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Neverwinter Nights: Enhanced Edition News

Neverwinter Nights: Enhanced Edition 1.77

We're shipping build 8181 to Stable today. This is the same build that has been on the Development branch for a short while now.

If you'd like to stay on 1.76 until your favourite persistent world has migrated, please select the "oldstable" branch in Steam.

For a full changelog compared to 1.76, read on.

Client Changes


Features:
  • Three new player-selectable portraits; Heavyline, Skandii, and Lanteri.


Fixes:
  • We fixed certain armour pads (specifically, belts and shoulder pads) disappearing when re-equipping a item.
  • We fixed a floating point inaccuracy that made the player character skew aside ever so slightly when WASDing.
  • The conversation UI has been fixed to not shift off screen when using UI scaling and having the Inventory/Char sheet open at the same time.
  • We fixed a double-free in the PLT system, which has lead to crashes when multiple objects with the same texture would show.
  • We fixed held equipment not becoming transparent when the character model did so (for example, when casting Invisibility.)
  • The game now asks you for a CD key, instead of erroring with a confusing message, when Steam CD key retrieval fails for any reason.
  • HW Mouse is now the default on Linux, as to avoid WindowManager-related mouse click point offset issues resulting from UI scaling.
  • We made all DLC portraits now show up for character creation in all modules, regardless of portrait.2da entries.


Content Creation Changes


Features:
  • Toolset: The script editor now shows variables and constant declarations on double click.
  • Toolset: The recent modules list has been expanded to 10 entries.
  • Toolset: The compiler include limit has been bumped to 128.


Fixes:
  • Toolset: Area ambient sounds and music has been brought back to life.
  • Toolset: We removed the requirement that the mouse be over an object to translate it on the Z-axis (with Alt+Left Mouse Button).
  • Toolset: The tile properties light select color UI is no longer truncated when using windows-native screen scaling.


Server Changes


Fixes:
  • Server resource management on Linux in certain memory configurations has been fixed.
  • Crashes in nwscript functions resulting from bad parameters have been addressed: CopyItemAndModify, GetNearestCreatureToLocation
  • A crash when reloading LTRs was fixed.
  • Linux only: Database names are now case-insensitive, so DestroyCampaignDatabase() now works as expected.
  • Linux/Mac only: We fixed the server spinning a thread needlessly if stdin gets closed.

Neverwinter Nights: Enhanced Edition Development Build 8181

We're shipping Neverwinter Nights: Enhanced Edition Development Build 8181 shortly after 8180 to address community-found feedback and issues.

This build is the next release candidate for 1.77.

Fixes
  • We made all DLC portraits now show up for character creation in all modules, regardless of portrait.2da entries.
  • We fixed some objects with fancymapping not rendering in the Toolset.
  • Linux/Mac only: We fixed the server spinning a thread needlessly if stdin gets closed.
  • The macOS dedicated server now doesn't fail due to a missing libGalaxy.dylib.


Neverwinter Nights: Enhanced Edition Development Build 8180

We're now shipping Neverwinter Nights: Enhanced Edition Development Build 8180.

This build is a potential release candidate for 1.77.

Features
  • We added three new player-selectable portraits; Heavyline, Skandii, and Lanteri.
  • Toolset: The script editor now shows variables and constant declarations on double click.
  • Toolset: The recent modules list has been expanded to 10 entries.
  • Toolset: The compiler include limit has been bumped to 128.


Fix-tures
  • The game now asks you for a CD key, instead of erroring with a confusing message, when Steam CD key retrieval fails for any reason.
  • HW Mouse is now the default on Linux, as to avoid WindowManager-related mouse click point offset issues resulting from UI scaling.


Fixes
  • We fixed certain armour pads (specifically, belts and shoulder pads) disappearing when re-equipping a item.
  • Server resource management on Linux in certain memory configurations has been fixed.
  • We fixed a floating point inaccuracy that made the player character skew aside ever so slightly when WASDing.
  • The conversation UI has been fixed to not shift off screen when using UI scaling and having the Inventory/Char sheet open at the same time.
  • We fixed held equipment not becoming transparent when the character model did so (for example, when casting Invisibility.)
  • Toolset: Area ambient sounds and music has been brought back to life.
  • Toolset: We removed the requirement that the mouse be over an object to translate it on the Z-axis (with Alt+Left Mouse Button).
  • Toolset: The tile properties light select color UI is no longer truncated when using windows-native screen scaling.
  • We fixed a double-free in the PLT system, which has lead to crashes when multiple objects with the same texture would show.
  • A crash when reloading LTRs was fixed.
  • Crashes in nwscript functions resulting from bad parameters have been addressed: CopyItemAndModify, GetNearestCreatureToLocation
  • Linux only: Database names are now case-insensitive, so DestroyCampaignDatabase() now works as expected.


