1. POSTAL 4: No Regerts
  2. News

POSTAL 4: No Regerts News

POSTAL 4: No Regerts - "The Update Formerly Known as Nameless" [1.3.0]



Hello POSTAL Dudes and Does!


Yeah, we drew a blank on making some kinda joke reference name for this update, so just made a joke out of that instead. A bad joke is better than no joke… Right?
Unlike most of our previous updates, there is no major standout new feature this time, just lots of smaller improvements to elevate the overall experience based on feedback. In the spirit of our half-assed update title, we’ll half ass this blurb too - and skip right to the patch notes!

(Note, DLSS and FSR 2.0 didn’t quite make this update, but we’re currently testing it, and it will be included in the next update)

Thanks for your continued support and not giving up on us! (and if you have given up on us, well, thanks for your past support!)

The Running With Scissors team





Optional non-pacifist route to the Animal Catcher errand which is accessible via the back of the Catcher building!





Audio improvements! Added in destruction sounds for Sewer wall, more music to building interiors as well as more ambience throughout all areas

New and improved weapon textures! Desert Eagle, AK, Revolver, Machete, M16, Pigeon Mine, Shotgun, FOURnicator, The Mop and more

New Armor type “DuraFlab Armor” to Speciality Vending Machines!

More icons to the Map Screen! (Marking Vending Machines, Vendors, more Points of Interests, etc.)

New Stats to Stats Screen! (Revolver Executions and Explosives Exploded)

Dismemberment animations for NPCs / Non-lethal dismemberment! They will no longer die if you chop off their leg as an example, instead, they’ll hop around on it

Charge bar for chargeable weapons! (Machete, Sledgehammer, Chain Sickle)

“Gnome Hunter” Ongoing side-errand! You will be able to recycle gnome statues that are spread throughout some of the areas in Edensin for extra cash

Heat emissive textures for the guns! The barrels will glow if you fire the weapons continuously! (Incendiary ammo upgrade will cause the barrels to immediately glow)

Explosion dismemberment and a knockdown chance for NPCs standing close to cars when they explode!

Decapitated NPCs vomiting from their necks!

New color-shifting Robe cosmetic! Available to purchase from the Clothing Vending Machines for $5000

Kill Streak / Quick Kill feature!

Trip-wire alarm system in the fancy houses in Affluent section! (The area with Mike J’s mansion). You will need to find a control panel and destroy it or fight the Police in order to steal some of the paintings

Cat Silencer skin support for Rocket and Grenade Cats!

NPCs pissing their pants when electrocuted!

New knockdown animations for NPCs!

Functional Super Soaker pump! Pumping the Soaker will make the stream stronger, the pressure will go down as you use it

More ambient / creepy sounds throughout all areas as well as misc. Audio work! (Adding music to Kart Kiosks as an example)

Ability for the Chain Sickle to rip out chunks of NPCs’ flesh when hit!

Alternate Fire mode for the Pigeon Swarm so the cage acts as a Mine!

ThirdPerson empty reload animations for Pistols and Rifles!






Improved the cliff scapes
Improved Blood puddles and transitions between a splat and a puddle

Dual-wielding a gun along with a Bidet petition will now have a correct button order
Changed Bums to now use initial weapon per day system instead of always spawning with fists, they can spawn with pistols, fists, sometimes nothing, rarely Grenades and Molotovs as the week goes on, and so on
Made it easier to befriend hostile dogs
Adjusted Pistol, Revolver, and Hunting Rifle damage types to support dismemberment
Improved collision on plenty of assets
NPCs will now panic properly if you kick an ATM
Improved localisation for all languages
Improved the Spike cutscene
Added more Chicks in Riverside in order to make the achievement less painful to earn
Level Design improvements: Assets z-fighting, destructible doors, physics consistency, visible pop-in, navigation, broken toilets
Prison Block improvements: Added guard passageways, grunge, fixed some UVs issues with columns, collision fixes, marked the cell blocks on the map
Improved AI reactions to cars exploding
Improved blood rendering, it’ll no longer look like wine
Made it so that when you open doors and windows during apocalypse that they now play the Apocalypse music track to their respective buildings
FOURnicator alt-fire will now penetrate when firing all four barrels
Set unique impact effect for Dude without massive blood splats covering the screen
Sledgehammer throw can now be held and thrown on release
Chain Sickle will now have a chargeable throw
NPCs will now say something if they hear an explosion within 5K units of them
Improved heavy stagger animations
Improved the queue systems, vendors - especially Civvie - should no longer get confused
Bosses will now do pain grunts instead of NPC screams when hit with Pigeon Mines
Improved weapon positioning in Dude’s hands in third-person





