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POSTAL 4: No Regerts News

Development update and Roadmap 2023/05/04

If you’re reading this then we would like to thank you. From those of you that have sent kind words of support to those that have vented their disappointment with aspects of the game - we’re grateful to have a passionate fan base that has stood by us. We've made a lot of mistakes during P4s development, and are still committed to make it right.

Many of you may have noticed the big 20th Anniversary update for POSTAL 2 the other week, and the release of POSTAL 4 onto PlayStation a few weeks before that. This absolutely does not mean that work on POSTAL 4 has ended, far from it. We’ve been beavering away in the background to continue to see through our vision with the game.

We are working to prepare a new update for PC, which will also hit the PlayStation consoles too at a later date. On that note, if you’re the pre-ordering type - you can order a physical copy of POSTAL 4 for PlayStation by Limited Run Games via Amazon here.

And now, we'd like to talk about what we’ve been focusing on since the last update, and what we’ll be focusing on in the future as part of our roadmap. Please note that not all of these features will come in the next update, but will roll out over the next few months and beyond.

Near future


[h3]Errand improvements![/h3]

Some of the errands can be underwhelming or anticlimactic, while others are okay but are just short of being great, so we’re picking away at making things more interesting across the entire game.



An example of some of the improvements to the Border Smuggler errand. A helicopter now scatters barrels and dropships in more border patrol guards, and the banners now play an animation when they are hit.



Installing parts in the pump room during the Sewer Worker errand now spawns enemies to fight.



You'll notice some level design changes in this area that were made in order to account for new enemy spawns. Furthermore, the changes will also make traversing the pump area much smoother after installing pump parts.




[h3]Making the open world more interesting to explore![/h3]

We’re in the process of opening up more buildings and improving the level design in areas that were previously neglected. More thought has gone into the pickup placement, better rewarding exploration. More Go Postal challenges have been added as a good way to fill out the open world with things to do

The Ghost town area in particular has had many more buildings opened up and details added


[h3]Co-Op![/h3]

Work on co-op is fully underway! Not too much to say other than that it’s being worked on by the author of the ‘Nick’s Co-op’ Workshop mod for POSTAL 2, so you know it’s in good hands.



Spend quality bonding time together with your friends. What happens in the bathroom, stays in the bathroom.



Golden showers are best experienced with people you love most.

[h2]Third person animations![/h2]

We’ve been working on improvements to the third person animations for the Dude, mostly due to us needing them for co-op. The upshot of this is the third person camera view will end up better off due to them. While TP is still currently experimental, we do hope to one day make it more polished and support it more officially.


[h3]Mirrors![/h3]

Don’t want to play in third person but still want to see third person animations? Well soon you'll be able to - in mirrors! That’s right, a feature that was in our game from 2003 makes a triumphant return 20 years later in POSTAL 4!


[h3]Physics![/h3]

Speaking of features missing in P4 from a game we made 20 years ago… physics are also actively being worked on.



Groundbreaking

[h3]UI Polish![/h3]

We’ve given an art pass to some of the lamer aspects of the UI, such as the beggar sign board. Every little helps!

Before ːsteamfacepalmː

After ːsteamhappyː


[h3]PIII Dude Hand Skins![/h3]

Highlighting this here because it's a much requested feature, so here you go!

If it's important to you, it's important to us

Medium Term


[h3]Loading times![/h3]

We have identified various things we can do in order to improve loading times both on first boot and between loading zones. These improvements probably won’t make the next update, but we’ll aim to have them addressed in the coming months.

[h3]DLSS / FSR![/h3]

In our ongoing effort to keep improving performance, we will be looking into implementing the latest Upscalers from AMD and Nvidia.

Further out


[h3]Workshop support![/h3]

The modding community is very important to us, and we aim to make P4 as enjoyable to mod for as possible. This will take a bit of time in order to get the back end tidied up and features documented, but it will be worth the wait.

[h3]Native Linux Client![/h3]

While proton does a great job at running P4 on SteamDeck and Linux Desktops in general, performance is left on the table vs a native client. No timeframe for when we’ll get to this, but we want to make it happen.

POSTAL 4: No Regerts - 'All the Kinks' Update [1.1.1]



Hey POSTAL fans!

This update has been a long time coming, and we’re excited to bring you some new content! Some highlights are:

The penetrator from POSTAL: Brain Damaged has been lovingly recreated in POSTAL 4 for this update! As a fan scolded us in a comment somewhere for missing the opportunity to call it ‘The Dilbow’ in Brain Damaged, we’ve righted that wrong here. You can even pin NPCs to walls with it!

