Patch Release, 89.8193.37-15
Hello again Neverwinter Nights players!
This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:
- clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman
You are cordially invited to join the NWN community developer Discord, here: https://nwn.beamdog.net/discord/
[h3]Added[/h3]
[h3]Changed[/h3]
[h3]Removed[/h3]
[h3]Fixed[/h3]
This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:
- clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman
You are cordially invited to join the NWN community developer Discord, here: https://nwn.beamdog.net/discord/
[h3]Added[/h3]
-  Added Doom of Icewind Dale to the Premium menu
 - Added a config toggle to stop NWNX VM functions from aborting scripts when NWNX isn't running
 
[h3]Changed[/h3]
-  scriptcomp: disabled a for loop optimization where the compiler would sometimes generate code that caused an infinite loop
 - ASSERT prints are now opt-in via a DEBUG log flag
 
[h3]Removed[/h3]
- Removed useless log reporting duplicate fire and forget attack animations in the queue
 
[h3]Fixed[/h3]
-  Fixed a regression where the DM JumpAllPlayersToPoint command did not work
 -  Resolved a bug that would make some model parts appear as rotated when rendered in the toolset
 -  Quickbar slots with equipped items are saved correctly during polymorph
 -  VM: EffectPolymorph: nSpellAbilityCasterLevel now is consistent across both ResistSpell, GetCasterLevel.
 -  Fixed a character creation crash when having a lot of portraits
 - Fixed being unable to select your PC when player-party-control is enabled and can-click-self-while-walking is disabled