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POSTAL 4: No Regerts News

POSTAL 4: No Regerts - "Boosted Karts & Boosted Frames" Update [1.4.0]



Hello!

Hello POSTAL community!

It’s update time again! A few new features and improvements to hold you over until we get the Co-Op implemented. We know many are getting frustrated at the long wait for co-op, we underestimated the task at hand - but be assured it’s still coming.

We are happy to finally bring you AMD Super Resolution 2 (FSR 2.2) and Nvidia Super Resolution and Frame generation (DLSS 3.7). (No FSR 3.0 frame gen for now, that may come in a future update.)

As well as gaining frames in this update, you’ll also be able to gain some (in game) cash! We have shamelessly recycled some existing gameplay mechanics, so The Dude has a few side hustles he can embark on. Catch more animals! Get more petition signatures! Tag more billboards! We have also added a new racing time trial - this time using the Kart!

With this newly boosted economy, we needed to introduce more ways to waste money so… Introducing the Skinporium! A one stop shop for all your Weapon cosmetic needs.

Another new gameplay feature that no one asked for but we added it anyway - a Turret!

Full change log with more details can be seen below. Much respect to you all, and thanks for your continued support!

The Running With Scissors team





FSR and DLSS Support! Mid-Game titles on the Lifehacker Phone Page! Full Stats Screen! Completing the game will earn you a rank, you can also unlock various badges after fulfilling certain requirements

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More Ongoing Side-Errands!

Kart Time Trial Challenge in the Affluent tile!

Your legs might not go, but your kart can! Race your Mobility Kart through various checkpoints in town and win fabulous prizes!



Animal Catcher Extension on Tuesday and going forward!

Your exemplary animal catching services have warranted an extended contract for the rest of the week! This time, it's cold, hard cash for every warm, tender morsel! I mean, animal. Current going rate is $50 per Cat and $100 per Dog.

Make all deliveries to the previous station at the north side of town or bring them to the brand new satellite office on the south side, just outside of Cock Asian!

Note: Animal Catcher errand must first be completed, if you begin a New Game on Tuesday forward, it will not activate. Completing the main errand in a Pacifist way will also not activate the Animal Catcher Extension on Tuesday.



Volunteer Petitioner on Thursday, accessible after escaping from the Dark Lodge!

Convince people to sign yet another petition for a good cause! That cause being money which goes into your pocket! Go for the hard sell!



Tag Turf Return on Wednesday and going forward!

Show the locals who really owns the town by hitting any unmarked billboards with your personal tag, and get an instant cash reward to boot! But beware! Rival gangs might not take too kindly to an outsider getting up in their turf!

Weapon Cosmetic vending machine!



Pigeon poop splat decals!
More weapon cosmetics! Turret Going POSTAL Challenge in the Industrial tile (More to come!)

NPCs reacting to having physics objects thrown at them!



More NPC Interest Points and Vendors throughout the game! Home owners to Prison tile trailers. Be careful when trespassing, you might get shot!





Set-dressing improvements in many areas of the game



Improved debris piles in Pit Boss errand
Improved the visuals of bridge / tunnel blockers
Improved lighting in The Dam
Improved reflections throughout various maps
Polished a bunch of first and third-person animations
Adjusted the Spray Paint behavior in order to make it more responsive, tweaked the particle effect as well
Implemented a short delay between destroying last shit pile and phone overlay popping up during Mexi-Cleaner errand
Improved drip particles
Foam Hammer will now function as a skin for the Sledgehammer
Continued optimisation improvements
Improved many HUD icons, updated the Animal Catcher overlay
Behavior of Dude idle lines (Won’t trigger if interacting, won’t trigger as long as aiming down sights, etc.) Changed appearance of Fast Travel highlighter in order to make it more visible





Lag sometimes occurring after dismembering NPCs
Collision issues / mapping errors which could cause you to fall through the world
Broken Molotov VR skin
Dark Lodge achievement not unlocking
Missing dolls
Bug where the Dude would equip a weapon after getting off a ladder
Super Soaker not reloading automatically when switching ammo types
Game unpausing in the menu when toggling options such as Show Outlines and Heat Waves
Janky NPCs in Sewer Pump Part room
Kunny Island bosses sometimes getting yoinked out of bounds
GAG protestors looking into the floor
Handcuffed NPCs running away when dismembered. Not being able to dismember body parts when an NPC was handcuffed
Fire in very rare scenarios causing the game to freeze
Camera breaking during the Fix Race errand
Propane tank event not working in the Prison tile crack house
Cats running away indefinitely
Pissing / pouring Gas on NPCs sometimes causing dialogue spam
Machete sometimes being invisible when retrieved from a throw
Dude’s text messages not having correct formatting
Fixed Low Gravity modifier not working in certain Going POSTAL Challenges
Obvious pop-in in The Zag
Phone soft-locking the game in very rare cases
Many, many more level design, audio and general bugs

POSTAL 4: No Regerts - Janitor's Maintenance Update [1.3.2]



Hey there legends! And Happy birthday 21st birthday to POSTAL 2!

