1. POSTAL 4: No Regerts
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POSTAL 4: No Regerts News

First hotfix of many probably!



This hotfix is mostly to address the Game Tester errand not triggering (Our game testers didn’t test the Game Tester errand or something…). But as a bonus - you get a vastly better ‘Going POSTAL challenge’ event overlay!




Nothing in this one, stay tuned! :D




Crappy overlay for Going POSTAL challenges replaced with a better one!

Going POSTAL challenges will now start showing up only if the Job Agency has been visited




Unobtainable Kunny doll behind the Payphone in Riverside

Bug with P350 appearing out of Dude’s hand after loading a save file whilst holding a P350

Game Tester errand not triggering

Golden Larry pickup behind Civvie’s store respawning on reload

POSTAL 4: No Regerts - “Would be polished, but we got high!” Update [1.0]



Here we are! It’s the ‘we’re not even close to really being done, but let’s slap a 1.0 on it’ update! Yeah, we’re coming in hot - but 1.0 is a milestone that will see changes to how we approach things moving forward.

For starters, you get the expected 1.0 features such as some achievements (more to come!), trading cards and steam backgrounds. Controller support has been improved since the IGN review (We’re sure they’d have given P4 a solid 3/10 had that been working better!).

Also, we'll be working hard to make sure all saves are backward compatible from 1.0 going forward, and improving the save system in general. Updates will generally be more frequent now, and due to our push for a console release, we’ll be bringing in people to help us that actually know what they are doing when it comes to making an open world on Unreal Engine 4 perform well (and these improvements will end up on the PC version, too).

But why, you are no doubt wondering, would we willingly come out of EA when we know it needs more time in the oven? It’s a fair question and here's the honest answer. We originally went into early access to raise the funds to finish the game without a publisher. We’re as indie as you get in that regard - 100% self funded - and every dime we have gotten through early access has gone directly into development of P4. We expanded the team, increased the scope of the project and things got out of control creating bigger and more stuff. All together too much to do in the time we had. We’re all POSTAL fans ourselves and therefore got carried away adding new features (even the act of adding all the voice options for the Dude was a bigger undertaking than we expected). So now we’re leaving early access to help raise more funds to put the finishing touches on the game, see our vision through, and get it onto console.

And so here starts our redemption arc for POSTAL 4. If there is one thing we’ve proven in the last 26 years, we're too passionate to know when to stop, so updates and improvements are on the way! Expect co-op, further performance improvements and new features in the months, and years to come.

THANKS for all your support and being part of the POSTAL family.

Running With Scissors Team

[previewyoutube][/previewyoutube]



23 Achievements! (Entering the Sissy command / playing on Easy difficulty will revoke the right to earn achievements, and the save file will be marked as such accordingly) + Trading Cards, Steam Profile Backgrounds, Emotes

Controller support for Scooter ATMs and Vending Machines!

Alternate ammo types! Explosive, Incendiary, Tranquilizer and Taser ammo upgrades are available for purchase in Ammo vending machines across Edensin



Performance setting for Dismemberment!

More grappling hook points in order to gain access to previously inaccessible areas!

Unique sky spheres for each day!



New Police models! Reinforcements will now include Sheriffs and heavier armored cops







Reward crates for collectibles! Collecting 10, 30 and 50 of each will spawn reward crates in one of the back rooms in Anu’s Inn

Unique Main Menu art for each day!

Dude Voice Preview in the Menu!

Improved cutscenes! Animal Catcher Outro, Tinklage Boss Intro, Mall Intro and VR Intro

Proper pass for item and weapon pickups!

Pacifist ending!

Language Selector for Subtitles!

New models for Tinklage and Carter Cruise!





More NPC model / clothing variations!

New Random Encounter Easter Egg!

Interactables pass across Edensin! Static toilets, shower cabinets, bidets, etc. have been replaced with working interactables. Be sure to keep an eye out for toilets as they can now spawn some goodies when you open them :)

Dismemberment for remaining characters!





