1. POSTAL 4: No Regerts
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  3. POSTAL 4: No Regerts - Update 0.1.3.5.1

POSTAL 4: No Regerts - Update 0.1.3.5.1

Saves! Yup, that fundamental feature that you’ve all been waiting an entire month for! Saves are not yet in their final form, but they are good enough to now showcase and make use of. As of now they allow you to:
  • Save anywhere when not inside a mission area (Prison/Sewers) and it’ll remember your position, completed errands and current inventory

  • Load from your last save at any point in game

  • Resume from your last save/checkpoint from the main menu


There are a few features still missing and will be addressed in a future update:
  • It’s not possible to save your location and position from within some errand maps such as the Prison/Sewers. Although if you die in Sewers or Prison, you'll still be able to respawn from the last checkpoint you hit

  • There are no save slots yet, only your previous save/checkpoint is remembered

  • It takes longer to load from a save than we’d like, but this will improve as we work on the streaming system
A couple cheats to allow you to warp around the world a bit easier, mostly for our internal testing but you guys might find them helpful. Press ‘T’ to bring up the talk bar and type the following to wrap yourself to a location:
  • /TurtlePower (Teleport to the Sewers)
  • /DoNotPassGo (Teleport to the Prison)
  • /INeedAJob (Teleport to the Job Agency)
  • /SPCA (Teleport to the Animal Catcher area)
  • /OneStarMotel (Teleport to the Ending Motel building)


Few notes:

- Note that these do not automatically complete any errands, it’s just a way to quickly travel between areas
- We will be adding the ability to manually save from inside the Sewers and Prison in a future patch!





We’ve tightened up our Anu’s ready for you to go deep into and explore! The Anu’s Inn building was previously a thrown together placeholder building that was inaccessible and had a ridiculously high in poly count for what it was. It’s now far better looking, all rooms are open to explore, and it’s less likely to contribute to melting your PC components

BEFORE



AFTER



Redesigned the starting area

BEFORE





AFTER





Various updates and improvements to level design in some areas, and minor performance updates

Ambient sounds in some areas across the game, most notably the Laundromat

Replaced placeholder Ammo textures




Some weapons not correctly reflecting light, so they no longer appear black in some areas