Neverwinter Nights: Enhanced Edition Development Build 8180
We're now shipping Neverwinter Nights: Enhanced Edition Development Build 8180.
This build is a potential release candidate for 1.77.
This build is a potential release candidate for 1.77.
Features
- We added three new player-selectable portraits; Heavyline, Skandii, and Lanteri.
- Toolset: The script editor now shows variables and constant declarations on double click.
- Toolset: The recent modules list has been expanded to 10 entries.
- Toolset: The compiler include limit has been bumped to 128.
Fix-tures
- The game now asks you for a CD key, instead of erroring with a confusing message, when Steam CD key retrieval fails for any reason.
- HW Mouse is now the default on Linux, as to avoid WindowManager-related mouse click point offset issues resulting from UI scaling.
Fixes
- We fixed certain armour pads (specifically, belts and shoulder pads) disappearing when re-equipping a item.
- Server resource management on Linux in certain memory configurations has been fixed.
- We fixed a floating point inaccuracy that made the player character skew aside ever so slightly when WASDing.
- The conversation UI has been fixed to not shift off screen when using UI scaling and having the Inventory/Char sheet open at the same time.
- We fixed held equipment not becoming transparent when the character model did so (for example, when casting Invisibility.)
- Toolset: Area ambient sounds and music has been brought back to life.
- Toolset: We removed the requirement that the mouse be over an object to translate it on the Z-axis (with Alt+Left Mouse Button).
- Toolset: The tile properties light select color UI is no longer truncated when using windows-native screen scaling.
- We fixed a double-free in the PLT system, which has lead to crashes when multiple objects with the same texture would show.
- A crash when reloading LTRs was fixed.
- Crashes in nwscript functions resulting from bad parameters have been addressed: CopyItemAndModify, GetNearestCreatureToLocation
- Linux only: Database names are now case-insensitive, so DestroyCampaignDatabase() now works as expected.
Known Issues
- The macOS dedicated server is missing a packaged libGalaxy.dylib. This can be worked around by copying the one from the client .app bundle (nwmain.app/Contents/MacOS/libGalaxy.dylib) into the same directory as the server binary.