Added ‘Hold E to activate’ feature for Going POSTAL challenges so that you’ll see what the challenge requires you to do before you attempt it

Removed glitchy LODs of the HighSeas building mesh

Updated POSTAL challenges indicator textures

Polished weapon wheel ammo type and upgrade icons / code

Improved quality of explosive particles

Improved M16 first person animation set

Polished up majority of Going POSTAL challenges

Interiors in Residential area

Tweaked the Revolver’s Third Person animation set

Adjusted Subtitles so they don’t conflict with Pause menu settings

Replaced Civvie’s building with a better looking model

Updated KDTF Radio with new calls

KDTF building now plays it’s station when inside

Save data now properly remembers if cheats were used, and displays a badge of honor on the save file :)

Moved the Dude voice selector to the front of the New Game menu for convenience

Updated police lines

Roller coaster sounds can be heard when off roller coaster

Reverb has been dialed back a bit

Guns not as loud

Dam Foreman will now yell at you for putting wrong item in

Sewer Foreman talking over himself in beginning cinematic







Various broken doors across all levels
Railroad crossing pole textures popping in and out
Inaccurate collision on certain buildings which would mess with the navigation
Broken IK on roads
Heat Waves toggle
Various New Game Menu issues
Tomb Raiders getting stuck in the first area of Lost City
Shoulders on Pistol’s animation set
End credits breaking when skipping outro movie
Dude saying "get over here" when hooking a Grapple Point
Wrong Shotgun ammo type being sold by Vending Machines
Many, many general mapping bugs reported by our community
Certain POSTAL challenges not being displayed correctly on the counter
Petition weapon not equipping properly at the start of Wednesday
End of Wednesday not triggering properly when exiting the Wipe Compound
Sounds from the Prison remaining after errand completion
Janky video resolution menu
Broken cabinets in house interiors
Fire issues in Pit Boss errand
Cutscenes sometimes desyncing
Dismemberment sounds
Prison ambiance coming from one direction
Chain Sickle projectile becoming unresponsive if thrown point blank into someone
Dude saying “look at the size of that thing” on days other than monday
Hover sound playing during cinematics
Fixed issues of lines not belonging to correct voice actor
Sound issue if you killed Hardrock with fire
Cat pounce attack infinitely looping

[h2]Up next - POSTAL: Brain Damaged[/h2]

Coming HARD on June 9, POSTAL: Brain Damaged is a new, action-oriented take on the Running With Scissors’ cult game series with throwback graphics, and fast-paced, modern gameplay. Take a wild roller coaster ride through the twisted wonderland encased in the POSTAL DUDE’S messed-up mind. Now, hit that wishlist button!

https://store.steampowered.com/app/1359980/POSTAL_Brain_Damaged/

POSTAL 4: No Regerts - “We’re leaving Early Access soon!” Update [0.9]



Hi POSTAL Fans!

As promised, here is a 0.9 update for those of you that just can’t wait until 4/20 to see what new content has gone into the game. Really, you should probably just wait it out, but we wanted to give those of you that have been following the progress of POSTAL 4 a chance to sample the updates first. We’re in full bug fixing and performance tuning mode right now, so things will change pretty significantly between now and 4/20. Ah who are we kidding… it’ll probably still be pretty janky at 1.0, maybe wait for a post launch patch or 3 before trying it out ;)

We plan to continue evolving the game for months or probably even years to come. 1.0 is just another milestone on a longer journey for us, and it’s a journey we’re honored you’ve joined us on. Thank you for all your support so far!

As for what this update brings, the obvious game changer is the fact that dogs can now correctly ride scooters and yes! You CAN pet the dog! We’ve added a sweet grappling hook mechanic so you can live out your spider man fantasies to the max. Want more incentive to do crazy stuff? Well, we have you covered! We’ve implemented ‘Going POSTAL’ challenges across the game to discover. Also, as no open world game is complete without useless padding - we’ve added 100’s of collectables to try and hunt down. Finally, it’s a minor thing we know, but it’s now possible to play as Corey Cruise (Voice of PIII) or Rick Hunter (needs no introduction).

That’s just scratching the surface of this update, so check out the full change log below! And in case you missed it, check out the launch trailer:

[previewyoutube][/previewyoutube]



Corey Cruise and Rick Hunter voice packs! You will now be able to select between the three Dude voices before starting a New Game

Grapple Points! You’ll see many grapple points throughout the game which you can use to access the normally inaccessible areas. Chain Sickle is required to use them



Dog petting!



Working Scooter ATM machines! In order to make better use of our in-game economy, we’ve finally implemented working ATM machines which are located right next to every Scooter station. Right now, in order to get access to a scooter, you’ll need to pay a fee



New Scooter speedometer! In First Person, you will now notice a working, sleek physical speedometer. You might notice some messages pop up on the central Scooter display too :)



Hold-To-Skip feature for cutscenes! You will no longer have to mash the Spacebar button to skip a cutscene

Easy, Medium and Hard difficulty settings! Those are just the basic difficulties. More POSTAL-style difficulty levels coming in 1.0!

New NPCs: Chicks and Scorpions!

Steerable Sniper Rifle bullet!



