The highly requested mini-map has now been implemented!
Note: You can adjust the mini-map transparency in 'Gameplay' settings!
Improved Art style In an ongoing effort to improve the look of the game, we’ve given many of the assets an overhaul
(notably, the terrain and rocks), and implemented subtle lines around world objects. We’ve also given the map screen a new coat of paint:

As you can see, we've also added various switches under 'Map Tools'. You'll be able to enable/disable the mini-map, errand and side-quest icons as well as the POI icons. Once we implement waypoint markers, you'll be able to switch them on and off too.
Rabbits! It’s Easter, after all. More wildlife will come in future updates
Toggle for silencing the game during focus loss (ALT+TAB)
New MikeJ’s Bidet store
Due to the current Pigeona virus crisis, Local Edensin Officials have supplied civilians with an unlimited supply of face mask
NPC Coughing animations
Third-person Kick animations
‘Shadow distance’ setting in Performance menu
A Vitamin X vender to the Circle J and a Pizza Vender to Pistolas e Tacos

Level design improvements to Skylift and Prison areas

Tweaked Walk up/down animations on NPCs so they look better walking up hills

Reduced the recoil when dual wielding weapons, mostly for the AK

Tightened the way the player’s speed is applied to a fluid trail to minimize the particle gap

Landscape overhaul
(Added better looking cliff/rock models)
Improved Art Gallery building

Zap-zone loading screen is now less intrusive

Added new cat silencer attach sound effect

Improved AI navigation

Replaced Art Dealer frames with better models

Quality of Catnip effect texture

Improved performance in Penitentiary
(Ongoing)
Updated phone notification texture

Optimized various sounds to be more efficient

Updated Overhead map texture

Spurt’n’Squirt will now be in Flamethrower mode by default

Blood splats will now fade away in 30 seconds

Tweaked Pistol/Revolver TP offset
Ongoing performance improvements:
Optimized NPC hair and boltons to use fewer draw calls

Improved performance in Police Station
Note: a bigger performance push is coming in an upcoming update that should see across the board improvements

Bug that was causing NPCs to freeze and not move until disturbed

Bug that was causing directional hurt indicator to not indicate correctly where the damage was coming from

An oversight where the left weapon when dual wielding is reversed

Left hand when dual wielding appearing in third person

Third person weapon offsets

Non-functional ladder in Scooter Store

Revolver getting stuck when fan firing with a cat silencer

NPCs stumbling / running out of breath too often

Broken Art Dealer painting in Anu’s Inn

Art Dealer paintings despawning

Ambient in Prison sounds not playing

Players sometimes spawning inside of terrain after loading to last checkpoint

Radio sometimes not playing the next song right away

Large variety of mapping bugs

Molotov fire not being able to be extinguished

Grenades not being removed when simply dropping them

Spurt’n’Squirt9000 not firing properly based on ammo types

Road texture leading to Prison

NPC walk animations going out of sync
(Arms and legs)
Various crashes

Not being able to put out fires using the Urethra

Collision on a lot of assets

Radio not playing the next song in certain cases

NPC freezing in place

Taser leaving bullet holes on Bystanders

Dude hands not being attached correctly to Scooter handle in third person

NPC corpses causing audio spam with doors

Animations jittering