Neverwinter Nights: Enhanced Edition Development Build 8177
Neverwinter Nights: Enhanced Edition Development Build 8177 is now available.
The full list of changes since v1.75 (Build 8176) is:
The full list of changes since v1.75 (Build 8176) is:
Known issues that will be addressed in a future patch
- We continue to work with Intel engineers to track down the crash and performance issues we’re seeing on Intel HD GPUs.
- On Linux, mouse clicks are offset from the cursor location when using UI scaling. Edit nwn.ini and set “Enable HardwareMouse=1” to work around this.
- The game will hang when NPCs bump into a creature with a PERSPACE value of 0 in appearance.2da (For example, the CEP Armor Stand Dummy).
- The game might crash when exiting a server with haks.
- Object Visual Transforms don't always apply immediately on spawned objects.
- The mouseover/tab text bubble is offset when using Object Visual Transforms.
Features
- The SSAO FBO has been updated to use 25% fewer GPU cycles.
- The high contrast shader has been tweaked so that the fog colour is not impacted anymore.
- The name generator tables for all races (including custom) are now configurable in racialtypes.2da.
- We added more shader uniforms to support upcoming Depth Of Field changes.
Fixes
- Connecting to a dedicated server hosting a premium module resulted in the resource image being reopened after loading character data, which made ResMan then read freed memory on resources loaded for character generation/select. This hopefully fixes some of the Infinite Dungeon multiplayer issues that were seen.
- We fixed a resource management issue when entering areas; resulting in crashes on area load screens.
- Area Transitions clickable state is now sent to clients indiscriminately, which previously resulted in them turning into the wrong colour, hiding them from DMs, and making transitioning harder.
- Script Compiler: We now allow escaping backslashes (“\\”).
- We’re making it so that door boxes now again don’t have a highlight when mousing over them. (This was a very sneaky regression introduced by making the script call SetTransitionTarget work).
- We fixed a crash when area of effect VFXes would attempt to animate in an area that was just unloaded on the client.
- We fixed a game crash that happened in updating a creature without a valid animation base.
- We turned Depth Of Field off by default (only for new installs). This will be re-enabled once it works better in conversations.
- The chat window sizes now load properly for all users.
- We allow server admins to disable relay functionality if they so desire. (nwnplayer.ini: “Network Relays Enabled”)
- We fixed a game crash while updating the appearance of a creature without a valid body appearance.
- Loading save games now works with encrypted premium module saves.
- The game client doesn’t hang or crash anymore when receiving a very large data packet; such as character files, area data, or DM palettes.
- We fixed the game hanging or lagging when no audio device is available.
- We fixed a crash when a dedicated server would save a game, where a logged-out player was in Defensive Stance mode.
- Some people were seeing “Could not translate address” when attempting to connect to servers, especially when attempting to connect via icon shortcuts.