Players being awarded kills for NPCs falling out of the world
Certain glass models being static and not destructible
NPCs going off road into areas they shouldn’t way too often
Combo boxes on game menu not changing language when game language changes
Climbing ladders not looking right in third-person in some cases
Mallet being able to be duplicated from point blank throws
Dude peeing blood when set on fire
Bad skinning on the Ingram
Police and Mercenaries fighting against each other
Fixed mini-game in Kunny Island
Clipping on certain animations
Paintings in the Art Gallery using an outdated frame model
Camera sometimes breaking during Fix Race errand
Teleport issues when transitioning to The Zag
Fixed clothing meshes not having backfaces
Animation clipping during M16 reload
Various ladders not acting properly
Charged melee attacks swinging before the charge animation finishes
Cutscenes playing in slo-mo when weapon wheel was left active
Floating pickups throughout the game
Janky Video Menu settings
Taser impact particles
Water item counting as healing item but not healing the player
Dildo arrows spawning blood splatters facing the wrong way
Some cheats activated via Cheats Menu double-activating
Deadzone look left/right resetting and various gamepad navigation fixes
SiC Armor pickup collar material not shimmering
Police Uniform item description not fitting inside clothes bag text space
Many, many more bugs that we can’t fit here!

POSTAL: Brain Damaged is NOW LIVE on the Nintendo Switch!

[previewyoutube][/previewyoutube]

Hello POSTAL fans!

While we are wrapping up the next upcoming big update for POSTAL 4, we are excited to announce that POSTAL: Brain Damaged is NOW LIVE on the Nintendo Switch!

Unleash the madness, embrace the chaos, and dive headfirst into the mayhem - all from the cozy confines of... wherever the heck you are!

Grab the game HERE!

and make sure follow HYPERSTRANGE on X (Formerly known and still referred to as Twitter by 95% of the population)!

POSTAL 4: No Regerts - "Filthy Gorgeous" Update [1.2.0]



Attention POSTAL fans and frenemies!


This update is less about throwing more features into the game and more about improving presentation and polish.

Our development team has been hard at work (and will keep at it) programming our NPCs to take in their surroundings and interact with each other in more complex and, dare we say, more interesting ways.

We've given particle effects a long-awaited makeover. For all the pyromaniacs out there, setting things ablaze and extinguishing them with your personal... ahem, 'firehose'... is now more visually gratifying than ever. And for those who love a good kaboom, you'll find explosions much more rewarding with the revamped effects. As for the chaos-causing explodable vehicles, we've tweaked them for maximum boom!

Turning to the world of POSTAL 4, we've rolled up our sleeves and reworked various environments to enhance your gameplay experience. The notorious Zag has received particular attention and is now bursting with new details and easter eggs for you to discover. We've also ironed out more kinks with physics objects, improving how they behave and interact following their introduction from the last update.

We haven't forgotten about the heat of battle, either. You'll notice smoother performance during intense gunfights, especially when the screen is crowded with NPCs going POSTAL.

And for all you controller warriors, we're taking PC controller support up a notch, with a batch of fixes already in place and more refinements on the way.

Stay tuned for more updates!


The Running With Scissors team.



AI Improvements! We are continuing the work on AI, this update introduces some improvements and new additions:

  • Improved navigation
  • NPCs will react better to fires. They’ll try to run away from a burning NPC that’s closest to them
  • If you hit an NPC, they may start recording you and talk trash, there’s also a chance they will hit you
  • Female NPCs might complain to a random male NPC or a Cop
  • If an NPC decides to stand up for the victim, he will scold and may kick you
  • If you hit an NPC from behind and run away with your weapon hidden, they may become suspicious of another character closest to them
  • NPCs will bypass others without colliding with them
  • More dialogue is now used for different NPC states
More Interest Points for NPCs across levels!

Custom Difficulty Menu with ability to save / load custom difficulty presets!





Sounds to more buildings and areas!

