Neverwinter Nights: Enhanced Edition Development Build 8185
New week, new patch. 8185 contains stabilization fixes for a upcoming stable release.
As always, we appreciate your support in testing development patches. With the upcoming Android beta, we are looking to keep feature parity by pushing a stable release soon.
As always, we appreciate your support in testing development patches. With the upcoming Android beta, we are looking to keep feature parity by pushing a stable release soon.
Fixes
- The chat window will not capture mouse clicks anymore, only scroll events. This means you can once again click through it to action the game world.
- Greater Sanctuary interacting incorrectly with True Seeing has been fixed.
- A rare server hang when a relayed player suddenly regains direct connectivity has been fixed.
- A bug in RetrieveCampaignObject has been fixed that resulted in a double free issue, crashing the game. This was another 1.69 issue that was unearthed by us switching to VS2017 for the Windows build.
- NWSync has been sped up by avoiding yet more memory copying.
- Minor shader update to remove light specularity components, as they are handled by the light diffuse uniforms.
Upcoming/Errata
- We have not yet been able to work on documentation and use-cases with HOWTOs. This has not been forgotten and will be done.
- Greater Sanctuary may not sync properly to clients after they re/connect.
- There is a known issue where static tile lighting sometimes does not update in the toolset, and even rarer, in the game. We are looking into this as we work on the renderer.
- The NWSync client part is still lacking a way to remove manifest data or expire old manifests in a more fine-grained fashion.