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The new loot system

Good day, fighters!

Today we’ve published an update on the servers side, in which the loot system has been completely redesigned and the bug with fast discharging of MRP-1, and MHP-1 was fixed.



The previous loot system had its own disadvantages. In particular, the old system didn’t stimulate players for hunting on monsters together, because the loot goes to the first one who first ransacks the monster. That’s why players prefer to farm in solo. Or there are conflicts like “These spiders are mine. I came here first!”. And, instead of union players got disagreements.

The new loot system


The new loot system is designed to minimize the problems mentioned above. Now each player who took part in killing a monster, provided that the player has dealt a sufficient amount of damage, loot is calculated INDIVIDUALLY.

Thus, if a group of several players kills one monster, everyone can come up and ransack it, getting their INDIVIDUAL LOOT. For ordinary monsters, the required minimum damage dealt for looting is 20%, and for some bosses - only 10%.

Simply put, now two players can kill one spider together, spend half the amount of consumables, and each of them will get personal loot from this spider, adjusted for the number of participants. At the same time, we made it a bit more profitable to farm together than to do it alone. For example, if you kill 20 spiders together and put all the loot in one storage, then the total base cost of this loot will be slightly higher than if only one player killed these 20 spiders.



As a result, the game will now encourage the joint killing of monsters (everyone will get the loot), problems with a lack of "spots" are solved, and the collective gameplay becomes a bit more profitable than playing alone ("fewer costs", "a little bit more loot", "play together now it is not only more interesting, but also more profitable ”).

We admit that the new system may not be ideal for all types of monsters: somewhere it may still be more profitable "solo farming", but somewhere on the contrary - farming in a group will become much more profitable. We will monitor the situation and, if necessary, make adjustments.

The changes only affected the server code. No client update required.

That's all, have a nice day everyone!

Hotfix for update 0.55.1

Good day, fighters!

Today we’ve released a hotfix, which contains different bugfixes of the previous version of the game.



Changelog:

  • Fixed a problem with the immortality of the little symbionts;
  • Fixed a problem with the looping of the reload animation of MSR-12;
  • Fixed a problem when a possibility to go back from Exclusion Zone wasn’t available if “Island” dialog from Tihon wasn’t complete;
  • Fixed a bug with setting up of the clan group policy.

Update 0.55.1 notes



Good day, everyone!

Today we’ve prepared update 0.55.1, in which we’ve made some fixes and improvements.

[h2]Changelog:[/h2]
  • The spawn time of big matadors has been changed in the Canyon location;
  • Fixed problems with bosses spawn on the “Coast” location;
  • Time of the action of the protective dome has been increased up to 20 hours in the “Coast” location;
  • Symbionts attack has been increased by 10% on generator protection event in the “Coast” location;
  • Now players can’t make damage to generators in the “Coast” location;
  • Power consumption of NDP-batteries has been reduced during the teleportation to the “Coast” location;
  • Improved behavior of the crocodile and shokers;
  • Now it is possible to buy a new fishing rod after complete all quests from Tihon;
  • The “Bunker” exploration quest has been simplified;
  • Fixed errors in the description of “Spider Cave” exploration quest;
  • Improved notes reading interface in the “Coast” location;
  • Changed fading parameters for shooting sounds of MSR-12;
  • Fixed bugs with reloading and incorrect displaying of ammo amount for SPAS, lupara, and coyote;
  • Improved lupara particles;
  • Fixed some situations with "sticking" of ALT button;
  • Leaving from the aim-mode now doesn’t reset the breath-holding;
  • Now the character does not stop when throwing items from the inventory while autorun;
  • The twitching of the character with low stamina has been fixed;
  • Many other minor changes.

Update 0.55 is ready for download!

Hello, fighters!

