, Xbox One and PlayStation®4 for $3.99, includes bonus Resistance items such as a grenade launcher pillbox, spiked wall and floor traps, explosive barrel, human decoy, and sandbag shooting position.

Generation Zero puts players on the front line of the battle against the machines in an alternate history Sweden. More than one million players have experienced the game since launch, with numerous updates and two story-driven expansions (“Alpine Unrest” and “FNIX Rising”) continuing to drive the adventure, including a host of additional content planned for 2022.

For more on Generation Zero, visit www.GenerationZero.com, and follow @GenZeroGame on Twitter.

Letter from the Devs - January 28th



Hello Everyone, and happy (belated) New Year! We hope you all had ample time to rest, relax, and reset over the holidays. To kick off the first letter of the new year, we wanted to look back a bit on our engagement with all of you. Let’s get right into it...

As we mentioned in past dev letters, the team has been hard at work developing further updates for the game. We’ve also mentioned that we wanted to become a bit more transparent with what we’re up to with our roadmap. While this isn't the exact letter we can share that in, we can tell you that it is going to be coming soon and will also be accompanied by a big update on all platforms. So, keep an eye out for teasers to come on our channels.

We’ve been communicating some of what we’ve been up to during the delays last year, but we did want to take a moment to recap, as we’ve noticed follow-on discussions to the dev letters have sometimes lost sight of those or could have been misconstrued depending on how it was read. What we’ve shared in the second half of 2021:

  • COM-10
  • Molotov Cocktail (Not in the Landfall Update, but can arrive in time for summer)
  • Plundra expansion
  • Weapon wheel
  • Free base defense items


While we have shown these, they do not constitute the only things we have been working on besides getting into Game Pass. We have some big additions to the game in the first half of the year that we can’t wait to start talking about!

In addition to the above, we do recognize that Xbox has not always been applicable to everyone reading these as it's not always the platform it's being read from. We thought it best to be transparent across our entire community with what is going on, in a unified way. This might feel like filler for some if they are PC only, but we want everyone to understand why there might be delays, the troubles causing them, and how we’re trying to mitigate those issues.

Old bugs and optimizations - This has been something on our radar for some time. We’ve also been keeping an eye on conversations after the publishing of our Letters from the Team. We hear you. We are working on improving the quality of our releases with an incoming Landfall Update that will address many of the known issues, but not all. We are aiming to work incrementally on improvements with each release post-February. This will heavily depend on the depth of individual issues. Not to say we wish to sweep any under the rug, but some can take more time to resolve while we continue work on forward content and features for Generation Zero with our small development team.

We are constantly improving our production cycles, as well as expanding our battery of testing with further QA assistance, internally and externally, to more readily find these types of bugs before they might sneak into a release. This also helps us dig into long lasting bugs that are difficult to find the root cause of.

There will be more insights to share in the near future as we find causes and solutions to these issues. In the meantime, we only ask that you keep sharing with us! Our community reported bugs in forums, reviews, and social media posts have always helped. For that, we thank you!

-The Generation Zero team

Letter from the Devs - December 13th



It’s been quite a journey the past half year (and then some) for the Gen Z team. We’ve been through some ups and downs; and you, our lovely community, have been there with us, ever patient. As always, we cannot be more grateful for the dedicated followers that have found a home in Östertorn.

(For those of you who would prefer not to hear anything more about the Xbox update and content parity, or Game Pass, skip ahead to the next section with the bits that are applicable to the community as a whole)

We’re finally back to content parity on all platforms! So, what has happened these past 7 months?

In March and April, we realized that a growing number of issues we had fixed in the past kept coming back as we iterated on the game. The more we researched and reflected on this, the more we realized it was less about the content and features we were developing, and more about long-hidden compatibility and/or platform-specific issues.

Some of you might remember that we discussed platform and matchmaking bugs in previous letters we’ve published. In the end, they were still the biggest hurdles to get the Xbox update out the door for content parity, which is something we aimed to maintain at the start of 2021. Unfortunately, due to production and release constraints, we had to split-ship May’s update to ensure something reached the community, even if it was only a part of it.

We maintain the ambition to ship our updates for Generation Zero simultaneously across all our platforms moving forward. This was part of the decision to continue as we did these past months, to get back to what we (tried to) promise. Split-shipping was a misstep on our part, and even if we made the decision based on what we felt was best for the team and the game at the time, we have walked away from this experience with a lot of learnings and areas we will try to avoid in the future.