Handcuffing NPCs is now an option. While abusing your power as a cop generally involves good ‘ol police brutality, the pacifists among you will enjoy whipping the cuffs out and doing things the more humane way.

The Dude models were some of the first made for the game back when we started development - and as a result were a little rough, so we’ve given them a full makeover.

We have added subtitles for more languages, as well as localizing the menus fully for all previous languages. We've also fixed issues with repeated and non-existing subtitles. Some issues may persist, so feel free to report them to us.
List of supported languages as of this update:
English, Spanish, German, Russian, Polish, French, Italian, Japanese and Simplified Chinese

As there are so many customization options for The Dude to express himself with, we’ve added a clothing bag to keep all non-vital mission items nice and tidy.

There is now a fancy new categorized cheat menu to spare you needing to look them up and input them into the console (Unlocks after finishing the game on any difficulty)

We've fixed a ton of bugs this update, most notably the game crashing when reaching the end of a pacifist run, and the memory leak/massive lag people were getting later in the game when opening the map (after we finally tracked down the cause of the issue thanks to community feedback).

Work on optimization continues. We’ve reduced system memory usage quite a bit and the install footprint of the game has been reduced by a further 5 gigs to around 18 gigs (especially good news for you 64GB Steam Deck owners!).

Full list of updates below.

Thank you for the continued support!

Running With Scissors Team




New Dude third person, first person models and textures! (For all cosmetic variations)











The Dilbow!







Handcuffs!



Clothes Bag! In order to reduce the clutter in the inventory, we’ve implemented a new item, opening it will display a UI from which you will be able to select / equip your cosmetic skins. Note: Gameplay Outfits such as Cop and Drag Outfits will still be their own separate items in your inventory





More camera animations to weapon reloads!

Proper map markers for all Scooter and Kart stations!

Music to Fix Race errand! (More to come)

Cheats Menu! You can unlock it by beating the game on any difficulty





Rustling sounds to bushes and damaging cacti!

Progress bar during loading screens!

Localized Main Menu text to various languages!



More subtitle languages!

New RWS intro!

More items around levels. Bystanders to empty areas as well as homeowners to empty homes!

Code hints above Mini-Map for Prison errand!



Added the correct phone notification for the Time Trial side-quest!

Collectible preferences Setting!. You will now be able to choose whether you’d like to see a full pickup animation and hear a doll line when picking up a collectible or have it act like a regular ammo / item pickup with no extra animation / voice line






Improved collision of more models

Reduced the memory consumption of many textures

Moved the End Of Day Wednesday Bell to a correct area

Optimisation in Commercial level

Improved fall damage

Improved the look of Phil / Lil’s clothing selection UI



Improved transition between Residential and The Zag tiles

Improved rigging on Cat Arms

Changed the scale of Dude character, he’s now taller than NPCs

Scooter Challenge will now show up on the Errands Tab

Improved Microtransaction / Lootbox UIs in VR errand

Improved collision of vehicle models

Improved various game world textures in various areas (Info boards, sale signs, etc.)

Updated map screen with better controller support

Toned down the jumping camera swing a bit

Players will now be able to skip Hate Group reveals

On-screen phone corner notifications now play the notification sound instead of the P2 radar buzz

Improved optimisation of Sewer water

Improved Third Person jumping animations

Replaced Cat Rocket animation with a better looking one

Improved Rat’s attack logic, added leap attack

Boss’ health will now reset on player death

Changed the look of Elevator Lever and bottom floor button in Treasure Hunter errand, so that it’s easier to see what to do

Player controller Rocket Cats will now explode on impact with Police Helicopters

Increased the speed on the Chain Sickle and Weight projectiles a bit






Major lag on Map Screen

Chain Sickle projectile persisting when swapping ends

Subtitle spam when skipping cutscenes

Some subtitles for Game Dev Nerd not appearing

Sewer nag timer so the Foreman will bother you less

Scissors Ammo pickup not giving out the Scissors weapon

Implemented failsafe for camera very, very rarely locking in place during the Scooter Race

