The new loot system
Good day, fighters!
Today we’ve published an update on the servers side, in which the loot system has been completely redesigned and the bug with fast discharging of MRP-1, and MHP-1 was fixed.

The previous loot system had its own disadvantages. In particular, the old system didn’t stimulate players for hunting on monsters together, because the loot goes to the first one who first ransacks the monster. That’s why players prefer to farm in solo. Or there are conflicts like “These spiders are mine. I came here first!”. And, instead of union players got disagreements.
The new loot system is designed to minimize the problems mentioned above. Now each player who took part in killing a monster, provided that the player has dealt a sufficient amount of damage, loot is calculated INDIVIDUALLY.
Thus, if a group of several players kills one monster, everyone can come up and ransack it, getting their INDIVIDUAL LOOT. For ordinary monsters, the required minimum damage dealt for looting is 20%, and for some bosses - only 10%.
Simply put, now two players can kill one spider together, spend half the amount of consumables, and each of them will get personal loot from this spider, adjusted for the number of participants. At the same time, we made it a bit more profitable to farm together than to do it alone. For example, if you kill 20 spiders together and put all the loot in one storage, then the total base cost of this loot will be slightly higher than if only one player killed these 20 spiders.

As a result, the game will now encourage the joint killing of monsters (everyone will get the loot), problems with a lack of "spots" are solved, and the collective gameplay becomes a bit more profitable than playing alone ("fewer costs", "a little bit more loot", "play together now it is not only more interesting, but also more profitable ”).
We admit that the new system may not be ideal for all types of monsters: somewhere it may still be more profitable "solo farming", but somewhere on the contrary - farming in a group will become much more profitable. We will monitor the situation and, if necessary, make adjustments.
The changes only affected the server code. No client update required.
That's all, have a nice day everyone!
Today we’ve published an update on the servers side, in which the loot system has been completely redesigned and the bug with fast discharging of MRP-1, and MHP-1 was fixed.

The previous loot system had its own disadvantages. In particular, the old system didn’t stimulate players for hunting on monsters together, because the loot goes to the first one who first ransacks the monster. That’s why players prefer to farm in solo. Or there are conflicts like “These spiders are mine. I came here first!”. And, instead of union players got disagreements.
The new loot system
The new loot system is designed to minimize the problems mentioned above. Now each player who took part in killing a monster, provided that the player has dealt a sufficient amount of damage, loot is calculated INDIVIDUALLY.
Thus, if a group of several players kills one monster, everyone can come up and ransack it, getting their INDIVIDUAL LOOT. For ordinary monsters, the required minimum damage dealt for looting is 20%, and for some bosses - only 10%.
Simply put, now two players can kill one spider together, spend half the amount of consumables, and each of them will get personal loot from this spider, adjusted for the number of participants. At the same time, we made it a bit more profitable to farm together than to do it alone. For example, if you kill 20 spiders together and put all the loot in one storage, then the total base cost of this loot will be slightly higher than if only one player killed these 20 spiders.

As a result, the game will now encourage the joint killing of monsters (everyone will get the loot), problems with a lack of "spots" are solved, and the collective gameplay becomes a bit more profitable than playing alone ("fewer costs", "a little bit more loot", "play together now it is not only more interesting, but also more profitable ”).
We admit that the new system may not be ideal for all types of monsters: somewhere it may still be more profitable "solo farming", but somewhere on the contrary - farming in a group will become much more profitable. We will monitor the situation and, if necessary, make adjustments.
The changes only affected the server code. No client update required.
That's all, have a nice day everyone!