What Happened - In More Detail

As many of you might have noticed, since the Xbox update has gone live Nov. 30th, there was an additional reason that we were delayed as much as we were, and that was in preparation for our inclusion of Game Pass. Normally, this would have continued in parallel with other developments and updates, but due to our agreed-upon deadlines, coupled with the split shipped tech debt we incurred just months before, it created a perfect storm of conflicting priorities. We had to make a conscious choice of how to continue for the sake of continued development (i.e. updates to the game) with the resources that Generation Zero currently has, and is able to sustain in a healthy manner in the long term. We do have a smaller team and put focus on everyone’s health. This sometimes causes lost time for our planned roadmap, or missteps in development, for the right reasons we believe.

So, what was the main issue in more detail? Generation Zero was branched off the Apex Engine over 4 years ago. This has been the version the game has run on since that happened, with some strategic improvements and feature implementations that came from our backend and engine teams, but otherwise has been on its own path with the project team. That being said, we all know that tech never stops moving forward.

When it came time to prep the game for Game Passes inclusion, after all that was mentioned above, we eventually realized what the issue was. For us to function on Windows 10, and implement cross-play / matchmaking properly, our engine needed to add GDK (a toolkit for our developers to plug into Microsoft / Xbox’s services). Previously our branch of the engine had only used XDK (before the latest generation of consoles were released). From all the ways we tried to approach this, and all the consultations we had internally and externally (even with our partners), we eventually uncovered that our branch of the Apex Engine would not be compatible. That meant we had to work from the ground up to figure out how to integrate these missing components to the engine to make it run properly with the necessary requirements (basically simulating what the API for Xbox’s GDK does, from scratch). While it was somewhat straightforward, the time it took to execute was not insignificant. Once this wrapped up, we did get through certification with some minor warnings, but those were quickly addressed and we resubmitted.

What the horizon looks like moving forward into 2022

Now that our delays are out of the way, and we’re on our way back to smoother developments, we can get into the juicier bits. During the course of the delay, much of the team who couldn’t directly help out on resolving the ongoing issue with Xbox were hard at work looking forward, which means we’ve banked quite a bit of work to kick-off 2022.

We’ve got quite a bit in store for you all, but we can’t quite get into the bigger parts of that just yet. But let's just say that 2022 will hold a lot of fun new content that we are certain you will enjoy, and we can’t wait to share more in the coming weeks.

What we can show you for now is a bit of the extras we had planned for base building. Not only are we making some tweaks and improvements to the experience, but we’re also bringing in some additional (and free) buildings into the mix!

Resistance High Reinforced Pylon
Tall reinforced pylon, great for adding corners and end posts to high walls.



Resistance Scaffolding Platform
Scaffolding platform that provides a flexible elevated shooting position. Great when combined with high walls.



Resistance Scaffolding Ramp
Scaffolding ramp that can be used to provide access to scaffolding platforms.



Resistance Decorative Hedge
Decorative hedge that is sometimes used by the Resistance to camouflage important positions.



Resistance Tall Spotlight
Tall decorative lamp post with multiple spotlights.



That is all from us for this time, but with the update and Game Pass behind us, we can finally start talking more about what the future will hold, both short and long term. Until then, have fun building your bases and fighting for Östertorn!

-The Generation Zero Team

Holiday Flash Sale! - Generation Zero

Enjoy a continued holiday discount from all of us at Generation Zero, it's the season ... for Machine obliteration!

-The Generation Zero Team

Generation Zero is the latest surprise arrival on Xbox Game Pass

Generation Zero – Avalanche Studios' four-player co-op open-world shooter set in 1980's Sweden – has just arrived on Xbox Game Pass. Spotted by our own Tom Orry on the Xbox app ahead of an offical email landing in our inbox to announce it, the game appears to be downloadable from today (November 30) on the subscription service.

A dedicated Xbox Game Pass trailer has been posted to Systemic Reaction's YouTube page, too (see below), that shows off the distinct environment and vibe this atmospheric shooter has.

Set in the Swedish countryside, the game has a very different tone from Avalanche's mayhem-filled Just Cause series. Generation Zero is playable in solo or in co-op with up to four players, and requires you to use guerrilla tactics to really get one over on the various enemies you'll encounter in the wintery world.

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