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Halloween Update is ready to download!

Trick or treat, fighters!🎃🎃🎃

Mr. Nuke-Pumpkin returns with new gifts and the Halloween update is ready for download!



Halloween Event


Mr. Nuke-Pumpkin has appeared in the game and he has something interesting for you!

Collect gift cards and exchange them for “Pumpkin” and “Toxic pumpkin” masks, special stylized “HellBike” moped, and paint cans with the “Zombie Paint” that can be applied to ANY weapon.



[h2]How to get these items?[/h2]

All of these items can be obtained by collecting gift cards. The cards can be found everywhere: by killing the monsters, doing quests, and ransacking the boxes. At the same time, there are monsters whose chances of dropping cards are slightly higher than the rest.



You can start to collect the cards after the update immediately and until the 8th of November (UTC 00:00). For those who do not have the opportunity, time, or desire to collect cards, the possibility to buy some of these items is available in the in-game store throughout the event. They will be available for sale immediately after the update, but for a limited time and will disappear from the in-game store at the end of the event.

By tradition, after the end of the event, all cards and Mr. Nuke-Pumpkin himself will disappear. All received gifts from Mr. Nuke-Pumpkin will remain with you (including purchased items).


[h2]Other changes[/h2]

  • Fixed a bug due to which NPC bandits did not react to characters in PvE mode on a moped
  • Now, if a character on a moped is under a landscape, he is thrown off the moped and returned to the ground.
  • Fixed issues with some collisions
  • Fixed a bug due to which Hi-Tech helmet on commission could be bought only by the leader of the clan
  • Fixed issues with displaying the chat window
  • Fixed visual issues with the display of Confederate RM1 / RH1 body armor
  • Added missing localization of Mavrukhin's notes into German and Chinese
  • Added a special “holiday” effect of the character's death. If desired, it can be enabled/disabled in the game settings in the "Graphics" section.
  • The Swamp location can now also have an airdrop.

Hotfix for update 0.56.2



Good afternoon, fighters! 😎

Today we published a hotfix for version 0.56.2, which fixed various bugs.

List of changes:

- Fixed a large amount of grace in the location "Dead Forest";
- Fixed problem with shooting after using CCD;
- Fixed problems with the collision of bonfires;
- Fixed a problem with lighting in rooms, due to which some weapon skins were displayed incorrectly;
- Fixed a problem with the death of characters, due to which the bodies of the characters could be displayed;
- Fixed a problem with the text field for entering the date in the clan statistics;
- Fixed a problem with the animation of pistols.

Servers stopped for the upgrade. Please, update the game client.

Update 0.56.2 - Updated Engine and graphics

Hi there, fighters!

Today we’ve released an update 0.56.2 in which Unreal Engine was updated. In this version, we’ve added new options for graphical settings, made optimizations and improvements, and fixed some bugs.

[h2]Updated Unreal Engine[/h2]



In this patch, we’ve updated Unreal Engine to version 4.26. In this patch, we’ve updated Unreal Engine to version 4.26. That's why the update size is large enough to download.

Despite the fact that the version of Unreal Engine 4.27 was just recently announced, at the moment we have updated the Unreal Engine in our game to version 4.26, because, in our experience, the most recent version of the engine may not be the most stable.

[h2]DirectX 12 и Vulkan[/h2]

Thankful updated Unreal Engine, we have added experimental support of DirectX 12 and Vulkan. DirectX 11 still can be chosen in the game settings and is the main render mode.



DirectX 11 will stay as the main render mode and will be available in the game settings.

At the moment, we didn’t make any conclusions about which API is better: everything depends on the scene, locations, and daytime. In some scenarios, DirectX 11 can be the fastest, in others be slower than Vulkan or DirectX 12. Also, we’ve noticed, that some versions of VGA drivers may cause graphical glitches, so updating of VGA drivers is recommended.

One way or another, the choice of API will be available to you so that each player can choose the most convenient API for his rig.

[h2]Volumetric clouds, new visual effects, and light[/h2]



Many anomalies now use Niagara - this is an Unreal Engine tool for VFX. Also, campfires in locations, use Niagara too.

