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POSTAL 4: No Regerts News

POSTAL: Brain Damaged - Connoisseur Edition (OST & Art Book bundle!) + upcoming updates!



Hyperstrange friends, RWS fam!


Hyperstrange-developed POSTAL: Brain Damaged, the action-packed DOOM Eternal-like spin-off of the POSTAL series is finally here, and if you own any of the eligible RWS or Hyperstrange titles, or some other staple throwback-shooters like DUSK, Hedon, or Nightmare Reaper, you can get PBD with an additional discount added on top of -20% release discount via one of the special bundle deals.

Plus, we're happy to report it really SLAPS! With more than 1100 reviews it currently enjoys an 'Overwhelmingly Positive' rating, with more than 95% players recommending the game.



Yes, Hyperstrange really pulled this one off. The game is good and the release has been relatively bug-free despite the 2-week delay made explicitly to implement some bugs and stay on-brand. But it wouldn't be a POSTAL release if something haven't gone wrong. Many of you were waiting for the release of the POSTAL: Brain Damaged Official Soundtrack. The wait is finally over! The OST has arrived, and you can get it separately or bundled with the official Art Book in the POSTAL: Brain Damaged - Connoisseur Edition.

[previewyoutube][/previewyoutube]

UPCOMING UPDATES


The Hyperstrange Dev team is very grateful for the amazing reception of PBD. This gives them even more motivation to improve and expand the game post-release. Here's what to expect soon:

  • Post-release fix - an update taking care of the known issues reported by the players, that slipped into the full release (ETA: One week)
  • Balancing update - some players, as well as some internet micro-celebrities, have brought to our attention that the game offers way to much ammo if you explore the levels 'Quake-style', and far too little if you prefer to push on 'Doom Eternal-style'. The update will take care of that issue, allowing everyone to enjoy the game in their preferred playstyle. The update will also reconfigure some of the enemy positioning, spawns, and behavior. (ETA: One month)
  • New playmodes - With that taken care of, the dev team will proceed to expanding the game itself, introducing an oft-requested horde mode, as well as another playmode offering a new, and replayable PBD experience. (ETA: This summer)
  • More to be announced!


Hyperstrange and RWS are both extremely pleased with the reception of POSTAL: Brain Damaged. We're as excited as you are, to see what the future will bring to this explosive and twisted spin-off.

Your true friends and family,
[h2]Hyperstrange & RWS[/h2]

POSTAL: Brain Damaged OUT NOW ON STEAM!

Hey, POSTAL fans!

While we are nearing another update release, we'd like to share something cool with you! POSTAL: Brain Damaged is available on Steam! It's currently sitting at 97% positive reviews, so you know it's good! -15% discount will last until 16th of June. Check it out!

https://store.steampowered.com/app/1359980/POSTAL_Brain_Damaged/
Also available as part of our 'Buy DUDE on DUDE vol. 2' bundle!

https://store.steampowered.com/bundle/26554/DUDE_on_DUDE_vol_2/
Launch Trailer:
[previewyoutube][/previewyoutube]
About POSTAL: Brain Damaged

Wild setting? Even wilder gameplay! While staying true to POSTAL’s trademark tone and humor the game plays very different to all the previous titles in the series. What you get is fast, challenging, and full of varied, meticulously designed enemies and environments. If you’re surfing the tidal wave of throwback shooters or enjoyed the latest installment of that game where you single-handily take on the forces of Hell invading Earth, you will feel right at home (even more so if your home smells really bad).
  • Explore an all-new, hand-crafted world full of surprises
  • Experience the challenging, fast-paced gameplay with quake-like movement and outrageous level design
  • Take a trip through the rich, twisted, ever-changing environments of POSTAL DUDE’S deranged mind
  • Shoot a variety of insane guns at some of the freakiest enemies to ever grace computer screens
  • Follow the all-original story line making the POSTAL-VERSE continuity even more effed-up than it was
  • Hear Corey Cruise returning as the POSTAL DUDE, with guest appearances from other fan-beloved voices
  • Enjoy the POSTAL series trademark dark, crude humor and glorification of fantasy violence

POSTAL 4: No Regerts - 'Ever Had One of Those Days?' Update [1.0.7]



With The POSTAL Movie Voice actor Zack Ward now added to the options of Dude voices, the POSTALverse is complete! This update also brings improvements to the AI/Gore system in the way of fire reactions from NPCs; watch them stop, drop and roll!

A ton of crashes have been fixed, thanks for all the reports on the forums. We very much treat them as a priority as they come up.