New and improved particle effects! (Explosions, blood effects, impacts, piss, fire)







Few Dropkick 'Going POSTAL' Challenges!

Camera Shakes from Explosions and added Camera Shake support for the Reflex Sight reticle!

Better skyboxes, changing depending on the day with Friday being the darkest in tone!

Police Scooter variant!



Interactable safes around Edensin! Explore, find codes to open them and enjoy some extra cash / goodies






Set dressed more empty areas in the game such as MikeJ’s mansion, Food Court, High Seas hotel in the Zag, Pie House, added more breakable windows, improved lighting, landscape and more (See screenshots below)















When walking over grated metal surfaces while with wet feet will now play the grate footstep sounds

NPCs will now scream about the birds when hit with the Pigeon Mine

Pigeon Swarms will now move around a bit after spawning

Improved the scale of weapons in third person view

Improved Spike’s navigation and end cutscene

Mall improvements: Added additional pickups, few exploration secrets and rewards. Properly set up intended items and prices for cashiers. Added all vending machines variations to appropriate locations

Scaled up all houses in Riverside and Commercial tiles by 10% to accommodate the Dude's character model better

Taught the Dude some basic trigger discipline while reloading pistols (Adjusted animations)

Set up more mirrors across the buildings

Scooter drivers will now fly after getting hit with a Grenade or a Rocket Launcher

High Seas Hotel will now have a working elevator, allowing you to travel between floors quicker

Added third-person dual wielding Shotgun firing animation

Improved a lot of areas in which pop-in was prevalent

Improved shading on trees and general foliage

Kart will now have impact effects

Updated Mariachis and El Plago to use better models

Set up more physics object sounds

Dude playing “Look at the size of that thing…” line again after reaching the starting area during Apocalypse

Optimized performance when player or NPCs use weapons

Setting the language for the first time via the First Run Language menu will also set the subtitles to the selected language

Improved behavior of explodable vehicles:

  • Adjusted health, ignition health ratio, explosion delay, and explosion upwards impulse on all explodable vehicles
  • Adjusted explosion damage and radius on larger vehicles to be bigger and do more damage
  • Fixed missing engine fire and smoke particle effects on explodable vehicles that pass ignition damage threshold
  • Added burning fire audio to accompany engine fire particle effect
  • Significantly decreased time it takes for engine fire to appear (more warning time for players that the vehicle is about to explode)
  • Fixed several vehicles not taking damage from fire
  • Fixed food trucks' and certain vans' front windows not breaking properly
  • Fixed SUV variant missing breakable side rear windows
  • Improved ignition and explosion setups for explosive barrels and propane tanks
  • Modified SUV interior texture





Various controller fixes and improvements:

  • Controller not being able to place waypoint markers
  • Controller navigation on cell phone
  • Controller not working in Cheats menu
  • D-Pad Up / Down not working properly in the wheel UI
  • Gamepad navigation in the Clothes Bag Menu
  • Analog sticks on Map Screen
  • Not being able to press ‘Start’ on the controller to dismiss the Pause menu
  • Gamepad aiming on the Scooter being inconsistent with when on foot
Many level design bugs, floating models, nitpicks, etc. Too many to list individual ones

Janky physics on a lot of assets

Collision issues on various meshes

Fixed a bunch of crashes

Certain languages not having full subtitle / UI support

Fixed some settings not saving properly or resetting

SiC armor not showing properly on saved games

Third Person Deagle offset

Sight and Silencer attachments not saving properly

A bunch of clipping issues with dual wielding

Janky-looking Rattler Weight

Some issues with weapon scaling in third-person

Great amount of level design bugs across the whole game

Replaced janky water volumes in Dark Lodge

Fingers in bumped into animations

Being able to progress through the lightbulb section in Sewer errand without picking up light bulbs


Meshes that were using default / broken textures

Few broken Going POSTAL Challenges


Two old male textures missing eyes, teeth and dismemberment

Removed the small amount of dual wielding weapon tilt when sprinting

Color Wheel not closing in toggle mode. Implemented various fixes and improvements to the weapon, item, and emote wheels as well

Sniper Rifle reload sounds playing twice

Issue with Fix Race errand where finishing it in third person and staying on the Scooter would cause the camera to get stuck

