1.01 Update for Doom of Icewind Dale
Greetings, Neverwinter Nights players!
NWN:EE Premium Module Doom of Icewind Dale has been updated to the 1.01 version.
Thank you for all your feedback on the new Module. Please keep sharing issues you find here.
[h3]FIXES[/h3]
[h3]IMPROVEMENTS[/h3]
NWN:EE Premium Module Doom of Icewind Dale has been updated to the 1.01 version.
Thank you for all your feedback on the new Module. Please keep sharing issues you find here.
[h3]FIXES[/h3]
-  Fixed Bone Marrow Belt alignment restrictions
 -  Fixed incorrect speaker tag in Aarin Gend/Kettia conversation near the end of the module
 -  Gauntlets of Weapon Skill now work correctly
 -  Fixed hit box/selection issue with Staff of Arctus
 -  Silvenius Crim now gives PC the correct number of items
 -  Fixed blocked path in Targos
 -  Fixed critical bug caused by attacking sleeping Legendary Mammoth
 -  Fixed incorrect journal entry in Gem Mine of Termalaine
 -  Fixed additional monsters incorrectly spawning in Bremen's Run
 -  Battleaxe of Speed now has a correct +1 enhancement
 -  Legendary Crag Cat is now immune to animal empathy and mind-affecting spells
 -  Blizzard's clothing is no longer effectively a Robe of the Archmagi
 -  Dwarf prisoners are no longer present if related quest is not yet finished
 - Fixed many typos
 
[h3]IMPROVEMENTS[/h3]
-  Adjusted the difficulty of various enemies, most notably the ice trolls
 -  Adjusted several enemy encounters
 -  Adjusted henchmen builds to be more useful
 -  Kemp now awards 1,000 xp and 5,000 gp upon completion of Convincing the Council
 -  The PC can now ask Sharwyn to cast spells via dialogue
 -  Added potions of clarity to frozen tundra area
 -  Added studded leather and a small shield to the crates in Lara's house
 -  Added large Shield +1, chainmail +1, and alchemical fire to Targos area
 -  Graendel's crafted treasures are now already identified when awarded
 -  Added signposts to several areas
 -  Added acid flasks and alchemical fire to Petyr merchant
 -  Added fire arrows and bolts of fire to Graendel's
 -  Provided clearer directions in journal entries
 -  Keira now hands PC a key to the upper floor as well as a spare room key
 - Legendary Penguin moves to another area if quest not completed by a certain point in story