We’ve started to make some notable headway with performance, as well as reducing the overall footprint of the install files by ~4.5gb. This is an ongoing effort so it’s likely to come down more with each passing update. As mentioned in last week's update, this month a console porting studio will join us internally with the sole mission of improving performance on the PC side, before they start working on the console port itself.




Zack Ward’s Voice Pack!



Overhauled the system that controls NPCs on fire! You’ll notice things such as NPCs rolling whilst on fire and more!



New First-Person Kick Animation! The goal here was to make it more satisfying to kick stuff!



Improved cashier/vendor system! Cashiers now instantly handle customers that enter customer stand points. Stopped cashiers from nagging players that have left the line. Cashiers will no longer steal all of your money, for real now

More accessories to NPCs such as better looking glasses!

Portraits for Boss Health Bars






Bidet petition no longer sticks around if reverting to a checkpoint with the petition on hand and the errand completed

Performance improvements

Reduced the install size of the game by 4.5 GB

Updated Cop Badge HUD Icon

Added Crypto Bank in Riverside tile, part of the work of filling out empty spaces





Some cutscenes are now using the outfit the player is wearing, more to come soon

AI picking up placed money pickups

P3 Dude having janky ragdoll

Being unable to progress past Penthouse if skipping boss fight with milk

“Wash your hands" achievement

Various crashes

POSTAL 4: No Regerts - 'I AM The Law' Update [1.0.6]



A cop themed update for you today! The Dude’s cop outfit has been added to the police station, meaning you can terrorize lawbreakers legally! Be Careful not to raise the suspicions of your fellow law enforcement officers though by going after innocent bystanders… Although if you do, you can always grab a new badge from a vending machine to make them forget about your police brutality. Check out the Dude’s never seen before sleeve Tats!* Furthermore - should you break the law yourself, cops will now come after you on their scooters!

This update further expands the subtitle system to include cutscenes (more languages are coming in a future update). There are also various QOL improvements such as Going Postal challenges granting you the required weapon/powerup you need to complete it (if you didn’t have it already) Bosses now have health bars so you can see exactly how bullet spongy they really are!

Various crashes and glaring bugs have been fixed in this update, see the full list below.

A note on performance; while this update does not bring any significant performance improvements - we promise you they are coming. Next month we will start working with a console porting house, and before they even start the porting process they will be joining us internally for a couple of months to get the performance of the PC built in a much better place.

Oh, and we’ve done something to try and fix the slow patching process with Steam after the update has downloaded, let us know how that goes.

*He’s missing them while wearing the drag outfit right now, so just assume his tattoo sleeves when using the cop outfit are henna…



Dude Cop outfit and Badge item! You'll need to find them in the Police Station. More Badges can be purchased at the Speciality Vending Machines!



Cops on Scooters! Some Police reinforcements will now be coming to get you in style!





Grant Weapon / Grant Powerup support for Going POSTAL Challenges! Some challenges require the player to complete them with a certain weapon / powerup. Now, those required weapons or items will be assigned to player once activated

New sounds for Cat attacks!

Krotchy Tip in starting area when a marker is picked up (Explaining how to switch between / activate inventory items)

Fatigue health bar for The Boss fight

Three new Going POSTAL Challenges! Edensin Chainsaw Massacre, Finger Bang Bang and Scooter Rampage (Hint: Two of them are in Riverside and one in Prison tile). More to come!

ADS support for M60!

Subtitles to in-game cutscenes!

Health Bars for Kunny, Carter, Tinklage, Hardrock and Toilet Paper Man!




Made it so certain characters’ deaths will stop counting as a kill (Example: Hardrock). You won’t need to get NPCs to “kill” her in order to complete a Pacifist playthrough

Adjusted AI on Inmates in Prison to make them less braindead

Set up more light switches in various interiors

Going POSTAL challenges will now only spawn after you go see Joseph Bellow on Monday

Forced the Beggar Sign and Marker to disappear if acquired outside of Monday

Adjusted the Urine stream so it’s visible when looking up

Improved Aim Assist based on your feedback: Disabled aim assist on Melee weapons. Toned down the aim assist friction on the Controller. Controller aim assist will now only focus on armed Pawns

Adjusted text on the Rampage intro Krotchy Tip to account for weapon and item granting

Subtitles will now work on the Map Screen

Grenades, Molotovs and Rockets will now shatter nearby glass

Improved performance of Subtitle system

Added working water in Dark Lodge when you fall down the wooden bridges

Improved empty area in Riverside close to the first staircase. Added hobos and a 'Going POSTAL Challenge'





Subtitles blocking the Phone map and other UIs sometimes

Fixed wrong texture direction of a road piece in Anu’s Inn area

“Nuts kicked in”, “Doors kicked in” and “Gallons of city water wasted” stats not working correctly

The Boss dying after a few hits from M60

Melee attackers swinging once they're in range again rather than needing you to stand completely still

VR enemies using regular NPC skins

P3 Rampage not registering flamethrower. It will also now grant extra water bottles if you run out of pee

Blurry decal in Ghost Town

Invisible wall blocking players next to rail tracks in front of Wipe Compound area

Cashiers in SafeSpace supermarket stealing all your money!

