POSTAL 4: No Regerts - “Fresh paint and happy asses” Update [0.1.4.1.3]
The highly requested mini-map has now been implemented!
Note: You can adjust the mini-map transparency in 'Gameplay' settings!
Improved Art style In an ongoing effort to improve the look of the game, we’ve given many of the assets an overhaul (notably, the terrain and rocks), and implemented subtle lines around world objects. We’ve also given the map screen a new coat of paint:

As you can see, we've also added various switches under 'Map Tools'. You'll be able to enable/disable the mini-map, errand and side-quest icons as well as the POI icons. Once we implement waypoint markers, you'll be able to switch them on and off too.
Rabbits! It’s Easter, after all. More wildlife will come in future updates
Toggle for silencing the game during focus loss (ALT+TAB)
New MikeJ’s Bidet store
Due to the current Pigeona virus crisis, Local Edensin Officials have supplied civilians with an unlimited supply of face mask
NPC Coughing animations
Third-person Kick animations
‘Shadow distance’ setting in Performance menu
A Vitamin X vender to the Circle J and a Pizza Vender to Pistolas e Tacos
Level design improvements to Skylift and Prison areas
Tweaked Walk up/down animations on NPCs so they look better walking up hills
Reduced the recoil when dual wielding weapons, mostly for the AK
Tightened the way the player’s speed is applied to a fluid trail to minimize the particle gap
Landscape overhaul (Added better looking cliff/rock models)
Improved Art Gallery building
Zap-zone loading screen is now less intrusive
Added new cat silencer attach sound effect
Improved AI navigation
Replaced Art Dealer frames with better models
Quality of Catnip effect texture
Improved performance in Penitentiary (Ongoing)
Updated phone notification texture
Optimized various sounds to be more efficient
Updated Overhead map texture
Spurt’n’Squirt will now be in Flamethrower mode by default
Blood splats will now fade away in 30 seconds
Tweaked Pistol/Revolver TP offsetOngoing performance improvements:
Optimized NPC hair and boltons to use fewer draw calls
Improved performance in Police StationNote: a bigger performance push is coming in an upcoming update that should see across the board improvements

Bug that was causing NPCs to freeze and not move until disturbed
Bug that was causing directional hurt indicator to not indicate correctly where the damage was coming from
An oversight where the left weapon when dual wielding is reversed
Left hand when dual wielding appearing in third person
Third person weapon offsets
Non-functional ladder in Scooter Store
Revolver getting stuck when fan firing with a cat silencer
NPCs stumbling / running out of breath too often
Broken Art Dealer painting in Anu’s Inn
Art Dealer paintings despawning
Ambient in Prison sounds not playing
Players sometimes spawning inside of terrain after loading to last checkpoint
Radio sometimes not playing the next song right away
Large variety of mapping bugs
Molotov fire not being able to be extinguished
Grenades not being removed when simply dropping them
Spurt’n’Squirt9000 not firing properly based on ammo types
Road texture leading to Prison
NPC walk animations going out of sync (Arms and legs)
Various crashes
Not being able to put out fires using the Urethra
Collision on a lot of assets
Radio not playing the next song in certain cases
NPC freezing in place
Taser leaving bullet holes on Bystanders
Dude hands not being attached correctly to Scooter handle in third person
NPC corpses causing audio spam with doors
Animations jittering