POSTAL 4: No Regerts - 'Limberloss' Update [0.1.3.5.4]

Important Note: Some of you guys might crash when you launch POSTAL 4 after this update. In order to fix this properly on our end, we need to wait for the next update patch for Unreal Engine 4.23 which should hopefully be coming out soon. Thankfully, there is a very easy workaround for this:
1. Right click on POSTAL 4: No Regerts in your Steam Library, and go to 'Properties' 2. In the 'General' tab you'll see a 'Set Launch Options...' button, click on it
3. A new window will pop up, enter the following command into the text field: -windowed and hit 'Okay'
4. Once you've done that, launch POSTAL 4 and it should boot up without any issues
5. Set it to full screen or borderless from the settings menu, unless you want to say windowed, that is.
6. You can now remove the -windowed from the launch options.


We will be expanding it as the development goes on; more songs, DJ banter, Phone Ins, News Commercials etc.
Currently, the Settings app will allow you to do the following:
- Access the 'Game Menu'
- Enable/Disable Edensin Radio
- Switch between HUDs (We should have a new one coming out very soon!)
Preview:


It's worth noting that this system is not finished, we plan on making a few improvements to it in the coming weeks, such as (but not limited to):
- New, better sound effects
- Improved textures on severed limbs (This includes blood you see on dismembered parts)
Later down the line, we are also going to allow you to throw them at people and maybe even bowl the heads! Basically, you'll have other ways to abuse people with them :D
Here's a video briefly showcasing this new feature:
[previewyoutube][/previewyoutube]

Preview of the new HUD and a video showing it in action:

[previewyoutube][/previewyoutube]

- Implemented Engine Start/Stop, Pawn Hit, and Horn sounds
- Implemented new electric Scooter motor sound
- Implemented reverse sounds
Tire tracks as well as the scooter impact effects and sounds will be a part of the next patch

You will now be able to adjust individual sound groups via their respective audio sliders. We also implemented some 'preview' sound effects that will play when you start modifying the sliders for convenience.
Note: VOIP slider and 'Display Subtitles' tickbox don't serve any purpose right now.






Here are some previews, although this is just a small glimpse into the improvements we made to our sidewalks and cliffs:
Next update will see significant improvements in this area, stay tuned!
















