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  3. NWN:EE Hotfix for the February Patch

NWN:EE Hotfix for the February Patch

Greetings again, Neverwinter Nights players!

Thank you for all your feedback on the last patch. Engineers from the NWN community worked hard and released a hotfix to reported issues.

[h3]Fixed[/h3]
  • Fixed client AoEs sometimes adding duplicate objects.
  • Fixed a bug where the client objects appear to be frozen in place until the game is restarted.
  • Fixed learning a stacked scroll making the remainder of the stack unusable.
  • Fixed a crash that happens after several loadscreens on some Linux systems.
  • Fixed the bug report message pointing at the wrong URL.
  • Fixed the MacOS binaries not containing the aarch64 build.
  • Fixed screen capture tools like OBS and Steam not being able to read the full framebuffer content.


[h3]Changed[/h3]
  • Improved the AV warn message.
  • Reverted movement teleport fix because it was resulting in jerky WASD movement for some players.


[h3]Known issues/Workarounds[/h3]
  • If you see weird glow or texture flickering, turn HDR bloom off.
  • On Linux+Mesa only, set the env var `force_gl_names_reuse=true` before launching the game to work around various performance issues. See https://github.com/Beamdog/nwn-issues/issues/444#issuecomment-1962333660 for details.