We are currently still beavering away at a nice big update for you guys for P4, but in the meantime we have this smaller update for you, which addresses the issues you guys have reported across Steam Forums, and our social media (Thank you!) - plus some animation improvements.

While we’re here, we’ll update you a bit on what’s going on with P4 in general. Co-op ended up being a much bigger endeavor and challenge than we expected, but it’s still very much being worked on and we hope have it ready for at least an open beta this summer.

We are in the process of implementing and testing DLSS and FDR upscaling and frame generation, and hope to have that ready for the next update.

We realize there has been some performance regressions since we updated the gore system last update, and are very much working to sort that out.

We are also working to improve how saving and checkpointing is handled currently for a future update.

There is more, but we just wanted to comment on things that are happening sooner than later.

Thanks, as always, for your patience and support!

RWS Team





Added small outline to cheat input font in order to improve visibility
Imporved third-person Grenade throwing animation
Improved sidewalk collision in order to prevent NPCs from slightly floating
Adjusted Dude's shoulders, they will now appear less sunken and more natural
Improved the text overlay which appears when you activate a 'Going POSTAL Challenge'





New blood effects causing lag
Nutshots being extremely hard to land
Settings not saving in languages other than English
Weapon Wheel becoming unresponsive when using the 'Free Mouse' option
POSTAL and Nigh-Impossible modes allowing for extra saves and inventory-stored health items
Pain / Near Death skull being too small
Sewer Hobo Hate Group not triggering
Not being able to walk up the stairs in Wipe Compound without jumping first
Missing Gnome hatch in Prison tile
Crash that would occur sometimes when killing cops and another crash when completing objectives on Kunny Island
Inacessible 'Going POSTAL Challenge' outside of Kunny Island
Rock Smasher challenge not accepting 'Charged' and 'Vitamin X' Sledgehammer attacks
Dilbow challenge in the Ghost Town not having a visible target to hit
Restored Krotchy dolls to some locations in the Residential tile: Anu's Inn, Laundromat and Rusty Trombone
Dude Eye meter and Melee Charge bars not disappearing when the game is paused
Text going off-screen during certain 'Going POSTAL Challenges' Landscape holes in Riverside tile
Car explosion sounds still playing when Audio was set to '0' HUD appearing during the Wednesday Outro cutscene
Certain UI elements appearing blurry for a couple of seconds

POSTAL 4: No Regerts - Hotfix [1.3.1]



We are thrilled to receive such positive feedback following the release of update 1.3.0! Today, we're rolling out a quick hotfix to address an issue where one of the 'Going POSTAL Challenges' caused the game to crash when activated in the Industrial tile. Additionally, we've made a quick adjustment to how the main menu art functions. We can't wait to share with you the news about the next major POSTAL 4 update, so please stay tuned!

We sincerely appreciate your ongoing support!
Running With Scissors team






The default blue sky art will change to Red when you reach Thursday. After completing the game, it will randomly switch between both





The Scooter 'Going POSTAL Challenge' crashing the game upon activation

POSTAL 4: No Regerts - "The Update Formerly Known as Nameless" [1.3.0]



Hello POSTAL Dudes and Does!


Yeah, we drew a blank on making some kinda joke reference name for this update, so just made a joke out of that instead. A bad joke is better than no joke… Right?
Unlike most of our previous updates, there is no major standout new feature this time, just lots of smaller improvements to elevate the overall experience based on feedback. In the spirit of our half-assed update title, we’ll half ass this blurb too - and skip right to the patch notes!

(Note, DLSS and FSR 2.0 didn’t quite make this update, but we’re currently testing it, and it will be included in the next update)

Thanks for your continued support and not giving up on us! (and if you have given up on us, well, thanks for your past support!)

The Running With Scissors team





Optional non-pacifist route to the Animal Catcher errand which is accessible via the back of the Catcher building!





Audio improvements! Added in destruction sounds for Sewer wall, more music to building interiors as well as more ambience throughout all areas

New and improved weapon textures! Desert Eagle, AK, Revolver, Machete, M16, Pigeon Mine, Shotgun, FOURnicator, The Mop and more

New Armor type “DuraFlab Armor” to Speciality Vending Machines!

More icons to the Map Screen! (Marking Vending Machines, Vendors, more Points of Interests, etc.)

