1. Neverwinter Nights: Enhanced Edition
  2. News
  3. Development Build 8193.11

Development Build 8193.11

Fixes
  • Lighting: Light priority selection was improved. Distance/far dynamic lights should no longer override closer - more important - lights. (This can be turned off with the option graphics.experimental.enhanced-light-managing)
  • Config: A corner case where server favourites and history was not saved was fixed.
  • VM: GetSpellSaveDC now uses the SpellcastingAbility column, instead of the PrimaryMod column. #27
  • VM: A pathfinding issue in RandomWalk() was fixed, where calling the function sometimes did nothing.
  • VM: PostString() strings are now rendered in sort order.
  • A heap buffer read overflow in pathfinding was addressed, that could previously have resulted in some jerky movement when blocked by a door or placeable.
  • SSAO fbo: We exorcised some spooky ghosting that manifested when panning the camera.
  • [NVIDIA] Toolset: It should no longer be necessary to force threaded optimisation off manually.
  • Toolset: Music and Ambient Sounds can now be loaded from ResMan (haks) if listed in the 2da.
  • [Linux] Server command line help now includes nwsync-related args.
  • Server: We optimised gff validation performance. Even very large character files with lots of local vars should no longer hang needlessly.
  • Fixed an issue that were causing custom dynamic race models to always use the human texture variant. #31


Content Changes
  • Bad campfire animation on TTF01_T13_01
  • Fixed stringy shadows on Driftwoods 1&2, Market Stall 01, Dragon Statue, and Castle Rural tiles TNO01_A06_01, TNO01_B51_02, & TNO01_C01_02


Premium: Darkness over Daggerford
  • Replaced a missing door in the Stronghold
  • Fixed stringy shadows on the Kocharan model


Premium: Tyrants of the Moonsea
  • Fixed a bad campfire animation on TTF01_T13_01 (Facelift version)
  • Fixed door with bad orientation in TCM02, as well as Melvaunt Shipyards (Entrance to Resting Place of the Whip)