1. Neverwinter Nights: Enhanced Edition
  2. News
  3. Neverwinter Nights: Enhanced Edition Development Build 8193.1

Neverwinter Nights: Enhanced Edition Development Build 8193.1

Hello everyone.

This build is a hotfix for 8193, which has shipped on Monday to the stable branch.

You can play on non-hotfixed 8193 servers with this, and you can update your server to this build and players on the current stable branch will still be able to connect, though some ELC issues may unfortunately present on chargen. A NWNX build will be available momentarily.

We would like to encourage you to test this build, so that it can migrate to stable in a timely manner!

Fixes


  • We fixed the toolset build.
  • A serious issue in CampaignDB has been fixed where it incorrectly imported floating point values.
  • CopyObject with a new, different tag will not stack into existing items anymore.
  • The NWSync UI in Options now closes properly when clicking X.
  • A crash when running CampaignDB migrations has been fixed.
  • CampaignDB migrations will no longer overwrite values already in sqlite3.
  • The game language is now taken from Steam as intended. To facilitate this, the previous configuration value "game.language" has been superseded by "game.language.override", which defaults to "". You can still set a value there to override what Steam offers, or when you run the game outside of Steam.
  • Class Stat Gain: We fixed RDD not passing ELC.
  • Class Stat Gain: We fixed feat perquisites not being met due to class stat gain abilities.
  • Class Stat Gain: We fixed the NWScript function GetAbilityScore() not including glass stat gain abilities when calculating the return value.
  • Class Stat Gain: Adjusted abilities are now rendered in character selection.
  • Class Stat Gain: We fixed CON sourced from statgain not increasing hitpoints in some cases.
  • Class Stat Gain: Same for Natural AC bonus.
  • Class Stat Gain: Setting ability changes on Level 1 now works properly.
  • Class Stat Gain: Strength Damage Bonus calculation now shows up in the combat info part of the charsheet.
  • Class Stat Gain: Class modifier is now rendered in the Ability text field on levelup.
  • Class Stat Gain: Skill validation on levelup has been fixed.
  • Class Stat Gain: Spell availability will now take statgain into account.
  • Class Stat Gain: Bonus spells will now take statgain into account.
  • The checkbox "Enable Dialog Zoom" now actually does what it advertises.
  • The server autosave interval in the Advanced Server Options now works.
  • The Tile Fade UI buttons have been fixed to properly select, save and restore configuration.
  • We fixed the difficulty slider sometimes not saving properly when clicking OK.


Known Issues
  • The Infinite Dungeons premium module is a bit crashy.
  • The Wyvern Crown Of Cormyr premium is missing some new art that makes it unplayable.
  • CopyObject on a henchman makes the copy be hostile.
  • Keyholing does not affect visual-transformed placeables.
  • Some game installs fail to create the "nwsync" directory in Documents/Neverwinter Nights. If you are facing that issue, simply create it manually for now.
  • Game windowed/fullscreen behaviour is not optimal. For now, to switch into Fullscreen, you can try one of the following: Edit settings.tml and set "graphics.window.mode" to "exclusive"; or press Ctrl-Shift-F12, click Config, and find and select the window-mode option, then click Commit at the top.