In the graphics settings, in addition to DirectX 12 and Vulkan, it is now possible to enable "Volumetric clouds". This is an updated sky, thanks to which the picture and lighting, in general, are noticeably improved in the game.



Thankful to volumetric clouds, clouds became more realistic. What about the performance, as they say, “Beauty requires sacrifice”, and new light and clouds require more powerful hardware. Those users, whose hardware doesn’t have enough computing power can always switch to the previous version of the light and clouds in the game settings. Moreover, we’ve made additional optimizations.



There is an interesting fact, that DirectX 12 sometimes can show better performance with volumetric clouds and skies, than DirectX 11. But it depends on the hardware and VGA drivers.

In any case, all players have the ability to switch between new skies and old ones, as well as switch between DirectX 11, DirectX 12, and Vulkan modes. Everyone is able to find the optimal settings for themselves! Experiment!


[h2]Optimization[/h2]
In addition to updating the game engine, in version 0.56.2 we paid attention to optimizations.



In the screenshot above, you can see 84 FPS in the “Korovie” location from version 0.56.1. After the optimization, in DirectX 11 mode, and with old clouds it became 108 FPS, with the same graphics parameters, time of day, and weather conditions:



This kind of optimization has been done in many places in the game. Of course, work in this direction will continue in the future, without reducing the quality of the graphics.

[h2]Faction ranking[/h2]

In version 0.56.2, the rating system of the faction players has been improved. Now, you can see the statistics of the best players for the CURRENT week, month, quarter, and year.



The first time, these statistics will be empty, since statistics from the previous version of the game are not taken into account. This is a great chance for those who want to prove themselves even on old servers.

[h2]Other fixes and improvements[/h2]

- For your convenience, the “Sent Items” tab has appeared in the mailbox interface, which displays a list of the last 10 parcels you sent;
- Fixed inaccuracies in Mavrukhin's notes, which can be found in the bunker. Duplicates removed, missing text and one new note added;
- Improved the quest "Barman's Information";
- Simplified the quest "Inspect the crash site of the helicopter";
- Added missing anomalies "Radio" at the Confederate entry points in the "Testing Grounds" location;
- Fixed an issue that resulted in Goliah and the Annihilator not attacking players without a faction;
- In the location "Arena of drones" now it is impossible to activate the event in the adjacent section, and now it is impossible to conduct a firefight between the sections of this location;
- Players without a faction are now kicked out of the "Arena of Drones" location;
- Fixed animation of NPCs in the bar;
- Corrected the description of "Pharmacist-K";
- Improved painting of the Hi-tech helmet;
- Fixed problems in animations of brass knuckles for female characters;
- Improved notification about the removal of "Premium Stash";
- It is now possible to leave the PVP arena only through the guide;
- Fixed a bug due to which the aggressor flag was reset when a character sits on a moped;
- Fixed a bug due to which the chance of falling out of spare parts for weapon modification was calculated incorrectly;
- Fixed a bug when using cans with glossy paint, due to which the necessary resources were not consumed;
- The demining grenade now affects the mines of players without a faction in PVE mode;
- Ammo loaded into the weapon is no longer removed when disassembling the weapon;
- Improved campfire cooking. Now, if there are enough ingredients for several recipes at the same time, they can be cooked at the same time. Previously, this did not always work correctly;
- Fixed sight glare issue;
- Various materials and particles have been improved;
- Removed irrelevant notifications from the game;
- A huge number of minor fixes and improvements have been made.

Update 0.56.1 is ready for downloading!

Hello, fighters!

Today we have released update 0.56.1, which adds new opportunities for creating modified weapons, mopeds became available, new quests were added, the contents of the airdrop were changed and many different improvements were made!



Mopeds


Fighters! If you have completed Grisha's questline, then in this version you got a possibility to purchase a moped from him! It will be possible to use a moped from level 13, and the cost of this vehicle is 200,000 tokens. The moped requires refined gasoline, which will need to be produced from low-quality fuel by distilling it at a chemical station. By the way, fuel consumption depends on the weight of the items in the inventory. To use the moped, completing the questline isn't required, but a recipe for the production of refined fuel is needed. Recipe can be obtained for quests or can be bought from an NPC.

