Neverwinter Nights: Enhanced Edition Development Build 8191
Yet another stabilising patch! This one fixes a long-outstanding memleak that manifested when players stuck around for a while with skinmeshes on screen (robes, cloaks, certain monsters). It was framerate-dependent, and for some people, this resulted in memory exhaustion and crashes after anywhere between 30 minutes and a few hours.
We appreciate any and all bug reports and feedback your testing will generate.
We appreciate any and all bug reports and feedback your testing will generate.
Known Issues/Caveats
- Networking relays are still nonfunctional. We will have to address further-reaching changes to the network protocol for the upcoming console release. Any related fixes and features, such as better NAT traversal, have been postponed for now.
- Polish and Czech charsets cannot render or type some characters.
- Old campaign database files written with patch 8187 or earlier cannot be read, as the underlying format has changed.
- The toolset build inside this development patch is currently outdated. You can find the most recent beta toolset here.
Features
- New main menu background art. (Also configurable in settings.tml)
Fixes
- A serious memleak when rendering skinmeshed objects was fixed.
- A memleak when calculating tangent space basis was fixed.
- An issue where the internal resource manager would needlessly evict recently used files under memory pressure was fixed, which had resulted in disk churn.
- NWSync: We now won’t do shard compaction on desktop platforms by default, as this resulted in needless IO and wait time for players (the feature is meant to save storage on certain console platforms).