New Stats to Stats Screen! (Revolver Executions and Explosives Exploded)

Dismemberment animations for NPCs / Non-lethal dismemberment! They will no longer die if you chop off their leg as an example, instead, they’ll hop around on it

Charge bar for chargeable weapons! (Machete, Sledgehammer, Chain Sickle)

“Gnome Hunter” Ongoing side-errand! You will be able to recycle gnome statues that are spread throughout some of the areas in Edensin for extra cash

Heat emissive textures for the guns! The barrels will glow if you fire the weapons continuously! (Incendiary ammo upgrade will cause the barrels to immediately glow)

Explosion dismemberment and a knockdown chance for NPCs standing close to cars when they explode!

Decapitated NPCs vomiting from their necks!

New color-shifting Robe cosmetic! Available to purchase from the Clothing Vending Machines for $5000

Kill Streak / Quick Kill feature!

Trip-wire alarm system in the fancy houses in Affluent section! (The area with Mike J’s mansion). You will need to find a control panel and destroy it or fight the Police in order to steal some of the paintings

Cat Silencer skin support for Rocket and Grenade Cats!

NPCs pissing their pants when electrocuted!

New knockdown animations for NPCs!

Functional Super Soaker pump! Pumping the Soaker will make the stream stronger, the pressure will go down as you use it

More ambient / creepy sounds throughout all areas as well as misc. Audio work! (Adding music to Kart Kiosks as an example)

Ability for the Chain Sickle to rip out chunks of NPCs’ flesh when hit!

Alternate Fire mode for the Pigeon Swarm so the cage acts as a Mine!

ThirdPerson empty reload animations for Pistols and Rifles!






Improved the cliff scapes
Improved Blood puddles and transitions between a splat and a puddle

Dual-wielding a gun along with a Bidet petition will now have a correct button order
Changed Bums to now use initial weapon per day system instead of always spawning with fists, they can spawn with pistols, fists, sometimes nothing, rarely Grenades and Molotovs as the week goes on, and so on
Made it easier to befriend hostile dogs
Adjusted Pistol, Revolver, and Hunting Rifle damage types to support dismemberment
Improved collision on plenty of assets
NPCs will now panic properly if you kick an ATM
Improved localisation for all languages
Improved the Spike cutscene
Added more Chicks in Riverside in order to make the achievement less painful to earn
Level Design improvements: Assets z-fighting, destructible doors, physics consistency, visible pop-in, navigation, broken toilets
Prison Block improvements: Added guard passageways, grunge, fixed some UVs issues with columns, collision fixes, marked the cell blocks on the map
Improved AI reactions to cars exploding
Improved blood rendering, it’ll no longer look like wine
Made it so that when you open doors and windows during apocalypse that they now play the Apocalypse music track to their respective buildings
FOURnicator alt-fire will now penetrate when firing all four barrels
Set unique impact effect for Dude without massive blood splats covering the screen
Sledgehammer throw can now be held and thrown on release
Chain Sickle will now have a chargeable throw
NPCs will now say something if they hear an explosion within 5K units of them
Improved heavy stagger animations
Improved the queue systems, vendors - especially Civvie - should no longer get confused
Bosses will now do pain grunts instead of NPC screams when hit with Pigeon Mines
Improved weapon positioning in Dude’s hands in third-person





Players being awarded kills for NPCs falling out of the world
Certain glass models being static and not destructible
NPCs going off road into areas they shouldn’t way too often
Combo boxes on game menu not changing language when game language changes
Climbing ladders not looking right in third-person in some cases
Mallet being able to be duplicated from point blank throws
Dude peeing blood when set on fire
Bad skinning on the Ingram
Police and Mercenaries fighting against each other
Fixed mini-game in Kunny Island
Clipping on certain animations
Paintings in the Art Gallery using an outdated frame model
Camera sometimes breaking during Fix Race errand
Teleport issues when transitioning to The Zag
Fixed clothing meshes not having backfaces
Animation clipping during M16 reload
Various ladders not acting properly
Charged melee attacks swinging before the charge animation finishes
Cutscenes playing in slo-mo when weapon wheel was left active
Floating pickups throughout the game
Janky Video Menu settings
Taser impact particles
Water item counting as healing item but not healing the player
Dildo arrows spawning blood splatters facing the wrong way
Some cheats activated via Cheats Menu double-activating
Deadzone look left/right resetting and various gamepad navigation fixes
SiC Armor pickup collar material not shimmering
Police Uniform item description not fitting inside clothes bag text space
Many, many more bugs that we can’t fit here!

POSTAL: Brain Damaged is NOW LIVE on the Nintendo Switch!

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Hello POSTAL fans!

While we are wrapping up the next upcoming big update for POSTAL 4, we are excited to announce that POSTAL: Brain Damaged is NOW LIVE on the Nintendo Switch!

Unleash the madness, embrace the chaos, and dive headfirst into the mayhem - all from the cozy confines of... wherever the heck you are!

Grab the game HERE!

and make sure follow HYPERSTRANGE on X (Formerly known and still referred to as Twitter by 95% of the population)!