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POSTAL 4: No Regerts News

Development Update



Hello POSTAL Dude’s and Dudettes!

It’s been a hot minute since the last game update, so we wanted to take the time to let you guys know what to expect over the next few months.

First we’d like to apologize for the slow cadence of updates. To make up for this and lesson the annoyance in the future, we’ve decided to take advantage of Valve's new API features by making it easy to access our internal beta branches!

So while our official public updates will still be a good few months apart, anyone that’s interested to see how the game is coming along can join the cutting edge beta branch, right from the main menu.
We hope to have this feature ready for early next year, if not before, and after that we plan to update the beta branch every week or so.

So, what’s currently in our internal builds, which you guys will be able to access via the beta branches soon, and will make a public release in the new year?

Co-Op!

It’s been a long time coming, but we are finally on the home stretch with 4 player co-op support. It is now possible to finish the game from start to finish, so we are now testing for replication issues and also working on improving performance for the host PC. It really is a lot of fun and we can’t wait for you guys to be able to cause chaos in the streets of Edensin together.



For those of you who have no interest in playing with other people, we still have things in store for you!

Better checkpointing system for single player!

We’ve long been rightfully criticized for not implementing more meaningful consequences for dying while on errand missions, and we’ve worked to correct that. Now, when the player dies and gets sent back to a checkpoint, the game's state will be reverted to what it was when they went through that checkpoint (Health, enemy spawns, weapon and ammo count, etc). This means there are now actual consequences to dying and any progress the player had made with clearing out enemies or completing objectives will be reset. Don’t worry though, we will make sure there are enough checkpoints to mean you won’t lose so much progress that it’s frustrating.
This feature is pretty much done and undergoing testing right now.

Better AI!

We’re putting more effort into NPC AI, and how NPCs interact with each other and the world around them. NPCs have more situational awareness, meaning they will be less likely to do things like stop in doorways to have conversations, blocking the path for other NPCs. We’re also working to improve their general pathing, meaning they won’t wander up into areas you’d not really expect people to be loitering like in the middle of a grassy area when there are paths around (unless they are panicked), and they also are less likely to hug the side of the road and walk in a konga line. Work has been done to keep NPCs spread out across the map better, rather than bunching up into a few areas.

Finally, we’re improving their interactions with the world. More NPCs are now on schedules and will go around doing their jobs or living their lives. We’ve added a lot more animations and boltons too these events too. NPCs that are disturbed from their schedules will rejoin them, and also these schedules are often randomized so each visit to the area will give different results.

We’re working to make sure NPCs move into their interest animations more smoothly, and are polishing up other things such as making sure they look better when seated.

We’re about 30% done with these AI tasks but making quick progress now we’ve updated the code to allow more flexibility.

Tons of sound additions and improvements!

Far too many to list, but a lot of work has been done to improve the overall soundscape in the game, from the open world areas to errands.

Many bug fixes!

And probably a good few introduced too!

Thank you for your continuous support,

Running With Scissors Team

POSTAL 4: No Regerts - "Hotfix" Update [1.4.1]




Hey all, just a quick hotfix patch to hit some issues from the last update. Sorry for the inconvenience, and see you for the next hotfix or major update!




Made Trenchcoat available to purchase in Clothing vending machines from Thursday
Replaced janky car explosion sound effects






Going POSTAL Challenge in Industrial tile crashing the game
The Zag tunnels clearly popping in / out of view from a close distance
Not being able to access Going POSTAL Challenge in Kunny Island parking lot
Being able to get soft-locked during UFO easter-egg
Addressed checkpoint crash which could sometimes occur when entering the cave tunnel with Cat Dude


POSTAL 4: No Regerts - "Boosted Karts & Boosted Frames" Update [1.4.0]



Hello!

Hello POSTAL community!

It’s update time again! A few new features and improvements to hold you over until we get the Co-Op implemented. We know many are getting frustrated at the long wait for co-op, we underestimated the task at hand - but be assured it’s still coming.

