
What’s up? In Loftur Studio we’re still working tirelessly in the development of Kofi Quest: Alpha MOD. The past few months have been a great opportunity to improve the product a great deal, as well as to lay the foundations for our future plans of launching the game for Nintendo Switch.
Important! Development updates 2019

- Optimization. We’ve made the preliminary revisions aimed at the future port to Nintendo Switch, such as a first layer of optimization (pretty important), necessary changes in the internal structure of the game and first steps in controller handling (keep in mind that this game was originally designed to be played with a keyboard and mouse, so there’s work to be done, and we want to do it right).

- Kickstarter stretch goals. As promised in the stretch goals, we’ve developed new minigames and, in addition, we’ve worked in the secret combat units. On top of the playable characters you’ll be able to find in the main story, there will be some secret, optional ones, and they will all have their own unique narrative context.

- Important improvements in the game experience. Thanks to the Kickstarter backers giving us more development time, we’ve taken the opportunity to implement new features that improve the game experience, taking on some design parts that could be improved from another angle and polishing content. For some necessary improvements we’ve rewrite important segments of the code from scratch. We've invested time, but we're now more solid and really excited about the results.

- Bug correction. As we always say, there’s very few of us in the team and it’s hard to control such a big project. The bug correction is a constant fight and we’ve made incredible progress in it, although it’ll remain something we keep working on before, during and after launch.
The final calendar
At this point, we’re going to present our final plan for development and launch. With all the changes this project has been through and how much it’s evolved along its several years of development, we’ve discussed what’d be the launch period where we can guarantee the 1.0 version that we want to offer you. We also have to prepare a better advertising campaign for all those press professionals who want to give our game a try.
Therefore, the final calendar will be as follows:

After many twists and turns and improvements, we’re finally satisfied with the result and ready to stop lengthening the project, but we need more time to finish and review all the changes done over this year with all the guarantees.
We also want to prepare some good press materials. After the Kickstarter campaign, we had several conversations with publishers interested in the game, and that meant changes in schedule and content, but we eventually reached no agreements and have decided to go independently.

The next 28th of November we’ll publish a backers-only update with some gameplay footage. In other platforms, we’ll publish more news in December.
We keep working.
Cheers,
Loftur Studio Team