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Kofi Quest News

Kofi might become the cover of GTM (Vote in the poll below)



Kofi Quest: Alpha MOD might become the cover of the Spanish magazine GTM, but for that to happen we need to win in this Twitter poll. We hope we can count on your support! It’s a one-time opportunity for Kofi Quest and, besides, the magazine model that the team at Games Tribune showed looks amazing! We’d be incredibly glad if it became a reality.

[h2]You can vote here[/h2]

The poll is done through Twitter. You can only vote over the next hours in this link: https://twitter.com/GamesTribune/status/1204721121611747328

Thank you very much for your support! Whatever the result, we’re really happy we were given this amazing opportunity :)

We keep on working.

Loftur Studio Team

Kofi Quest: Alpha MOD - Final calendar



What’s up? In Loftur Studio we’re still working tirelessly in the development of Kofi Quest: Alpha MOD. The past few months have been a great opportunity to improve the product a great deal, as well as to lay the foundations for our future plans of launching the game for Nintendo Switch.

Important! Development updates 2019




  • Optimization. We’ve made the preliminary revisions aimed at the future port to Nintendo Switch, such as a first layer of optimization (pretty important), necessary changes in the internal structure of the game and first steps in controller handling (keep in mind that this game was originally designed to be played with a keyboard and mouse, so there’s work to be done, and we want to do it right).



  • Kickstarter stretch goals. As promised in the stretch goals, we’ve developed new minigames and, in addition, we’ve worked in the secret combat units. On top of the playable characters you’ll be able to find in the main story, there will be some secret, optional ones, and they will all have their own unique narrative context.



  • Important improvements in the game experience. Thanks to the Kickstarter backers giving us more development time, we’ve taken the opportunity to implement new features that improve the game experience, taking on some design parts that could be improved from another angle and polishing content. For some necessary improvements we’ve rewrite important segments of the code from scratch. We've invested time, but we're now more solid and really excited about the results.



  • Bug correction. As we always say, there’s very few of us in the team and it’s hard to control such a big project. The bug correction is a constant fight and we’ve made incredible progress in it, although it’ll remain something we keep working on before, during and after launch.



The final calendar


At this point, we’re going to present our final plan for development and launch. With all the changes this project has been through and how much it’s evolved along its several years of development, we’ve discussed what’d be the launch period where we can guarantee the 1.0 version that we want to offer you. We also have to prepare a better advertising campaign for all those press professionals who want to give our game a try.

Therefore, the final calendar will be as follows:



After many twists and turns and improvements, we’re finally satisfied with the result and ready to stop lengthening the project, but we need more time to finish and review all the changes done over this year with all the guarantees.

We also want to prepare some good press materials. After the Kickstarter campaign, we had several conversations with publishers interested in the game, and that meant changes in schedule and content, but we eventually reached no agreements and have decided to go independently.



The next 28th of November we’ll publish a backers-only update with some gameplay footage. In other platforms, we’ll publish more news in December.

We keep working.

Cheers,

Loftur Studio Team

Kofi Quest: Alpha MOD has been 140% funded through Kickstarter



After a little over 30 days of campaign, Kofi Quest: Alpha MOD has been 140% funded. We have no words to express our gratitude for all the support. We want to thank those who already knew Kofi and of course also all those new backers that have met our project through Kickstarter and have decided to bet on us.

We’re utterly exhausted after giving it our all with this campaign, but we’re also feeling really good seeing how the Kofi community grows and feeling that we’re still going to get more support in what’s left of development.

A new stage begins for Kofi Quest: Alpha MOD and it’s all thanks to you!

You can check our campaign here.

Kofi Quest: Alpha MOD got an award for Best UPC Game at the 3 Head Monkey Awards UPC 2019



On May 24, Kofi Quest: Alpha MOD was awarded its third prize: Best UPC Game at the 3 Head Monkey Awards UPC 2019. The jury was comprised of publishing and media professionals who had time to play all the selected games in exclusive.

We want to thank the jury for this award, and all the players who support us every day to keep working and making our game better.

Kofi Quest: Alpha MOD is now live on Kickstarter. Please, support us here!

Kofi Quest: Alpha MOD is 100% funded on Kickstarter and there’s still 9 days left



Kofi Quest: Alpha MOD has been funded! From Loftur Studio we want to sincerely thank all the backers that have made this possible. When we decided to start the Kickstarter campaign we put our every effort towards showing the world the best of Kofi and his partners, but we didn’t know what was going to happen.

It really is incredible that we can write this update in which we tell you that Kofi Quest: Alpha MOD will become a reality in both Steam and Nintendo Switch.

But wait, there’s more! There are still 9 days of campaign left and we want to take Kofi even further. We’ve prepared a list of Stretch Goals that can bring more and better content to the game. Please, do check the list in our campaign page!



Thanks to all the backers that are supporting this project and to all of you helping spread the word so more people knows about it.

We made it!

https://www.youtube.com/watch?v=ULh5Zpq7pv0