We are happy to finally bring you AMD Super Resolution 2 (FSR 2.2) and Nvidia Super Resolution and Frame generation (DLSS 3.7). (No FSR 3.0 frame gen for now, that may come in a future update.)

As well as gaining frames in this update, you’ll also be able to gain some (in game) cash! We have shamelessly recycled some existing gameplay mechanics, so The Dude has a few side hustles he can embark on. Catch more animals! Get more petition signatures! Tag more billboards! We have also added a new racing time trial - this time using the Kart!

With this newly boosted economy, we needed to introduce more ways to waste money so… Introducing the Skinporium! A one stop shop for all your Weapon cosmetic needs.

Another new gameplay feature that no one asked for but we added it anyway - a Turret!

Full change log with more details can be seen below. Much respect to you all, and thanks for your continued support!

The Running With Scissors team





FSR and DLSS Support! Mid-Game titles on the Lifehacker Phone Page! Full Stats Screen! Completing the game will earn you a rank, you can also unlock various badges after fulfilling certain requirements

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More Ongoing Side-Errands!

Kart Time Trial Challenge in the Affluent tile!

Your legs might not go, but your kart can! Race your Mobility Kart through various checkpoints in town and win fabulous prizes!



Animal Catcher Extension on Tuesday and going forward!

Your exemplary animal catching services have warranted an extended contract for the rest of the week! This time, it's cold, hard cash for every warm, tender morsel! I mean, animal. Current going rate is $50 per Cat and $100 per Dog.

Make all deliveries to the previous station at the north side of town or bring them to the brand new satellite office on the south side, just outside of Cock Asian!

Note: Animal Catcher errand must first be completed, if you begin a New Game on Tuesday forward, it will not activate. Completing the main errand in a Pacifist way will also not activate the Animal Catcher Extension on Tuesday.



Volunteer Petitioner on Thursday, accessible after escaping from the Dark Lodge!

Convince people to sign yet another petition for a good cause! That cause being money which goes into your pocket! Go for the hard sell!



Tag Turf Return on Wednesday and going forward!

Show the locals who really owns the town by hitting any unmarked billboards with your personal tag, and get an instant cash reward to boot! But beware! Rival gangs might not take too kindly to an outsider getting up in their turf!

Weapon Cosmetic vending machine!



Pigeon poop splat decals!
More weapon cosmetics! Turret Going POSTAL Challenge in the Industrial tile (More to come!)

NPCs reacting to having physics objects thrown at them!



More NPC Interest Points and Vendors throughout the game! Home owners to Prison tile trailers. Be careful when trespassing, you might get shot!





Set-dressing improvements in many areas of the game



Improved debris piles in Pit Boss errand
Improved the visuals of bridge / tunnel blockers
Improved lighting in The Dam
Improved reflections throughout various maps
Polished a bunch of first and third-person animations
Adjusted the Spray Paint behavior in order to make it more responsive, tweaked the particle effect as well
Implemented a short delay between destroying last shit pile and phone overlay popping up during Mexi-Cleaner errand
Improved drip particles
Foam Hammer will now function as a skin for the Sledgehammer
Continued optimisation improvements
Improved many HUD icons, updated the Animal Catcher overlay
Behavior of Dude idle lines (Won’t trigger if interacting, won’t trigger as long as aiming down sights, etc.) Changed appearance of Fast Travel highlighter in order to make it more visible