Various holes in terrain that would cause player to fall off the world

A lot of pop-in in various levels

Not being able to fire to skip the pump-action Shotgun’s reload

Bribing mechanic in Kunny Island, now it’ll work properly with Kunny and Carter

Landing animation being noticeably delayed most of the time

Weapon attachments becoming permanently hidden when holstering

Dialog line not playing during Tag Turf errand

Heatseeking Rockets not working against Police Helicopters

NPCs not playing their exiting animations when disturbed out of interest point

Shady Art Dealer’s mouth not moving when speaking

Weapon clipping in First Person view

Default Dude clothing in cutscenes

Ingram not firing automatically when wielded with the Bidet Petition

A bunch of issues with cutscenes

Kunny Island power boxes not taking explosive damage

M16’s rear sight not being removed when using the ACOG sight

Twitching on certain running animations

A great amount of mapping bugs reported by the community

Taser Ammo Upgrade not dealing enough damage to ragdoll people

Desert Eagle’s slide being locked back for NPCs

Death Volumes not properly killing the player

Bums using old cosmetic variations, replaced with better versions

Janky ticket appearance on car models

Spurt’n’Squirt light spawning somewhere in Residential area

Inverted Look bug with controllers

Broken Rat movement in Sewers

Border Smuggler slingshot reloading not working sometimes

Pigeons freezing in certain cases

Scrolling with Left Stick not working on LifePeeper page

Fixed messy AI in Border Smuggler

Police and other special NPCs not counting toward Going POSTAL challenges in some cases

Being able to duplicate ammo with drop boxes

Animal’s OnFire behavior

Water physics in various areas

Machete not dismembering correctly / not causing blood to spill out

Nagging lines overtaking mission lines during Tag Turf errand

Nagging lines playing during cinematics in Tag Turf errand

The Coaster Fanatic in Kunny Island

Issue with subtitle system displaying empty subtitles

Crash when player would look at a protestor

Friday Apocalypse errand sometimes not triggering

Cart rides not resetting after AI exits ride

The breakable wall in Sewers having broken lighting

Few potential progress blockers in Fix Race errand

Animal Catcher van not disappearing after Animal Catcher errand

POSTAL 4: No Regerts - Development Update

Hey everyone!

We hit some hurdles while preparing for the console release that lead to some regressions that we are currently working out. As it’s been a while, we did at least want to give you a peak as to what you can expect from the next (but not final) update.

New weapon - The Penetrator!

Civvie asked for it, so how could we not? The Penetrator bow from Brain Damaged has been lovingly recreated in P4! Unlike its Brain Damaged counterpart - It can shoot far more than floppy Rubber objects.





New powerup - Handcuffs!

While abusing your power as a cop generally involves good ‘ol police brutality, the pacifist among you will enjoy whipping the cuffs out and doing things the more humane way



New and improved Dude models!

The Dude models were some of the first made for the game back when we started development, and they didn’t get updated when we implemented the new NPC models. That will soon change with all dude models seeing some improvements











Improved localizations!

We have added subtitles for more languages, as well as localizing the menus fully for all previous languages. We've also fixed issues with repeated and non-existing subtitles. Some issues may persist, so feel free to report them to us.

List of supported languages as of the next update will be:
English, Spanish, German, Russian, Polish, French, Italian, Japanese and Simplified Chinese






Cheat menu!

Fancy new categorized cheat menu to spare you needing to look them up and input them into the console



Clothing Bag!

As there are so many customization options for The Dude to express himself with, we’ve added a clothing bag to keep all non-vital mission items nice and tidy.



And the rest…

A full changelog will be provided on release, for now take a brief summary.

  • Cacti now cause pain when bumped into
  • Bushes now rustle when walked through
  • Lots and lots of bug fixes
  • Fixes for some areas where players could get soft locked
  • Lots of crash fixes
  • More optimizations
  • System memory usage has been reduced and will generally not exceed 8 gigs
  • The install footprint of the game has been brought down a further 5 gigs to around 18gb
  • Pacifist ending now plays correctly
  • Some other quality of life improvements such as being able to skip the hate group reveals
  • Added Music to the Fix Race errand
  • Added fall damage (it’s pretty leniant, but more than the nothing that it was before)
  • Improved controller support

Thank you for your continued support,

Running With Scissors Team

Trading Cards (and more!) have arrived!



They are finally here!

POSTAL 4: No Regerts trading cards, badges, emotes and Steam Profile Backgrounds are now available to be earned by playing the game!

'25th Anniversary of Going POSTAL' Sale Event is live!



Hey, POSTAL fans!

Today, we are celebrating 25 years of Going POSTAL! The sale event will run from November 10th to 15th, so be sure to check out all the sweet deals here: https://store.steampowered.com/publisher/RWS/sale/postalfranchise

To celebrate this special occasion, we put together an anniversary trailer, check it out! :)

[previewyoutube][/previewyoutube]