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POSTAL 4: No Regerts News

Week Two Summary



Week two saw an update to 0.1.3.3, bringing with it key rebinding as well as various fixes and improvements. We’ll make sure one update a week is the least you can expect, although as we get more testers on board we’ll be able to do more during some weeks.

While all these bug fixes and improvements are important, it’s high time we started getting some fun new features and toys for you to play with! In the next update coming this week, we will be introducing the Vitamin X power up - an inventory item that will give you the following buffs:

  • Super strong urine stream! It will not only break windows, but also knock over NPCS!
  • Machete will dismember NPCs with the primary fire and no charge time
  • Melee attacks are faster
  • Dude’s movement speed increased
  • Kicking NPC’s will knock them over


(More buffs will be added in the future)

Work on being able to save and load from checkpoints is ongoing. If you guys are wondering how the hell this could be taking so long - we don’t blame you - the complexity of implementing it while using open world level streaming caught us off guard too. We’re still not quite ready to put an ETA on when it’s coming, but we’ll update you as soon as we know more.

We have also started to step up our efforts to implement the three side errands that we have planned for (ingame) Monday, and these will come sometime after the save system is implemented.

We decided to create a new community forums and are in the process of getting that set up right now, and sometime in the next week or two we will open it up for registration. We’ll continue to monitor and participate on the steam forums as we have been, though.

We’ve continued to gather your feedback and are in the process of implementing some of them (using dismembered limbs as makeshift melee weapons, for example).

Performance improvements are ongoing, and we’re also working on more menu options in this area, notably a population slider like the one found in P2 - allowing for more of fewer NPCs wandering around.

Thank you for your continued support, reviews and feedback!

Running With Scissors Team

POSTAL 4: No Regerts - Update 0.1.3.3



===Added===

  • Key rebinding first pass, it’s now possible to rebind your controls from the options menu. It’s missing a duplicate key warning, and for the love of god do not press ‘Restore Defaults For This Page’ while in a game or you’re going to have a bad time (it’s okay to do it from the main menu, though)



  • Sounds for the ladder when climbing, jumping on and off, and sliding. Sounds are placeholders for now and will be improved


===Changed===

  • Some overly bright materials to be darker, to conform the look of the game better (ongoing)
  • Controller button binding key textures to use the custom P4 font


===Fixed===

  • Crash related to asking someone for a job after setting them on fire
  • NPCs puking perpetually
  • Beggar sign not replacing the hands depending on the message choice
  • Bug where a silenced shotgun would not function properly
  • Ragdolls deforming when they are supposed to be inactive
  • Multiple scooters spawning at the scooter stations
  • Various mapping issues reported on the forums
  • Being able to interact with interactable objects through walls


===Other===

  • Further work on Optimization, most people should be a few FPS higher in the worse areas now. Work on this will be ongoing

First week summary


It’s been a pretty crazy week, and now the dust has settled we can start to reflect, and plan for what comes next. Thank you to anyone that’s bought the game, added it to your wish list, reviewed it, given us bug reports/feedback, and posted kind words of encouragement. We hope to retain this goodwill and will strive to make sure the good faith you guys have given us is deserved.

We’ve spent much of the first week talking internally, monitoring feedback and working out what the general sentiment is around where we should be focusing in the short to mid term. We shall be updating our internal schedule accordingly this week.

We’ve mostly been fixing as many crashes as we can, improving performance, and catching anything else that could be a potential blocker for progress. We’ll keep rolling out these mini-updates a few times a week.

The key rebinding feature is coming along well and should be with you this week. After that, full attention will be put towards being able to load checkpoints from a save after you’ve left the game. No ETA on this yet but we’ll keep you posted.

We’ve realized that subtitles are in high demand, and have decided to get those implemented sooner rather than later (this won’t take time away from core development as much of the work will be done by translators, and the subtitle system is already there in UE4).

We’re wasting no time in expanding the team and putting your money to good use. A seasoned level designer/artist will be joining us starting today, and we’ll be advertising soon to further expand the team in the areas we need it the most.

Thanks again, and keep on regerting nothing.

POSTAL 4: No Regerts - Update 0.1.3.2



===Added===

  • Ability to go into Third person with the ‘N’ Key. This feature is EXPERIMENTAL and won’t be fully supported for a while, but it works well enough for you to have some fun with. Preview:



    Note that P4 will always be designed primarily around being a first person shooter first and foremost.

  • Checkbox for Mouse Smoothing and turned it off by default


===Changed===

  • 'How To Play' screen updated to show 'V' for holster and 'J' for taking screenshots (which are used for the Feedback menu)
  • Male heads so they should now be ‘lighter’, for games of head soccer!
  • Map screen textures on the phone UI


===Fixed===

  • Various mapping issues
  • Missing jumping and landing animation on the offhand weapon when dual wielding
  • Ammo counter going into the negative when dual wielding
  • Doggy treats inventory items not being removed when eaten
  • Three separate crashes related to StopWeaponAnim
  • Multiple scooters spawning at the scooter stations
  • Problem where the foot would display over the ‘find a job’ sign
  • Ragdolls and gibs not going to ‘sleep’ when not active. Might help performance when on a rampage

POSTAL 4: No Regerts - Update 0.1.3.1



===Fixed===

  • Removed broken Buckshot pickup from Penitentiary
  • Grenades are now removed from your inventory when depleted
  • Performance improvements
  • Various mapping fixes
  • If you die after completing the prison errand and leaving the area, you’ll no longer get sent back to a checkpoint within the prison, leaving you locked up for good


===Changed===

  • Based on your feedback, we replaced the Beggar Sign marker with a new model. With the old model, it was kind of difficult to tell that it was a marker
  • Implemented new Keypad mesh (Prison Guard errand)


===Added===

  • Nothing today, but watch this space!