Kofi Quest: Alpha MOD dev diary 2.21.19

The development of Kofi Quest: Alpha MOD keeps progressing day after day. Mid-2018, a decision was made to expand and improve the project by lengthening its development time, and that period of extra work brings us to today.
Our aim was to finish the game by early 2019 and, once an acceptable point of development had been reached, find an appropriate launch date.
We have been working very hard over the past few months to take the game to a good development point and we’re satisfied with the reached goals.


The scene construction, art, script, soundtrack and voice acting are all finished.
In its implementation, the game is done and it can be played from beginning to end, but there are still some minor errors popping up, as well as ideas of necessary improvements to offer a good experience, especially related to the cinematic aspects of the game, the player’s interaction with the environment and the overall gameplay mechanics. This is a point where we always find new ways of improvement every time we go over games from real players with different gaming profiles and amount of experience.



After suffering some delays in 2018, our objective is for the next launch date announcement to be definitive, which is why we’ll announce said date soon, working hard every day to make it as soon as possible.
Seeing how well accepted the story trailer from last month was, we’re planning on recording new scenes to show you a new video.
