1. POSTAL 4: No Regerts
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  3. POSTAL 4: No Regerts - Update 0.1.3.5.3

POSTAL 4: No Regerts - Update 0.1.3.5.3



Save slots! You guys will no longer be limited to a single "save slot". With this new system, you can use as many save slots as you like (Unless you are brave enough to make a thousand slots in which case the game will probably crash... But who cares, go crazy! The game is your oyster)

Preview:



[W.I.P] Dude-Eye Targeting for the Revolver! Still missing HUD art, and it might cause a crash or two in some situations, but we put it in so you guys can start playing around with it :)

What is Dude-Eye Targeting?

Killing enemies with the Revolver fills up an execution meter (Currently only a placeholder text) and allowing use of the alternate fire. When 'Right Mouse Button' is held, you can pass the targeting reticle over any human enemies in the immediate area to mark them. When released, the Postal Dude will automatically shoot for their heads, killing them instantly.

You might be familiar with it if you've played Paradise Lost, the general idea is pretty much the same in POSTAL 4 but we made some much needed improvements (Although not all of them made it into this patch). For example, the targets are now sorted even after you've marked them in a weird order. That and combined with the fact that your entire view no longer turns helps add to the weapon's look and feel or clean and efficient aim.

You will probably notice some bugs which we are already fixing as we speak, we will also be implementing proper art, and adding in some cool animations.

Here's a short video showcasing this new feature:

[previewyoutube][/previewyoutube]
And here's how the final HUD art is going to look:



Crosshair when wielding Melee weapons

‘Quit to Desktop’ button in Game Menu






Polished up Weapon screen UI (Changed/Resized font to keep the design more consistent across the board, fixed text cutting off)

Replaced various placeholder UI icons

Increased Boomerang Machete speed

Replaced Vomit ammo type with Urine (Spurt'n'Squirt 9000)

Decreased thrown trail opacity (Grenade/Molotov)

Implemented keypad button press artwork

NPCs will now start with full magazines





Molotov fire not having any sound

Optimized collision on more models

Not being able to explode Sewer Dwellers’ heads

Head gibs floating in mid-air, often seen in the Prison

Water Effects appearing when getting off the Scooter

Being unable to respawn when dead whilst on the Scooter

Shovel freaking out bystanders

Inconsistent HUD/Phone health and armor display

Control menu locking out the rest of the settings

Champ not “pointing out” key items in starting area

Fluids causing door sounds to play continuously