For those who do not want to spend the time completing quests, there is a possibility to buy a moped in the in-game store, and in special colors, including the symbols of factions. Please note that mopeds with factional colors have factional affiliation!



It is also worth noting that vehicles usage is not allowed in all locations. For example, in safe zones, underground locations, or in the Exclusion Zone, it will not be possible to ride a moped.

Modification kits


Thanks to the modification kits, you can apply modifications to the created weapons in the "Testing Grounds" location, as well as to Lucky, Fortune weapons, and weapons in a paid skins. The kits are divided into 5 main types:
  • pistols
  • submachine guns
  • shotguns
  • assault rifles
  • rifles


Each type of modifier set has three subtypes:
  • damage modifier
  • accuracy modifier
  • wear modifier


Each attempt to apply a modification will reduce the success rate for the next modification. And if the modification is unsuccessful, then it will not be applied, and the weapon will be broken. Weapons that already have modifications have a lower chance of enchanting success. The probability of success for the modification will be displayed in the game interface. You will not be able to “reset” applied modifications.

To create a modification set, you need to find a blueprint and all the parts needed for it. Spare parts can be obtained by disassembling weapons you do not need, which you can find, for example, from NPC bandits. Blueprints can be obtained by participating in various events around the world of the game, as well as by ransacking airdrops.

Quests and new devices


New quests have been added to the locations "Tunnels", "Coast" and "Swamp". After completing the questline in the "Tunnels" you can get a new device - i-SAAC. It is similar to the i-HR and allows you to repair MRP and MHP "on the fly" - you just need to direct the i-SAAC to the installed MRP or MHP to start the repair. The i-SAAC device can only be used by an engineer, although characters of any class can complete the quest for it.

Another new device available to all classes is the Demining Grenade. It forces all mines to be detonated within a certain radius. Also, it can be thrown into the “Radio” anomaly, and it will cause detonation of all mines on the other side of the teleporter.

Fishing lovers are in luck!



While fishing in the "Coast" location, you can get small and relatively simple quests, but with a good reward!

Airdrop


In this version, we have changed the set of available airdrops loot. The "Izolenta" series weapon has been removed, and the "Lizzard" and "Chameleon" have been added instead. Algorithms for calculating the chance of skins drop were changed: we think that we will not hear from you more complaints about the fact that “there are too many skins in the game, which reduces their value”.



Also, a set of Hi-Tech armor was added, which is in many ways similar in characteristics to the chitin set of armor, but still has some differences in level requirements and characteristics. For example, a bulletproof vest covers the arms and has the ability to install titanium plates.

Other changes


- Improved animation of lizards;
- Demining and healing grenades can now be used in a safe zone;
- The energy of equipment that is placed in the account inventory saves correctly now;
- It is now forbidden to eat and drink if the character is not hungry and thirsty;
- Now, if it is impossible to collect fuel from the fuel barrel, a notification about this will be displayed;
- Fixed an issue when merchants not buying weapons created in the "Testing Grounds" location;
- Improved fishing animations;
- Added new heads to paid customization;
- A shovel can now also be bought from merchants in the "Coast" location;
- Fixed an issue that caused symbionts-shockers to become "white" at a long distance;
- Fixed an issue that prevented fire spiders from dealing damage to characters on close distances.

Hotfix for update 0.56



Good day, fighters!

We’ve rolled out a patch, in which we fixed and improved some things. Many critical bugs were fixed, such as respawn problems in the Canyon, bugs with commission shops in “Testing ground” (your items and money will not disappear, but they will be on one of the bases). Also, we’ve fixed low GPU usage on “Testing Grounds” that caused low FPS on a good PC. This “anomaly” has been removed ;-)

Also, we’ve changed the name of production modules: from now they are named V1-V4 instead of M1-M4. It’s like a version of a module. We did it because the previous naming of modules made players confused. Players thought that the V4 module (M4 old name) allow producing M4 weapons. In fact, it is not so. Each module, even V2 (M2 old name) can produce a weapon with up to 3 modification (M3 is maximum), but the difference is that modifications of V2 modules are lower than V3 or V4 modules, but even V2 module can produce M3 weapon, but its modifications will be “light”. Now we hope that it will be more clear for players.

Update client of the game, have a good day!