Missing paths / sequences to the VR errand! When we initially released this errand, several things weren’t quite ready such as the “Pay-To-Win” path which would allow you to skip puzzles by spending your hard earned in-game cash

New Sky / Landscape rocks and Roads!





Quick Health button!

Fast Travel boards!



Vending Machines! There are four types of vending machines: Clothing, Ammo / Weapons, Health and Speciality



Going POSTAL Challenges! Plenty of challenges have been added across all the maps. You’ll be able to get rewards for completing each challenge. If you fail one, you’ll be able to come back to it the next day and attempt it again! Update 1.0 will feature many more as well a less placeholder effect when a challenge is active!

Collectibles! (50 Kunny dolls, 50 Larry dolls, 50 Krotchy dolls and 20 Golden Larry dolls). Collecting 10 / 20 and 50 of each will spawn a reward box. This feature is not fully complete, especially the reward tiers. It will be wrapped up just in time for 1.0

Police Heat / Assault Like P2’s Wanted meter, performing illicit actions in sight of an authority figure will raise the player’s Heat level, the amount raised dependent on the heinousness of the act. Again like P2, any Heat level above 0 causes any authority figure to engage the player on sight. The big difference here comes from attaining a max Heat level.
Once the Heat Meter hits the max level, the police initiate an Assault on the player. This is a timed phase in which police units are dynamically spawned into the level to attack the player, or rather the player’s last known location. A timer appears on the player’s Heat Meter to indicate how much time is left in the Assault. Police units spawn in squads of 2-5 pawns each. The type and overall number of units that are spawned are dependent on the day of the week and possibly also the player’s selected difficulty mode. In an Assault, regular cops do not try to arrest the player. All authority figures will simply attempt to kill on sight for the duration. This feature will be fully fleshed out for 1.0 with things such as Police arriving on Scooters as well as different cop "tiers".

New Grenade model! with Krotchy and Kunny skins



New ambience music in several areas across the map!

Unique sounds for VR guns!

New Main Menu art! In 1.0, each day will have its own Menu art



Radio chatter for Police!

Dogs properly riding Scooters!




UI sounds to selecting days

Toggle for Heat Waves




Improved the controller support in various menus
Molotovs and fire should preform better
Improved sound design in Ghost Town area
Improved the Sewer Cinematic
Added more enemies to the Sewer mission
Changed up the level design in Prison
Implemented better fitting masks for every single pawn type in the game
Lowered the amount of dogs / cats required to complete the Animal Catcher mission
Replaced many placeholder textures
Polished automatic weapon recoil so it's applied over time as opposed to instantly
Improved the Desert area in Mexico side
Updated intro to Get Pussy, Cat Dude and Tinklage boss fight
Vast amount of interiors throughout the game, including the Mall, Trailer Park, Riverside and Suburbs houses, etc.
Improved the Clock Tower building in Residential tile
Cats will no longer run from the player when using Catnip
Polished up various Idle animations
Optimized ATM machines
Optimized the Mall building
Improved the Mercenary model
Improved the look of characters shoulders during certain animations
Improved the look of Hose cable, made it smoother and implemented new texture
Improved the look of the Lodge in Prison tile
Optimized the VR errand
Added third person reload animation for M60
Improved the look of poo piles
Updated the social media icons in Main Menu, added link to TikTok
Camera transition while entering Scooters will no longer block mouse input
Skins for certain pawn classes such as AHM
Updated Mouse / Gamepad HUD icons
Save Games will now show the area where the game was saved in
Save menu will now automatically highlight save game name text box when creating new save - just type a save name and hit enter, no other interaction required
Improved bystander hair materials
Reworked Clipboard third person animations
Vote For Governor: Voting queue line should start a bit earlier now. Widened voting queue as well
Increased Spike's hit box a bit, should help with him getting stuck on a specific rock
Added more cover points for NPCs throughout the game which should make the combat more interesting
Doors will now block dead bodies
Made improvements to the Foot IK
Adjusted color of the blood splatter, less cartoony
Replaced Suburbs tile Mike J’s Bidet building with Radio Station. Bidet store moved to the Mall
Implemented new Animal Catcher van and shack models
Decreased intensity of the Head Bob
Implemented ‘Restore Defaults’ option for Audio settings, tweaked default Music volume
Added blood cough after 1st and last drug (Drug pipe). Set heart rate to only gradually increase if drugs are used, added blood cough after 1st and last drug stage
More emotes have sounds
Catnip reload/reload sounds have been adjusted an improved
NPCs should be a touch louder
Scooter time trial improvements: you can now drive the scooter after failing the race (Arrow will be turned towards the start line, and you can stand the scooter on the start line), landing stabilizer added, so now after long jumps the scooter won't fall over
Added new model for Churn Burger building in Industrial tile
Adjusted placement of Darklodge “trigger” sounds when entering certain areas
End 3 bosses music and voice volumes have been adjusted
Improved Treasure Hunter cutscenes
Added a max velocity to the physics handle for the player's grabbed actor so the actor doesn't phase through collision, such as a floor in the dam when the player crouches with a small object like a basketball
Projectiles will now inherit their weapon’s cosmetic
Tweaked the Fournicator reload animation
Removed grenade trail when throwing a mine grenade
Locked the submerged rooms in Sewer Worker until the water level is lowered
Changed the "get over here" line on the Chain Sickle so it only plays on character hook