NPCs sometimes remaining shackled after being released from handcuffs



Double-cheat error which prevented certain cheats from working in Cheat menu

POSTAL 4: No Regerts - 1.1.3 (Hotfix)





Implemented loading improvements! Travelling through zap-zones will be much quicker now, around (Around 5-10 seconds per zone) Gamepad Sensitivity settings




Weapon attachments on weapons confiscated or deposited in weapons bins will now be returned to your Inventory
Bloody urine will now have a bloody liquid effect on screen




Going POSTAL Scooter Challenge in Industrial level that would crash the game when activated
Small animation flicker when throwing the Machete
Thrown Sniper Rifle pickup using the wrong texture
Some key icons not displaying correctly in certain languages
Removed the ‘More Options…’ menu as it’s not yet ready for prime time
Emote Wheel not closing in ‘Toggle Mode’
Flying truck in Border level…
Sprinting only working on gamepad
Crash that could sometimes occur on start of Thursday
Crash when being arrested

POSTAL 4: No Regerts - 'Let's Get Physical' Update [1.1.2]



Phew, this update took a lot longer to get out than we hoped. We’ll spare you the excuses, thank you for your patience with us, and skip straight to the highlights of what this update contains!
The headliner is the physics pass! While we have more work to do in this area in both improving the physics of the objects, and adding more, there is enough here already for you guys to have some fun kicking stuff around.

Speaking of kicking… we are excited to introduce the drop kick!

There are also errand improvements, AI improvements, UI improvements, new Going POSTAL challenges, mirrors, more interactive environment objects, level design improvements, sound design improvements, a crap ton of bug fixes, and so much more.

We also have many more features and improvements nearly ready that didn’t quite make the cut for this update - we’ll post a developers update regarding all that soon.

Note: We highly recommend starting a new save game for this update. For anyone wishing to use their current saves on update 1.1.1, we’ve added a beta branch for it.

With all that out of the way, feast your eyes on a changelog so long it exceeds Steam's character limit. For the full list of bug fixes, please visit our website: https://runningwithscissors.com/postal-4-no-regerts-lets-get-physical-update-1-1-2/




New Beggar Sign Select UI as well as updated cardboard sign text!

Key Icons for Krotchy Tips and weapon / item hints!

More pickups and NPCs throughout various levels! Ghost Town Shanty Town Zap Zone! One handed reload animations for Kart! New Nitro indicator!

New Kevlar / SiC models! Physics pass!

More, more interactables! Objects such as coin machines, instruments, hand dryers and so on will now have some level of interactability!

Highly requested PIII Gloves to Dude’s outfit! New bystander animations and states! (Pulling out their phones to record, stunned, bumped into, begging and more!) For example, you will now notice when an NPC is injured as they’ll have unique movement cycles

New Going POSTAL Challenges throughout Edensin! (Rock Smasher, Bulls-eye in Ghost Town) Dropkick! Simply run, jump and kick to knock down NPCs!

Progress bar to the Muck Mopper side-errand!

A lot of third-person animations to various weapons! Third-Person Swimming and Climbing animations!

Plenty of decoration textures, billboards, etc. to levels across the game!

Screen blood splatter for close range hits!

NPCs dropping items properly! If an NPC carries more than five items, they will be converted into a backpack pickup, this includes regular items as well as weapons

Unique HUD cosmetic for the Sexy Outfit! Reflex Sight support for the M60! Dual wielding support for the Scissors!

Music and ambient sounds to previously empty / silent areas! Working mirrors!