Silencer and Reflex Sight attachments not saving when loading a save game

Players getting locked out of the Dinky Nozzle during the Cat Dude errand

Gamepad Look Sensitivity and general gamepad menu jankiness with sliders

Added failsafe for players getting stuck in the Dam after finishing

Corpses Lifetime config option not saving

Roller Coaster operator having a broken t-shirt texture

Sound occlusion problem with signs

Addressed the Overlay HUD crash

Feedback menu having outdated key binding prompt for taking screenshots (Changed to ‘U’ after last update)

Invisible Mercenaries in Pacify Merc Superior cutscenes

Save issues with Omerta Ouster and Peso Payback on Friday

969 cutscene not skipping correctly

Crash related to Subtitles (If current language could not be found)

Outdated subtitle appearing in Tuesday Intro

InterestPoint crash along with some other crashes that were reported on Steam Forums

Hard to obtain Krotchy doll on a path between Residential and Riverside and a Larry doll on a tree in The Zag and chair in Affluent tile

Some issues with the Dark Lodge exit

Roadhouse achievement

Waypoint system not working correctly most of the time

Weird flickering in various ‘Video’ and ‘Performance’ menu settings

Vince’s Mobsters stretching out ridiculously after getting dismembered

Parking lot ramps in Commercial district not having any collision

Pit Crew guy in Fix Race cinematic using incorrect textures

Map Screen getting blocked by Subtitles

POSTAL 4: No Regerts - 'Mind Blowing' Update [1.0.5]



Alright! So this is our first update since 1.0 which is not simply a hotfix to patch issues - it also adds a few requested features. Many of you have asked us to ramp up POSTAL’s over the top comic gore and dismemberment, so in this update we’ve added brains to head explosions. There has also been comments saying P4 is missing some expected features found in P2, and we’ve started addressing that by bringing back the suicide button for when you want to end the game on your own terms. Oh, and we’ve added the PIII dude coat to go along with Corey’s voice option. Finally, while Third Person is not really an official feature of P4, far more of you are using it than we expected, so we’ve added more animations to it and they now cover collectables.

And naturally there are a few notable bug fixes. The subtitles system has been expanded to include the comic book intro and outros.




Brains to head explosions. Exploding an NPCs head will sometimes result in a brain popping out!

Speaking of head explosions, the suicide button for the Dude has been added! (K key by default)



Going POSTAL challenge in Desert area. Completing it will reward you with a POSTAL 3 skin!

POSTAL 3 skin for The Dude!

Missing pacifist check before assigning the "Kill Bosses" errands - if player is pacifist, these errands are now skipped as intended and only "Meet the Boss" is assigned

Health Bars for some bosses!

Subtitles to comic book intros/outros! (In-game cutscenes will be getting subtitle support soon!)

Third-Person animations for picking up collectibles!



Interest Points to Supermarket in Prison tile!

More Krotchy Tips to better explain some of the game mechanics!

Support for burning characters, both dead or alive!




Optimization pass in the Residential tile

Tweaked the house NPCs to get them unstuck

Adjusted the culling on landscape in the Prison tile

Updated M60 textures

Improved Krotchy texture for collectibles counter

Made Baton less OP

Reduced loading delay in “New Day / Load Game” loading screens

Reworked the fluid weapon particles so they’re more three dimensional

Improved audio in Pit Boss Vault cutscene

Final door now checks only for Meet Boss instead of every Friday errand including killing the 3 bosses (Pacifist ending fix)

Removed day constraint from Duck Hunt Challenge





Picking up collectibles not counting towards the counter

Crash after throwing Pigeon Mine during Install Bidets errand

Janky puddles in front of Sewer entrance

Duck Hunt challenge only triggering on Wednesday

Removed broken ladder from Clock Tower. Roof only accessible via the Grappling Hook point

Shoot Cans challenge not working correctly

Window Cleaner challenge not accepting all damage types

Old bystander models being used in Pit Boss errand

Sewer Dwellers not being dismemberable / using old models

Certain NPCs using Dude’s voice…

A house in Riverside tile lacking collision in the bedroom

Weapon recoil not applying in third person

Rick Hunter's Dude using wrong voice cue when equipping Sexy Outfit

Yaw weapon recoil persisting at lower framerates

Old NPC characters being used in Pit Boss cutscenes