1. POSTAL 4: No Regerts
  2. News
  3. First week summary

First week summary


It’s been a pretty crazy week, and now the dust has settled we can start to reflect, and plan for what comes next. Thank you to anyone that’s bought the game, added it to your wish list, reviewed it, given us bug reports/feedback, and posted kind words of encouragement. We hope to retain this goodwill and will strive to make sure the good faith you guys have given us is deserved.

We’ve spent much of the first week talking internally, monitoring feedback and working out what the general sentiment is around where we should be focusing in the short to mid term. We shall be updating our internal schedule accordingly this week.

We’ve mostly been fixing as many crashes as we can, improving performance, and catching anything else that could be a potential blocker for progress. We’ll keep rolling out these mini-updates a few times a week.

The key rebinding feature is coming along well and should be with you this week. After that, full attention will be put towards being able to load checkpoints from a save after you’ve left the game. No ETA on this yet but we’ll keep you posted.

We’ve realized that subtitles are in high demand, and have decided to get those implemented sooner rather than later (this won’t take time away from core development as much of the work will be done by translators, and the subtitle system is already there in UE4).

We’re wasting no time in expanding the team and putting your money to good use. A seasoned level designer/artist will be joining us starting today, and we’ll be advertising soon to further expand the team in the areas we need it the most.

Thanks again, and keep on regerting nothing.