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Development Update



Hey there faithful POSTAL fans!

It’s been a while since we did a summary, and there has been plenty of cool milestones hit since then, one of the most notable of course is the fact we finally added saving to make those janky ‘crash to desktop’ moments that little bit less frustrating! (Although we fixed some of those too!)

We’ve also added in the first pass of the ‘Dude Eye’ mechanic with the revolver (it’s functional, but lacks some polish and the HUD art as of now), and the game changing randomized scooter skin feature. Plenty of other tweaks have been added and can be seen in the change log updates from 0.1.3.4.1 onwards: https://steamcommunity.com/app/707030/discussions/0/2733047810447367899/#c1637549649110983320

We regert to say that last week was the first week since we released that we didn’t push out an update. This is not due to lack of progress our end - quite the opposite. It’s due to a combination of things we’re changing up on the back end that has made pushing out an incremental update somewhat more difficult, we’re also playing with the lighting and shadow system to help with optimization. This is temporary and we hope to get back to more frequent updates in the coming weeks (and certainly after the December holidays), and in the meantime we’ll keep you posted on what’s going on here.

Things that are going on behind the scenes are:

Side Errands!

Being added to Monday are 3 very unique side errands to help extend playtime. These are 80-90% ready our end, so we hope to have them out to you as a package in the coming weeks.

Limb weapons!

You asked for it, and we’re making it happen. Why let those dismembered limbs and decapitated heads go to waste when they’ll make for great makeshift melee weapons.

Cops!

Beware, they will soon be consequences for your actions. Or not as you can just wipe out the cops too if you so wish.

Radio station!

A full radio station will be added, which will be able to be played directly from the phone app, or simply listened to via radio that are scattered around Edensin.

Level design improvements!

Our artists are working hard (at least so they tell us) to make the shittest areas just that little bit less shitty!

And plenty of other tweaks and improvements are underway.

Thank you for your continuous support,

Running With Scissors Team