Broken bystanders spawning in the maps
Duplicate “Help me promote myself” sound on Monday
Getting stuck in Prison with no working keypad codes
Artifact visibility issues with the Treasure Hunter errand
Left hand not animating when asking for signatures after entering a scooter
Various assets in the game that didn’t have any texture assigned
Flinching animation montage
Many crashes
Bystanders stuck in Driving state
Uncleanable splats in Muck Mopper random encounter
Art Dealer paintings not being able to be picked up
Long completion time for Hole Digger random encounter
NPCs being locked in Puking state
Bugs with the Map Screen menu / controller support
Border Slingshot guard vision and combat range
Critical bugs in Game Developer errand
Certain characters still using old models
Jump and landing animations overriding other animations in a much less dumb way
Racers AI, now they should properly return to their vehicles
Stopped Champ from teleporting to the player randomly on Thursday after Dark Lodge
Not being able to save in the Mall on Wednesday and Thursday
Front windows not being able to be destroyed on cars
‘Move and Shoot’ NPC aiming
Elevator button in Wipe Compound
Bug where the phone would not play any sounds after loading from Meet Associate Cinematic
Birds getting stuck in the ground
Dropbox being blocked by crates in Pay Fine cutscene
Kevlar or SIC armor from ending up as the player's active powerup
Infinite money glitch with ATM machines
Missing terrain in level buffer
Not being able to pee in Spike's bowl after getting ragdolled
NPC sliding on their feet during walking animation
Players being able to use powerups when ragdolled
Certain walk animations looking janky
Choppy particle effects in Dark Lodge
Scrap bonus not working properly during Pay Fine errand
Untextured shoulder pads on Hardrock during Prison cutscene
Implemented missing M60 / Rocket Launcher VR skins
Missing cabinets in Trailer Park
Various bugs with emotes & perspective changes
Janky Bidet Bust outro cinematic
‘Cumming soon’ text on Friday New Game button
Krotchy’s Tip about the Petitions triggering on Thursday and Friday
A bunch of crashes reported on Steam Forums
Inaccessible Art Dealer paintings
Missing HUD icons
Being able to walk through Dam walls and break the game
Issues with Tomb Raider huts, they now spawn AI’s as expected
Issue with players being able to exit the Dam Inspector errand through the failsafe door before errand completion
Long standing issue with NPCs spawning in the air
Adjusted several low pass filter issues across the maps
Water sounds for Kunny island moat
In unlocking the Jail in pay fine the computer will now say “first lock down overridden” then “second lock down overridden” in order.
Added a check to prevent Wednesday end-of-day from triggering while the player is still in Kunny Island

POSTAL 4: No Regerts - Leaving Early Access 4/20

We’ve been in Early access a long ass time now. While we plan to keep updating, improving and polishing POSTAL 4 for months, or probably even years into the future - it’s time we remove the watermark and round up to a 1.0 version number! Grab it before it’s banned in your country ;)

Check out the press release here

Naturally, we wanted to leave Early Access on a high note, so what better time than now to let the cat out of the bag (and onto the end of a gun) and announce that Rick Hunter (the original voice of the Postal Dude) and Corey Cruise (The voice of Postal III) are back as selectable options for POSTAL 4!



Who says you can’t please everyone?

Of course, that’s not all the 1.0 update will bring. Expect the new super fun grappling hook, improved errands, more side content, cutscene improvements, character enhancements, and so much more. But if you just can’t wait that long to see what’s been cookin’, those of you that have already gotten POSTAL 4 in Early Access will get a 0.9 update in the coming days! One last chance to see the game in a Janky state while we work for the next 3 weeks to polish the game up further.

[previewyoutube][/previewyoutube]

As previously stated, releasing the game out of Early Access doesn’t mean we’ll stop working on it, or even slow down on production. There are still some exciting things we want to add to the game post 1.0, such as new weapons, co-op, custom Steam Deck support and well as ongoing bug fixes and performance updates.

