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Neverwinter Nights: Enhanced Edition News

Small lighting crash fix

Hey there everyone! We're releasing a small fix:

  • Fixed a crash caused by static lighting on certain tilesets, as mainly seen with the Toolset.

NWN:EE Hotfix for the February Patch

Greetings again, Neverwinter Nights players!

Thank you for all your feedback on the last patch. Engineers from the NWN community worked hard and released a hotfix to reported issues.

[h3]Fixed[/h3]
  • Fixed client AoEs sometimes adding duplicate objects.
  • Fixed a bug where the client objects appear to be frozen in place until the game is restarted.
  • Fixed learning a stacked scroll making the remainder of the stack unusable.
  • Fixed a crash that happens after several loadscreens on some Linux systems.
  • Fixed the bug report message pointing at the wrong URL.
  • Fixed the MacOS binaries not containing the aarch64 build.
  • Fixed screen capture tools like OBS and Steam not being able to read the full framebuffer content.


[h3]Changed[/h3]
  • Improved the AV warn message.
  • Reverted movement teleport fix because it was resulting in jerky WASD movement for some players.


[h3]Known issues/Workarounds[/h3]
  • If you see weird glow or texture flickering, turn HDR bloom off.
  • On Linux+Mesa only, set the env var `force_gl_names_reuse=true` before launching the game to work around various performance issues. See https://github.com/Beamdog/nwn-issues/issues/444#issuecomment-1962333660 for details.

22 year old DnD RPG gets a huge new update

Neverwinter Nights: Enhanced Edition was released back in 2018 as, you guessed it, an updated version of the original Dungeons & Dragons RPG created by now famed Dragon Age and Mass Effect developer BioWare. The Enhanced Edition was developed by Beamdog, however, the dedicated DnD community is responsible for the game's latest update, which is quite expansive, even by Dungeons & Dragons fans' standards.


Read the rest of the story...


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Neverwinter Nights: Enhanced Edition set for Steam launch this month

An old BioWare RPG just got a big new community patch




Six years after its debut, Neverwinter Nights: Enhanced Edition, the Beamdog-buffed update of BioWare's famed 2002 D&D RPG, has got a big new patch featuring improvements to the UI, better HDR-bloom post-processing effects, more than 100 bugfixes, and "significant performance improvements across the board."..
Read more.

New Patch Arrives today

Hello Neverwinter Nights players!

This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:

- clippy, Daz, Jasperre, Liareth, niv, shadguy, Soren, Squatting Monk, tinygiant, virusman

To our fellow community:

Thank you all for keeping this shared adventure alive.

[h3]Highlights[/h3]
  • New HDR-bloom postprocessing effect accumulates overlapping effects more naturally and makes intense colors bleed into the surrounding pixels.
  • Improvements to the gameplay UI, such as toggling object highlight by double-pressing TAB.
  • Significant performance improvements across the board, both on servers and clients.
  • Many new and improved scripting functions, including support for synchronised audio playback and improvements to the scriptable UI.
  • Over a hundred bugfixes, including several notorious 20-year-old bugs, such as area objects sometimes showing up too late.
  • Script compiler is now open source and available as a standalone tool at https://github.com/niv/neverwinter.nim.

See https://nwn.beamdog.net/docs/ for the full list of over 300 changes.




You are cordially invited to join the NWN community developer Discord, here: https://nwn.beamdog.net/discord/


This is a live release of the Development Build from December 2023, all the regressions were found and fixed.