Reworked the Shovel to perform more closely to Postal 2
Improved and polished all cutscenes in the game that had issues
Improved Border Smuggler errand
Improved Pump Room section of the Sewer errand
Improved reflections in various areas especially the Prison
Removed the impulse absorption so kicks, bullets, and explosions and move ragdolls around
Replaced various placeholder Kunny Island textures
Improved audio sync in cutscenes
Made various navigation improvements
Improved lighting in Affluent area
Improved waypoint behavior: Clicking on the map after placing a waypoint will now remove it
Adjusted Scooter Time Trial times
Cops will now drop handcuffs upon death
Improved the rock climbing area in Kunny Island. Added a unique mesh that’s climbable with a new Going POSTAL Challenge on top of it
Improved the first person unarmed sprint animation
Polished a lot of the third-person animations, added scooter dual-wielding animations
Disabled ability to dual wield Ticketing Device…
Removed the "Hold E to get on vehicle" Improved the interior of Cock Asian
NPC footsteps will now react to dirt, wood and metal
Game Dev Nerd now will sometimes say something when Dude pees in VR
Added Krotchy hint about ability to destroy doors with Sledgehammer in Crypto building
Special outfits will now also be a part of the Clothes Bag item to prevent confusion
Made sure old saves work with the cosmetic items that have been removed
Hid unrelated errand markers when going into a “dungeon” area of Treasure Hunter
Corrected many non-working, incorrectly assigned, and unassigned dialog lines
Reduced redundant dialog lines for better optimization
Goats and Pigs will now have more idle sounds as they walk
Tweaked Reflex Sight LOD so it doesn't look as horrific in FirstPerson view
Removed several duplicate checkpoints in Prison which will get rid of the small stutters when entering cell blocks
Improved the projectiles a bit which should make them more reliably apply physics to ragdolls
The VR widget machines will now have music so they are not dead silent
Optimized first person animations
Added a Rewards texture icon that will appear in a Krotchy Tip which mentions redeeming plushies for rewards
Visually improved a lot of areas in maps, from Residential to Kunny Island









Changed direction of some mansion interior doors for better movement
Improved a ton of product textures
Adjusted Mall audio
Improved the look of decals, especially in Mexico side
Made Bums and Sewer Hobos ignore Offroad and Grass restrictions so they can roam freely
in their outlying areas as intended
Added new squash sounds when NPCs are killed by the boulder, they also scream now too
Improved quality of Wipe Compound map texture
Improved the look of the whole area that leads to the Penitentiary
Overhauled Sign Beggar dialog lines, now correctly set up
Improved collision of more models
Improved the look of rampage trigger descriptions, text will now wrap which will take care of an issue with long descriptions going off screen
Minor pickup placement tweaks throughout whole world tile
Added graffiti to the Prison facade that appears starting Tuesday after the riot. Turned off some lights on prison facade starting Tuesday, hence it looks derelict after the riot
Simplified the Sledgehammer and Mallet removal code to fix some bugs
Updated unarmed turning animation
When you let go of the skip cutscene button, widget will only disappear if progress bar depletes all the way down to 0%. It will no longer stay on screen for the full duration of a cutscene
Improved Cat Dude UI, added a button hint for urethra
Improved lip sync animations
Handcuffing NPCs during the Prison mission will now have a chance for the Warden to pester you about doing a pacifist run
Disabled long bystander conversation lead out lines
Improved / Polished a lot of third-person animations
Unlocked a couple of doors in the Dark Lodge
Updated music and ambient sounds in most areas
Reduced volume of the ads on the Edensin Radio station to balance with the music and DJ banter
Adjusted NPC wait time for Petition
Adjusted the collision of a ground mesh in Shanty Town that was causing the Dude to float a bit
Prison Warden audio improvements in tutorial section
Replaced some NPC routine animations
Blocked off Lost City until Friday
NPCs will be much less likely to spam "decide to fight" line
VR level changes: Little bot will now have music in its menu screen at the end of the run.
When the menu is now opened and closed for both there is a sound attached. When player reaches room at end of violent run music resets to calm music
Spaced out lockers in the tutorial section of Prison Warden errand to have better access to pickups
Smoothed the transition between normal and third person dual wielding animations
Adjusted volume of grocery store music to be louder
Breaking the windows on the Police Station will now play the police station music
Added missing zap-zones
When hitting the dummy with a Padded Baton the Warden will now give banter on being pacifist
Thrown Sledgehammer and Mallet are now automatically equipped if you have empty hands when picked up
Adjusted the foot to have the same screen presence as POSTAL 2’s
Improved the reliability of the kick on ragdolls and gibs
Implemented sprinting animations for all weapons
Player homing rockets will now lead their target