It’s been quite a ride being in early access. It’s been amazing to see all your support, and we thank you for your patience with the long wait between updates lately. Hopefully now all the core systems are in place, things won’t keep blowing up behind us as often - allowing for more frequent patches.

See ya'll on 4/20!

Running With Scissors Team








POSTAL 4: No Regerts - “Friday” Update [0.5.0]



Hi POSTAL Fans!

It’s been a long time coming, but here we present to you the FRIDAY update! Naturally, this brings to the table some new errands and locations, but in addition we’ve added new weapons and entirely new NPC character models. This is only scratching the surface of what this update introduces, so see the full list of changes below!

While all the errands and locations are now in the game, we’re not done yet - as we now move onto the polish pass. Much of the content in the game is still unfinished, or in a placeholder state. Many errands need a lot of fine turning and others are missing features entirely. The AI and gunplay will get a lot more attention. We also plan to fill the open world with more things to do in order to reward exploration.

Wish us luck!

We also created a thread in which we list most of the known issues with the latest update (ALPHA 0.5.0 - Friday update). Some of the known problems may not be included here: https://steamcommunity.com/app/707030/discussions/2/3202617741919061356/

We suggest playing the game in its entirety before checking this thread due to any major spoilers that might be included. Also, please refer to this thread before reporting a bug: https://steamcommunity.com/app/707030/discussions/2/4328514571285267022/




New Errands!

Treasure Hunter:

“The Boss” informs the Dude that recent seismic activity has opened up a gaping sinkhole within the former Goldmine, revealing a passageway to an undiscovered lost underground civilization located beneath Edensin! He tells him that he’s long been seeking a particular prized “Artifact” from these people, and it must assuredly lie somewhere within their ancient empire here. However, reckless tomb raiders have already descended upon the location, swiping up whatever priceless relics they can. The Dude is instructed to head underground into this lost city and recover the Artifact before these grave robbers get their hands on it. And as it just so happens, the Dude might end up running into the natives of this supposedly “long lost” civilization too!

Pacify Merc Superior:

“The Boss” delegates several tasks to the Dude. By this point in the week, he feels that the presence of the increasingly pervasive mercenary force in town has started to contest even his control. The group has since taken over the upper levels of the local mall as their new staging point, and he decides now is the time to cripple their power structure by neutralizing their head of command, the “superior” in question. He instructs the Dude to head to their staging point, bypass their security measures, and confront and ultimately “pacify” their leader. But as it turns out, “pacify” could entail a lot of things, as this Merc leader may in actuality be a familiar face to the Dude!

Dam Inspector:

Having taken some extreme measures to deal with the local union boss, “The Boss” sends the Dude to the local dam to inspect the recent craftsmanship. When he arrives, the Dude discovers the dam has been left abandoned by a sudden complete disappearance of the entire crew, save for the worried foreman, and now he’s the only one who’s able to perform emergency repairs to keep the whole structure intact. Unfortunately, it’s also at this very moment that a Doomsday Cult decides to storm the dam to enact their plan to contaminate the town’s water supply. The Dude should probably try to stop them too.

Endgame:





New locations!

We all like our hands held sometimes… right? We now have a new hint system to make you feel dumb for not knowing our badly telegraphed intentions of how things should work

Edensin Dam:

A proud technical marvel that stands in the northeast corner of town. On a good day, the dam is able to generate enough energy to power almost all of the lights in its parking lot (just the west lot)! Nonetheless, its presence qualifies the city for a “green” tax cut, so it certainly fulfilled its purpose.



Edensin MegaMall:

An indoor mall that’s now well past its prime and in the late stages of abandonment and decay. Of its many retail spaces, only a sparse number of stores still remain.





Goldmine:

The former Goldmine is located in the Ghost Town Tile just south of the Ghost Town area itself. When it becomes available on Wednesday, you find that the Goldmine now acts as a large indoor shanty town/ghetto, a sign of the impoverished citizens of the city just a stone’s throw from a major tourist attraction.





Lost Underground Civilization (a.k.a. the Lost City for short):

A gaping sinkhole has appeared in the Goldmine which reveals an ancient descending passageway to a hitherto undiscovered subterranean city. Big open subterranean caverns illuminated by eternally lit flames and bioluminescent lakes. Filled with a host of ancient traps, it’s designed to ward off grave looters of the subsequent ages. That said, the Tomb Raiders have already made their way in and set up camp. Expect to see lots of little camps of their mining equipment and portable generators powering their array of spotlights throughout.



Subtitles! English-only for now with more languages coming



New NPC models!







Destructible ATMs!