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The description on update 0.53

Good day, fighters!

We shared information about how the game will be developing in 0.53 branch last week. Today we’ve prepared the first update from this branch, in which some of the new features have been introduced according to our plans.



Arena

As was said before, starting with version 0.53 a participating in the battles on Arena will be rewarded after match according to your efficiency during the battle. A new NPC, “Arena Master”, has been added to location “Tunnels”, who transfer you to Arena.



In order for the match to be recognized by the system as held, it requires 4 players in each team at least. Depending on the efficiency of your actions during the battle, you will receive an award, which will be sent via mail. All awards can be taken at every place where mailboxes are installed. As a reward, you can get not only useful resources but stimulators, paint and etc.

PvE content


In this version, we’ve added few quests to Herman, which available to all characters regardless of faction. Also, new quests have been added to “Bulletin Board” in the location “Big Village”.

We’ve revised rewards for participating in some events. For example, you can be rewarded with rare resources for completing the event in Minaev’s mines. The battle mechanics with Big Cave Spider Boss has been redone, and reward has been changed as well. Prepare your backpacks :-)

A new event has been added at “Black Sunset camp” in which you have to protect the camp from a swarm of spiders. Moreover, a new event has been added to one of the villages not far away from Sonlechniy, in which you have to fight against bandits.

Now you can find a field with resources around the world, thus it is possible to get some resources not only in mines but on the surface as well.

Teleports


We’ve added few teleports to both “Outskirts” parts and to “Big Village” locations. To use this teleport, you have to craft a special NDP-battery, which will be consumed according to the weight of your loot. Recipes for the craft of it might be accidentally found in any place around the world.

Other changes
  • Sound of “Thunder” rifle has been changed;
  • Fixed a problem due to the shooting was happened only on client-side in some cases;
  • Hits into arms or legs now deal more damage;
  • Fixed a rare bug due to the reloading of some rifles;
  • Quests in starter’s camp have been revised;
  • Sounds of bullets which fly past the characters have been returned to the game.

The 0.52 branch is done. What’s next?

Hello, fighters!

Today we would like to share with you information about our future plans. We introduced version 0.52 in December last year and we have been developing this branch all of this time.
With this version, we presented four new locations (Tunnels, Canyon, Exclusion Zone, Bomb Shelter), new weapons for entry and high-level to some classes. Also, we redesigned a damage system and changed the balance of the PvP. Mechanics of events and some tutorials were added as well.

We believe that the development of version 0.52 is completed and it is a time to move forward and we have started to develop branch 0.53 already!

Development of Arena


In version 0.53, the Arena will get improvements. There will be added a new NPC, Arena Master, in the Tunnels, who will provide a choice on which Arena you are going to go. Transfers to Arena from Solnechniy (Solar City) and Black Sunset camp will be removed.

Since all of the craft in the game is mainly focused on comfortable participating in PVP, we understand that not all of the players find the crafting process enjoyable. That’s why we’ve decided to change the way for gathering of resources and made it more interesting.



Depending on your contribution to victory, you will receive boxes, which will contain some of the resources that might be useful for crafting. All boxes with goods will send you via post service after each round, and you will able to get them in any place where you can find the postbox. Both members of the winning and losing teams will receive the award. But it doesn’t mean that you able to get tons of resources for free, no, but at the same time we allow reward adjustments in the future.

In order to match was counted as held, four members in each team requires at least.

In-game achievements


Starting from 0.53 branch, we are going to develop in-game achievements. These achievements will be different from those available on Steam, and its unlocking will be rewarded.

The development of own achievements and statistics brings us new opportunities for new game mechanics and diverse daily tasks, which will involve the players to complete them.

Resource mining


We are going to revise the resource mining in the game. Now fields of some of the resources can be found not only in the mines but also on the surface, where it is appropriate. Moreover, some kind of resources might be rewarded for daily quests and for participating in the battles on Arena so on.

Teleports


The “Radio” anomalies are widely used by players for fast traveling around the locations, but as since our world becomes bigger, there are real teleports will be added into the game, which will allow you to move between some locations in safety!

New locations




During the development of 0.53 branch, we are going to add one or even two new locations. One of these locations will be called as “Testing ground of SO-17 laboratory”. With this location, a definitely new kind of enemies will appear, and the maximum level cap will be extended up to 40th levels. New recipes for the craft will be added as well.