Lag sometimes occurring after dismembering NPCs
Collision issues / mapping errors which could cause you to fall through the world
Broken Molotov VR skin
Dark Lodge achievement not unlocking
Missing dolls
Bug where the Dude would equip a weapon after getting off a ladder
Super Soaker not reloading automatically when switching ammo types
Game unpausing in the menu when toggling options such as Show Outlines and Heat Waves
Janky NPCs in Sewer Pump Part room
Kunny Island bosses sometimes getting yoinked out of bounds
GAG protestors looking into the floor
Handcuffed NPCs running away when dismembered. Not being able to dismember body parts when an NPC was handcuffed
Fire in very rare scenarios causing the game to freeze
Camera breaking during the Fix Race errand
Propane tank event not working in the Prison tile crack house
Cats running away indefinitely
Pissing / pouring Gas on NPCs sometimes causing dialogue spam
Machete sometimes being invisible when retrieved from a throw
Dude’s text messages not having correct formatting
Fixed Low Gravity modifier not working in certain Going POSTAL Challenges
Obvious pop-in in The Zag
Phone soft-locking the game in very rare cases
Many, many more level design, audio and general bugs

POSTAL 4: No Regerts - Janitor's Maintenance Update [1.3.2]



Hey there legends! And Happy birthday 21st birthday to POSTAL 2!

We are currently still beavering away at a nice big update for you guys for P4, but in the meantime we have this smaller update for you, which addresses the issues you guys have reported across Steam Forums, and our social media (Thank you!) - plus some animation improvements.

While we’re here, we’ll update you a bit on what’s going on with P4 in general. Co-op ended up being a much bigger endeavor and challenge than we expected, but it’s still very much being worked on and we hope have it ready for at least an open beta this summer.

We are in the process of implementing and testing DLSS and FDR upscaling and frame generation, and hope to have that ready for the next update.

We realize there has been some performance regressions since we updated the gore system last update, and are very much working to sort that out.

We are also working to improve how saving and checkpointing is handled currently for a future update.

There is more, but we just wanted to comment on things that are happening sooner than later.

Thanks, as always, for your patience and support!

RWS Team





Added small outline to cheat input font in order to improve visibility
Imporved third-person Grenade throwing animation
Improved sidewalk collision in order to prevent NPCs from slightly floating
Adjusted Dude's shoulders, they will now appear less sunken and more natural
Improved the text overlay which appears when you activate a 'Going POSTAL Challenge'





New blood effects causing lag
Nutshots being extremely hard to land
Settings not saving in languages other than English
Weapon Wheel becoming unresponsive when using the 'Free Mouse' option
POSTAL and Nigh-Impossible modes allowing for extra saves and inventory-stored health items
Pain / Near Death skull being too small
Sewer Hobo Hate Group not triggering
Not being able to walk up the stairs in Wipe Compound without jumping first
Missing Gnome hatch in Prison tile
Crash that would occur sometimes when killing cops and another crash when completing objectives on Kunny Island
Inacessible 'Going POSTAL Challenge' outside of Kunny Island
Rock Smasher challenge not accepting 'Charged' and 'Vitamin X' Sledgehammer attacks
Dilbow challenge in the Ghost Town not having a visible target to hit
Restored Krotchy dolls to some locations in the Residential tile: Anu's Inn, Laundromat and Rusty Trombone
Dude Eye meter and Melee Charge bars not disappearing when the game is paused
Text going off-screen during certain 'Going POSTAL Challenges' Landscape holes in Riverside tile
Car explosion sounds still playing when Audio was set to '0' HUD appearing during the Wednesday Outro cutscene
Certain UI elements appearing blurry for a couple of seconds

POSTAL 4: No Regerts - Hotfix [1.3.1]



We are thrilled to receive such positive feedback following the release of update 1.3.0! Today, we're rolling out a quick hotfix to address an issue where one of the 'Going POSTAL Challenges' caused the game to crash when activated in the Industrial tile. Additionally, we've made a quick adjustment to how the main menu art functions. We can't wait to share with you the news about the next major POSTAL 4 update, so please stay tuned!

We sincerely appreciate your ongoing support!
Running With Scissors team






The default blue sky art will change to Red when you reach Thursday. After completing the game, it will randomly switch between both





The Scooter 'Going POSTAL Challenge' crashing the game upon activation