Today we’ve released update 0.55 with which we’ve begun a new cycle of changes and updates of Will To Live universe. This update includes the new location “The Coast”, new events and quests! But first things first!
😎



A new location, monsters, and event

“The Coast” location is a new location that targeted on PvE-content. This location is available to players who reached the 30th level and contains new events and quests, and the content of this location is targeted on players with 35-levels and higher.



For example, players have to help locals repel attacks of the monsters in the vicinity of the Tower in order to maintain life in this settlement. In return, as a reward, locals will offer various tasks, trade, usage of warehouses, and give you a possibility for the craft.



Also, it is possible to meet not only new monsters like “Lurker” on this location but already familiar monsters with completely reworked behavior and improved attack skills as well.

With the new location, we’ve increased a level cap: now you can gain your character up to the 45th level.
In addition to new quests on “The Coast” location, we’ve added a few introductory quests to old locations: to Miron, Claudia, Tihon, and the new life was appeared in the “Maze” location: the listener.



Fishing


The new game mechanic was added - fishing. Thankful to fishing, new recipes of food appeared. In addition, fish can be cut with a knife to obtain rarer and more desirable components that can be used in new recipes for painting weapons.

New weapon and paint


MSR-12 - a new high-level high-precision semi-auto rifle with a 10-round magazine capacity is a good successor to the “Pioneer” rifle. Available for 40th level characters.



Gunsmiths have a new weapon paint that features a more durable polymer coating with “right” camouflage patterns and good tactical colors. You can get the paint components you need from fishing. Later, balloons with this paint will be added to the assortment of the in-game store. You can also create balloons of new paint for weapons yourself.



New server




Together with update 0.55, we have prepared a new server - MSK-6. Since we observe a serious workload on the MSK-2 No-PK server (sometimes more than 400 people play on this server in the peak), we decided to open a new No-PK server.

We will be glad to see fans of a comfortable game on the new server!

Engineers


In this version, the engineers got new equipment at their disposal: healing grenades. These grenades heal characters in the designated area very quickly, increasing the ability of the Engineer as a support class. There have also been minor cosmetic changes in the interface during mines usage, and the i-HR has been improved.



  • Now i-HR heals much more efficiently, the range of i-HR has been increased, and additional experience is credited when the supporting with healing during a kill;
  • Added healing grenades. Available from all merchants for engineers from level 13;
  • When using mines, the remaining number of mines in the inventory is now displayed;
  • The number of planted mines in the location is displayed.

Misc changes
  • More than 10 quests have been added. New quests will continue to be added in the future updates;
  • Added new recipes for food;
  • Added new paint recipes;
  • Added a recipe for an ointment that relieves burns;
  • Added the ability to get a recipe for crafting .308 WIN FMJ M1 ammo;
  • The main color of chitin armor and pants is now in the same tone by default;
  • EMI-grenades can now disable night vision devices and collimators;
  • Pharmacies, other medicines, and food can now be used while reloading weapons;
  • Improved animation of throwing grenades;
  • Grenades can now fall under the water and explode there;
  • Improved belchbog behavior;
  • Improved swamp symbiont animations;
  • Fixed an issue with the symbiont in the Bunker;
  • Added display of character class and level in the list of clan members;
  • Added a new clan quest;
  • Added a new artifact;
  • Added a possibility to search for goods by name in the NPC trading interface;
  • The “Hello” and “Pay Respect” animations are now playable from the third person;
  • Fixed a problem due to which in some cases characters could "slide" at the transition to the "Tunnels" from the "Eastern Territories";
  • Similar products are now displayed in the in-game store;
  • Improved widget of effects (buffs and debuffs);
  • Added recipe for recycling titanium plates;
  • Fixed problems with character movement when simultaneously pressing reload, sprint, and forward movement.

Easy Anti-cheat integration



Good morning, fighters! 🤠

We have great news! Today we have released a version of the game with Easy Anti-Cheat integrated. Thus, the protection of our game from unscrupulous players has been improved, and protection against such kind of players will be even more effective 😎.

Servers have been stopped for the update, please update the client of the game.

Have a good day!