Some lockers not having collision in Prison
Annoying “disco” NPCs
Boss NPCs not having damage immunities implemented properly
Bugged NPC pathfinding around Pistolas y Tacos
Pigeons not flying around in the Penthouse boss room
Various Going POSTAL Challenges not spawning additional NPCs
Clothes Bag not appearing in Items Wheel
Weapon swapping button
HUD bug where a magazine counter was displayed for the Scissors
Odd deformations for classic/robe dude torso
Phone Screen sometimes not accepting any inputs other than ESC
Being able to pick up Gas Cans when full of Gasoline
First Person sleeve clipping with Gas Can animations
Puke splash particle looking a bit janky
Boss Health Bars not disappearing when transitioning from one zone to another
Final boss music janking out if you threw too many Pigeons at him
Issues when entering and exiting VR world
El Plago spawning before Peso Payback errand on Friday
Weapon Wheel button not switching between the Hands and the last weapon used
Desert Eagle aim view offset being slightly off
Buggy Going POSTAL Challenge in Riverside tile
Offset on Dilbow and Grenade suicide
Police Uniform not using the correct "clothes changed" dialogue
Rats not making any sounds when dying
Wanted Meter not increasing as quickly as it should
Few doors opening in wrong direction
P350 and Dilbow not being added to certain loadouts
Scooter speed on low FPS
Bidet Petition errand showing up during POSTAL / Impossible and related difficulty modes
Third person aiming code hitting things behind the player
Music not shutting off when pausing during Fix Race errand
Painting frames for Art Dealer side-errand having interact prompts
Fire Station onlookers not spawning correctly
Going POSTAL Challenge music turning off all other music after completing it
Positioning of phone models in NPCs hands
Fixed pillar sounds not respecting reverb during Treasure Hunter errand
Certain cheats that could be triggered without requiring /sissy
Helicopters not disappearing upon explosion and flame particles staying floating in the air
Janky third-person perspective when scoping in with Sniper Rifle
Toilet water sometimes not turning yellow when you piss in the bowl
Dude completed line when completing Fix Race errand by getting the red scooter to win not correctly using the chosen Dude voice option
Getting stuck in BDSM basement due to keypad status not sticking after loading a save
Collision in a couple houses in Border level that were blocking the windows
A lot of unusable ladders
Handcuff item in Vending Machine
Pressing ESC while in the map causing a waypoint to be added
Some ATMs not spitting out money
Nigh-Impossible difficulty not being nigh-ly as impossible as advertised
NPC reactions to Dead rats and other animals
Ragdolls flying into the air when killed with the weapon wheel open
Players sometimes not respawning correctly after final errand
Crashes related to some of the Going POSTAL Challenges
Weapon attachments not getting bloody or poopy
Stairs disappear too close in Industrial tile
Untextured assets in The Mall
Various issues with boltons clipping
Waypoint connection between Residential and Zag tiles
Foot not getting poopy and/or bloody
Russian subtitles
Beggar Sign and Bidet Petition breaking door windows…
Krotchy Tip notification sound playing during loading screens sometimes
Issue with Apocalypse not triggering after leaving via south exit of shanty town
Being able to access L4 zap zones with scooter
A ton of world escape bugs
Drag outfit clipping with Pistol and P350
Zap zone blockers not appearing correctly after defeating final boss
Auto equipping Grenades or Molotovs when loading a save
Unloaded props in Mexican shop
Wall asset extruding through wall of High Seas hotel
P3 Dude glasses looking jank
Misaligned sitting POI in the Mall
Fixed various issues with the Cheats Menu
M16’s appearance when using sights with cosmetics
Untextured arm and janky blood material outside Spike's doghouse
Floating Rocket Launcher pickup in Industrial crane Rattler puzzle
Being able to fall through the map in Riverside behind Taco Shop
Player being able to pickup melee weapons you already have
Unreachable Golden Larry doll on Ghost Town church roof. It’s been now moved below the church
Various holes in maps
Glass on doors breaking from things like Urine and Gasoline
Invisible prop/blocking volume in “Grove Street” (Commercial level) AK not cutting legs off on a killing shot
Muddy texture on ground in front of Mike J mansion
Subtitles in VR errand
An empty void when trying to go from Ghost Town to Shanty Town
Race assignments on all chameleon skin textures. Lack of bystander variety, incorrect race voice assignment, etc. now addressed
Bug where stationary projectiles overlapping with NPCs didn't explode properly
Officer’s face in Pay Fine intro
Spurt’n’Squirt 9000 not using unique canister skins for different ammo types
Machete not having a default cosmetic class set up
Mallet being unretrievable when the Pawn is on all fours
Missing Tools R Us ladder
Offset on Gas Can firing animation
Janky water shaders in Dark Lodge
Voting machines clipping through booths