“Testing ground of SO-17 laboratory” will be close to Canyons by its size and will be a very dangerous place with its own story and features.

PvE content




As a part of the development of 0.53 branch, we are also going to focus on the storyline. We plan to add both the main quests, which are mainly will be available to faction players and various side quests. Completing these quests, you will get new information about the craft, about the “Laboratory SO-17” where Viktor Petrovich worked before, and also probably you will get some information about new NDP technologies. Besides, there are more different events will be added, which will positively affect the game world.



A new monster-boss, which you are waiting for, will be added in the tunnels with the new level cap as well. Moreover, some bosses like “Big Spider”, will get new game mechanics.

Some of these changes already will be introduced soon!

That’s all for today, stay tuned!

Cheers, WTLOnline Team.

Update 0.52.10 [hotfix 1]



Hello, fighters!

Today we’ve prepared a small patch, which includes different fixes, and some bugs have been resolved. In addition, we’ve made the following changes:

  • Two “events” have been added in Solnechniy. It should be hot!
  • A new event has been added in Minayev Mines;
  • Identification of characters has been accelerated - now it will be possible to understand who is "someone else's" or "one's own" somewhat faster than before;
  • Simplified fuel collection for the quest “Start generator”;
  • Added a safe zone and respawn point at the exit from Outskirts to Tunnels;
  • Starter’s camp got improvements.

Update 0.52.10

Good day, fighters! Today we’ve published the update 0.52.10 which contains new weapon and bugfixes.

New weapon




In this version, miners got a new shotgun - Mossberg 590A1 which available on 13th levels and fill a niche between MP-133 and Marauder 12. This shotgun has pretty good specifications as a weapon on this level and has 7 rounds in the magazine.



Mercenaries have got a new assault rifle - M16. This gun available on 25th levels and uses 5.56x45 rounds.

This rifle obtains a moderate armor-piercing, with good accuracy and rate of fire. Installation of aiming devices, such as KITE-1, KITE-2, PO-1, and red dots, is also allowed.

Canyon


In this version, we've reduced the radius of the jammer and removed a possibility to keep offline the character from opposite faction close to the outposts. Now characters from opposite faction will spawn at the exit to “Swamp” location, which solves a problem when enemy engineers load into the game when outpost capturing begin.

Other changes
  • Fixed a bug with markers for “Herbalist” quest;
  • Quest “Looking to purchase old waste batteries” on Bulletin board in Korovie now available only from 15th levels;
  • Memory usage of the client of the game has been optimized. It affected a huge amount of game files;
  • The price of the next ammo has been optimized according to its efficiency: 12Ga (shot, slug), 12Ga Magnum (shot, slug), 7.62x39 (all), 7.62x54 (all), 5.7x28 (all), .45 ACP (all), .30-06 (all);
  • The price of the next M1 ammo has been increased: 12Ga M1 (slug and shot), 5.7x28 M1, 9x39 M1, .30-06 M1, 7.62x54 M1. Now crafting is much more profitable;
  • Added recipe for the production of 5.56x45 M1 rounds;
  • A machine gun position on South Outpost has been changed;
  • Engineers got a possibility to wear on M1 faction armor on 30th levels, but it requires 6 points of strength;
  • Fixed a bug due to which initial speed of bullets was overestimated for assault rifles and rifles (excluding AS VAL and VSS). Now all ammo has a correct initial speed. Keep in might, that the trajectory might be changed on long distances (200+ meters).
  • The Jammer now requires 6 points of intelligence.

Update 0.52.9 [hotfix 1]

Hello, fighters! Today we’ve prepared a hotfix for version 0.52.9, in which we’ve revised characteristics of some ammo and fixed some bugs.



List of changes:
  • An armor-piercing of .30-06 M1 has been increased;
  • An armor-piercing of 12Ga Slug M1 has been increased;
  • Solved a problem which hornets didn’t attack players;
  • Solved a problem when small symbionts didn’t take damage;
  • Solved a problem with incorrect displaying of ammo amount in the inventory caused in some situations;
  • Amount selection dialog now will be always displayed during the picking up crafted items from craft objects like a furnace;
  • Added new objects, which restrict the rain on some premises;
  • Added a new “Event” on Canyon.