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Development update



Wednesday is coming!

Hey the POSTAL fans!

We are a mere 2 weeks away from the biggest update we’ve put out to date - the Wednesday update! We heard your totally valid criticism when we didn’t release the Tuesday on a Tuesday, so you can expect the full Wednesday release on Wednesday the 27th of this month! We don’t want to spoil all the details here, but It will include:

  • New errands! (duh!)
  • A new soon-to-be-iconic character in the POSTAL Zeitgeist! (Krotchy may have competition...)
  • A saucy celebrity cameo!
  • A totally lowbrow celebrity parody!
  • More Bidets!
  • 3 new world areas to explore - Industrial, wealthy and an unconventionally themed Amusement park…


Wednesday will be the most outrageous update to date!

Before we make our grovelling excuses as to why there has not been an update in a hot while, feast your eyeballs on some of the other new features coming up in the Wednesday update!

2 new Dude outfits! (Yes, including THAT one!)

One of the new outfits will be a surprise, and the other needs no introduction! It’s been a long time coming, and we’re happy to say you’ll be able to acquire the iconic, classic trench coat!



First person weapon and arm spatters

There is nothing more immersion breaking in a game than walking up to a big pile of poo, shooting it, and not ending with excrement covering the weapon and arms. Therefore, we’ve taken it upon ourselves to not only make sure various bodily fluids cover the dude as you’d expect, they also blend in together. Yum!



Fluid trails (For real this time)

An early version of this was supposed to have been in the last update - but some coder fucked up. Since then we’ve developed it further, so now you can watch your public urinations roll down hills and off of other surfaces - as god intended.







Mop!

Have you ever been playing a POSTAL game and thought ‘geez, all this gratuitous violence is fun and all, but I really wish I could clean up after myself’ Probably not, but hey, should the urge take you, you can now whip out your trusty mop and get to work… and then whack someone with its filthy head.

But that’s not all! Chug back some Vitamin X and then use the mop as a badass deflection shield!



And of course lots of smaller things like newer animations, AI improvements, bug fixes and all that jazz.

Now about those excuses for the lack of updates… We know - it’s been a while since we put one out, and we’d like to take this chance to explain why more incremental updates are getting fewer and fewer. Even though we’re in EA, and P4 is in many ways still a janky mess, we do still strive to make sure each update at the very least has as few regressions as possible over the previous update. The trouble is, as the game gets more content, regression testing and fixing becomes more and more time consuming, and so each update we put out becomes a bigger time sync on the team. Obviously we’d need to fix regressions eventually anyway, it’s just pulling team members off their current tasks and breaking their flow on a frequent basis is far from ideal. We’re trying to find a balance between getting you guys more content to play with, while also not slowing down development too much so we’re able to hit that all important 1.0 status later this year. The upshot of this is you do get more content per update, and the new features are generally more polished and complete than if we were rolling them out intermittently. However, this does not mean you will not get anymore updates between the Wednesday and Thursday release - we’ll do at least one content update in between.

And don’t worry, more performance improvements will start to roll in as we get further into the project, especially once we’re finished with the world building. We’re going to need P4 to run on last gen console toasters, after all ;)

Being in EA has been a hell of a learning curve and we thank you for taking this journey with us and having faith we will deliver. We’re excited to get you guys the Wednesday update on the 27th.

Please keep leaving your feedback on the forums (we read it all!) and thanks for enabling us to live the dream!

Running With Scissors Team