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POSTAL 4: No Regerts News

POSTAL 4 “Blowing” Update [0.1.4.1.7] (Hotfixed)




We are bustin' our asses getting the ‘Tuesday’ update ready so you guys can get sucked into a bunch of new errands, but in the meantime we thought you’d appreciate a small update that blows - presenting: explodable cars!





Explodable cars!




‘View / Weapon Bob’ toggles (‘Gameplay’ settings)

Toggle for enabling/disabling black outlines (‘Video’ settings)





Reduced the loading time between the main menu and the intro movie





Jukebox sound not playing in Blue’s Waffle House

Certain sounds not respecting audio sliders

Some broken InitialState animations

Various mapping bugs that were reported on our Janky and Steam Forums

Broken Kevlar pickup that was causing the game to crash

“Busted” loading screen not appearing after getting arrested


Sent-to-jail audio not playing correctly


Random crash that would sometimes occur around the Animal Catcher area

POSTAL 4: No Regerts - “Grass On the Fields” Update [0.1.4.1.6]





Foliage Density Slider which controls newly added grass (“Performance” settings)



SiC armor texture




Crash that could occur after switching weapons

Crash that could occur after completing the Prison errand

“Ring Bell” prompt not going away

Various sound effects not being affected by the Master Audio slider

NPC's not using their initial states very often

Prison errand ending cutscene overlapping with mission completion dialogue

Phone popping up after Prison intro cutscene

Champ growling at the Dude

Dogs growling at bystanders when running to catch up with the Dude

Dog treat emitters not spawning

POSTAL 4: No Regerts - “A Fistful of Fixes” Update [0.1.4.1.5]



Hey POSTAL Fans!

This time around, we figured it was probably time we started to get a hold on the various common and uncommon crashes that you guys have been getting, as a few have popped up over the last few updates. The game should now be much more stable for most of you!

We also finally included the gamepad menu so you lunatics can invert your analog stick axis. The terrain has been given a fresh lick of paint, and work has been done on ambient sounds within buildings.

In the update we hope to bring you some more performance improvements - especially when there are a lot of NPCs on screen.




Corpses and gibs lifetime menu option (‘Performance’ settings)

Powerlines in Riverside tile

WIP PetShop / MethLab in Riverside tile

Zap-zone signs

Foliage density option (‘Performance’ settings)

New interior ambience sounds to businesses / major buildings

Gamepad Options Menu, including features such as being able to invert axis

An intro fly in sequence before you take control of The Dude

Timed Auto-save setting (It’s enabled by default, game will auto save every 10 minutes)




Added a particle to to the Gas Can’s spout to hide the trail particle gap

Some of the cinematics have had another pass to better follow rules of cinematography and to hide the HUD

Enabled root motion on trip animation; NPCs will no longer snap back to starting location after playing the animation

Optimized the Penitentiary building

Made some changes to landscape in Riverside tile

Implemented new, better looking terrain materials across the whole game

Improved collision on main road section

Left hand Revolver will now contribute execution points to the main right hand Revolver

Increased the Pigeon health so they don’t instantly die from Bystanders on fire

Enabled wind effects on foliage




At least 8 common crashes

Various mapping bugs that were reported on our Janky forums

Double telephone poles from Riverside transition

Phone interface when riding the Scooter

Removed “Sample text” message from Mini-map transparency option

Development update - It’s Tuesday, Tuesday, Tuesday!



Hey there POSTAL fans!

So a question that’s being asked A LOT is ‘When the hell are the other days coming?’

As those of you who bought the game (last October in order to support us) will remember, that it was released in a very barebones state. Basic normal fundamentals such as key rebinding and a save system were missing, and the performance was SHIT. The AI was undercooked and behind that of even POSTAL 2’s, and we didn’t even have a basic police system in place. The art style was incoherent and many buildings and models were placeholders or needed texture work. We had a lot of friggin work to do.

Until we fixed and implemented a bunch of that shit, it didn’t make any sense to expand the game (REMEMBER, we’re a small team). NOT ANYMORE BABY!!! Work on expanding the map and implementing Tuesday’s errands is in full swing. This does not mean we’re done with improving performance, AI, art and adding things to improve the errands on Monday itself, it just means we are mostly prioritizing getting you guys more content to experience and a bigger world to explore. That said, there is another performance update coming in the not too distant future!

Tuesday will start to see the game getting more outrageous and we hope you’ll enjoy some of the more interesting gameplay mechanics we have planned.

We’d give you an ETA, but then we’ll probably miss that date and look stupider than we already do - but the plan is to release everything related to Tuesday at the same time. The introduction, the new areas, the errands/side errands and the end of day cinematics.

Thank you all for your support in helping us get this far, the Early Access experience has been a pleasure for our team and we’re truly excited to get you new content.

Running With Scissors Team

POSTAL 4: No Regerts - “Exploding Pussies” Update [0.1.4.1.4]



In this update we introduce the natural evolution of the cat silencer - The Cat grenade! Combine a cat with a grenade, target and NPC, and watch as kitty bolts it towards them, to then explode on impact.

Another nice improvement in this update is the NPC AI. In some areas (such as the main street at the start) NPC’s now go about their lives with more purpose rather than milling about aimlessly. For example, one might wander into the Laundromat, check on their washing, then sit down and check their phone while they wait, or maybe go and pass the time at the arcade. This system is in the early stages of implementation so not all areas have had this treatment yet, but we will improve upon it with each passing update as well as adding expanded actions and animations.

And finally, we have totally redone the roads around town to look better and have better collision with NPCS.

No major performance updates have been made in this update (other than inside the prison). A renewed push for that is coming soon, focusing on NPCs and dismemberment that will reduce the drawcalls by 70%.




The cat Grenade! Combine a cat with a grenade, target and NPC, and watch as kitty bolts it towards them to then explode on impact



A tickbox that should fix the muddy texture issue some users are having. It’s recommended you only tick this option if you are having the muddy textures issue. This removes the need to enter console commands

A slider to adjust the amount of motion blur. We’re leaving motion blur off by default because motion blur sucks :)

Added Road signs around town in an ongoing effort to make Edensin feel more like a real town

Uniforms for Arcade and Hotel workers





First pass of AI improvements and NPC routines

Improved roads

Population slider is now set to ‘Normal’ by default (The recommended setting)

Optimized the Penitentiary building

Updated Spurt’n’Squirt9000 textures to reflect ammo type with new art

Tweaked TP rifle animations

Improved lighting in Art Gallery

Implemented new Armor mesh; fits better on Dude’s body






Dismemberment on Civvie not working

Blood decals not showing on NPCs

Levels not being loaded in correctly when finishing the prison level and then loading an auto save

Shadow distance setting not saving

A bug where the Grenade pin pull animation wasn’t animating properly

Removed redundant capsule shadow setting

Toilet flush emitters not using correct rotation

Various mapping bugs that were reported on our forums

Shop Counter ‘Wiping’ animation loop

Third person stuttering when rotating the camera in third person

Dildo Bidet causing the game to crash

Crash that was happening on ALT-F4