Known Issues
  • The macOS dedicated server is missing a packaged libGalaxy.dylib. This can be worked around by copying the one from the client .app bundle (nwmain.app/Contents/MacOS/libGalaxy.dylib) into the same directory as the server binary.

Neverwinter Nights: Enhanced Edition 1.76

The next stable patch for Neverwinter Nights: Enhanced Edition is live! If you have been following the Development branch announcements, you know what’s coming!

This patch focuses on stabilisation and addresses issues found since the previous update shipped. In particular, the patch includes fixes for the majority of Intel-GPU related crashes.

The full list of changes since v1.75 (Build 8176) is:

Client Changes


Features

  • We added a new experimental full screen shader effect: Sharpen. It’s disabled by default, so you have to go into Options, Advanced Effects to try it out.
  • MacOS now defaults to “Desktop” style fullscreen mode (Borderless Fullscreen). This allows you to switch spaces. To make use of it on existing setups, set FullScreenDesktopMode=1 in nwn.ini.
  • The name generator tables for all races (including custom) are now configurable in racialtypes.2da.
  • We turned Depth Of Field off by default (only for new installs). This will be re-enabled once it works better in conversations.
  • The SSAO FBO has been updated to use 25% fewer GPU cycles.


Fixes

  • We addressed one of the major crashes people were seeing on Intel GPUs. Matters should now be much improved for some players, however we are continuing to work on Intel-related issues.
  • The high contrast shader has been tweaked so that the fog colour is not impacted anymore.
  • Issues with playing Premium Modules in multiplayer have been addressed.
  • We fixed a resource management issue when entering areas; resulting in crashes on area load screens.
  • Loading save games now works with encrypted premium module saves.
  • We fixed where object visual transforms would not apply immediately when spawning or loading objects into an area.
  • Text bubbles now move alongside any applied visual transforms.
  • Some people were seeing “Could not translate address” when attempting to connect to servers, especially when attempting to connect via icon shortcuts. This has been fixed.
  • Area Transitions clickable state is now sent to clients indiscriminately, which previously resulted in them turning into the wrong colour, hiding them from DMs, and making transitioning harder.
  • We’re making it so that door boxes now again don’t have a highlight when mousing over them. (This was a very sneaky regression introduced by making the script call SetTransitionTarget work).
  • We fixed a crash when area of effect VFXes would attempt to animate in an area that was just unloaded on the client.
  • We fixed a game crash that happened in updating a creature without a valid animation base.
  • The chat window sizes now load properly for all users.
  • We allow server admins to disable relay functionality if they so desire. (nwnplayer.ini: “Network Relays Enabled”)
  • We fixed a game crash while updating the appearance of a creature without a valid body appearance.
  • The game client doesn’t hang or crash anymore when receiving a very large data packet; such as character files, area data, or DM palettes.
  • We fixed the game hanging or lagging when no audio device is available.
  • We fixed a crash when a dedicated server would save a game, where a logged-out player was in Defensive Stance mode.
  • We fixed a crash when exiting from a module with HAKs loaded.
  • The UI scale for Dialogues with scroll bars has been fixed.
  • We excluded localhost (127.0.0.1) from ever being relayed in order to fix a confusing error message for users.


Content Creation Changes


Fixes

  • Script Compiler: We now allow escaping backslashes (“\\”).


Neverwinter Nights: Enhanced Edition Development Build 8179

Neverwinter Nights: Enhanced Edition Development Build 8179 is now available.

This build is a release candidate for 1.76. Thank you all for your assistance in hunting down bugs and testing these development builds.


Fixes
  • We addressed the majority of Intel-GPU related crashes. However, we will not rest until all of them are resolved.
Details


This patch is tiny as far as the log goes, as it specifically addresses the Intel crash issue.

Some players on very specific and hard to reproduce Intel GPU and driver combinations, were seeing severe crashing on area load screens and many situations with heavy NPC activity.

Unfortunately, this is not a complete fix for the issue, but it has shown to be a great improvement for the majority of players.

We are aware of a separate, though much less frequently occurring, crash that we are still chasing down. We are also very much aware of related performance issues on some Intel setups (stuttering when loading into heavy activity).

However, finding and fixing these will take more time than this patch cycle allowed, as we wanted to get this fix out as soon as feasible.

A Fix For 8176


To ease pain on the current stable patch, we've prepared a binary for players to plug into existing install that contains the backported crash fix. This is not shipped to everyone automatically, so if you are seeing crashes on Intel hardware, you will have to apply the patch by hand until the next official release.

Instructions:
  • Download the zip file here.
  • Extract the contained .exe into your game install, bin/win32 directory. On Steam, you can find this via "Browse Local Files" when going into the game properties. On the Beamdog Client, you can find it by clicking "Open Game Location" under game options.
  • When extracting, make sure to overwrite the existing nwmain.exe.
  • Please note that both Steam and Beamdog Client will revert to the non-fixed binary if you run a Verify.