Neverwinter Nights: Enhanced Edition Development Build 8192
Yet another patch with which we are working towards a stable patch release. Not far off now!
We appreciate any and all bug reports and feedback your testing will generate.
This toolset release brings it in line with patch version 1.5.0.2 as seen in the Beta Toolset release thread.
The Toolset is now built using a newer version of the C++ compiler. We have fixed most of the bugs caused by this change, but there might be a few regressions. If you see any issues that did not exist in the Toolset shipped with 1.78, please help us fix them by reporting them to us.
We appreciate any and all bug reports and feedback your testing will generate.
Known Issues/Caveats
- Networking relays are still nonfunctional. We will have to address further-reaching changes to the network protocol for the upcoming console release. Any related fixes and features, such as better NAT traversal, have been postponed for now.
- Polish and Czech charsets cannot render or type some characters.
- Old campaign database files written with patch 8187 or earlier cannot be read, as the underlying format has changed.
- Looping Music (such as battle tracks) can occasionally crash the game.
Features
- A new toolset build has been added. See the Toolset section below for details.
- New console command: cfg [value] to change config values.
- A new keybind has been added that allows toggling Keyholing.
- Configuration keys to set min-height (from ground level), min-radius (percentage of screen), and max-radius (also percentage of screen) for keyholing have been added. These are available through the Debug UI and by editing settings.tml.
- A configuration key that allows toggling keyholing alongside tooltip (TAB, by default) has been added. It is available through the Debug UI and by editing settings.tml.
- DM Creator Palettes can now contain plain CExoString entries in addition to STRREFs. Strictly speaking, this was possible before (node name was DELETE_ME); we’ve renamed that node to - surprise - “NAME” to make it prettier.
This is especially useful for tileset authors. - Module compatibility has been bumped to 1.79 due to the added script commands and the above itp change.
Fixes
- [Windows] The game does not crash anymore when wiggling the window. If you are curious - this was a result of Windows queueing up “window moved” messages while you held on to the window and then dumping them onto NWN all at once; overrunning a bounded queue before the game had a chance to clear it out. Other platfoms did not exhibit this behaviour.
- [Windows] We fixed the dedicated server always autosaving even when it was disabled via the UI. To disable autosaving, set interval to 0; same as before.
We fixed the config option ui.floating-text-feedback being conflated with ui.party.invite-popup.enabled. - We fixed campaign progress being reset to an earlier state when replaying and finishing previously-completed modules.
- The console command `nwsyncdl` has been raised from the dead.
- A nullptr deref in the expression parser of TestStringAgainstPattern has been fixed. It triggered when trying to match empty groups following a token (i.e. “hello()”).
- We fixed a crash when unloading compiled skinmesh models.
- We fixed a crash when loading uncompiled skinmesh models that had invalid array lengths for the bone array.
- The uncompiled model parser now skips empty lines. This will NOT fix invalid array lengths. Models that have invalid array lengths in any definition will still behave erratically and/or not animate and/or just be broken, but at least it won’t crash anymore.
- We fixed a memleak in loading tile walkmeshes.
- We fixed a memleak in internal string handling.
Toolset
This toolset release brings it in line with patch version 1.5.0.2 as seen in the Beta Toolset release thread.
Toolset: Features
- Added support for visual transforms
The new options are available in Adjust Location dialog
You can use Ctrl+Mousewheel to quickly scale objects
Visual transforms currently only work on creatures, items, doors and non-static placeables - Added support for opening multiple areas in tabs
Tabs are disabled by default. To enable them, go to Toolset settings -> Area editor -> Open areas in tabs, then restart the Toolset.
To close a tab, right-click on the tab and choose 'Close' in the context menu. - Inventory editor improvements - added key bindings
Move selection with arrow keys
Set Infinite flag with 'I' key
Delete items with 'Delete' key
After deleting, it now switches to the next item in the list - Significantly optimized Build Module and Update Instances, as well as some minor operations like expanding an area that is not currently open
Toolset: Fixes
The Toolset is now built using a newer version of the C++ compiler. We have fixed most of the bugs caused by this change, but there might be a few regressions. If you see any issues that did not exist in the Toolset shipped with 1.78, please help us fix them by reporting them to us.
- Additional fixes for "sqrt domain" errors on fancymapped content
- Fixed reputation editing in Faction Editor
- Fixed renaming areas in the main area list
- The Toolset now properly saves Z translation when it's the only transform defined
- Fixed access violation when dragging equipped items to trash
- Fix toolbar icons becoming disabled when double clicking on objects in the area list
- Fixed Unicode issues in Creature properties dialog
- Fixed Z translations not saving
- Fixed undo issues when using tabs
- Fixed fog rendering when using tabs
- Fixed Unicode issues in Token Selector dialog
- Visual transforms are now reset when static flag is set on a placeable
- Fixed tab order for rotation fields in Adjust Location dialog
- Fixed "sqrt domain" errors on some fancymapped content
- Fixed Update Instances dialog layout
- A memory leak that was observed when switching between areas has finally been fixed
- Test Module now correctly passes -userdirectory to the game when launching it