Hi POSTAL Fans and curious onlookers!Time for another intermittent update to give you some things to play with while we work on improving Mon-Thurs errands whilst also getting a good start on Friday’s errands.
New weapon!In our ongoing effort to bring you more awesome and outrageous weapons - we now bring you the Rocket Launcher… but with a twist! By attaching a kitty to the end, you will be able to control the rocket's trajectory!
New UI goodies!We all like our hands held sometimes… right? We now have a new hint system to make you feel dumb for not knowing our badly telegraphed intentions of how things should work
New side content!It’s now possible to engage in scooter time trials, and there is a new random encounter to experience.
More vendors!The POSTAL franchise is the number one ‘waiting in line’ simulator and now we’ve made sure there are plenty more lines to join!
(or cut, if you want to be a total badass)And a whole lot more, see the additions and fixes we’ve added below!


ACOG sight for M16


New radio commercials

Scooter Time Trial Challenge side-errand!
On Tuesday, the Dude may check out the local scooter dealer where he’ll find the proprietor has set up a time trial challenge. Anyone who rides the available scooter around the outlined course through the town in under the time limit will win a monetary reward depending on the rank earned.

Rocket Launcher!






New Random Encounter; Muck Mopper! Located somewhere in the Affluent tile :)

Better entrance to Scooter Arena, you can't miss it now!

New Book Repository building in Suburbs tile and new Art Gallery in Riverside

More vendors / sellers, NPC interest points across various maps

Missing fast travel icons to MapOverlay


Buffed Grenade radius to better match Postal 2’s

Bots now throw weaker Grenades to better fit damage from Postal 2

Window meshes, added dirt masks to make them look less generic

Reflex sight model and textures


Implemented better AK model


Updated level loading to be more efficient

Vans with Secret Service NPCs will now spawn after Vote For Governor errand

Level Design improvements in Suburbs tile, optimized houses

Changed the speed ramp model to a better one in Fix Race arena

General level design improvements to the Prison tile

Swapped out the Super Shotgun barrel smoke for an animated flipbook Material

Improved interiors in The Zag tile

Implemented AI Weapon burst fire and timeout on a per weapon basis

Made various improvements to the Fix Race errand

Poo piles will no longer take 89 years to destroy
(Mexi-cleaner)
Tweaked the flare trail Material to be less opaque near the camera

Lighting pass in the Supermarket in Prison tile

Improved the Fire Station building in Suburbs tile

Police can now arrest the player when in a ragdolled state

It's now possible to clean footprints with The Mop

Dude can no longer kick or use weapons on the Fix Race scooter

Hid debug text in-game on clothing pickups

Optimized fire particles in Pit Boss errand

Moved the Border Smuggler checkpoint away from the cutscene trigger to prevent players getting stuck

Vote For Governor: Added vote clock, voting machine ‘Confirm’ button now greys out when no candidate has been selected

Implemented NPC voting animations for Vote For Governor errand

Kunny Island errand polish: Hold E mechanic removed, added animation for power boxes, shimmer material disables itself when power box gets disabled or destroyed


Empty inventory middle slot for VR/AR HUD

Old flame bug
(Remaining on screen for a long time)
Implemented a fix for the throw lines not playing

Green hand icon getting stuck on screen in Cat Dude mode

Toilet and Champ Cage intractability

Auto-saves will now be numbered in Load Menu

Aim down sights not working when weapon bob is turned off

Issues where dialog lines would not be spoken by NPC
(Vote For Governor)
NPC's trying to attack the Dude while tazed

Ghost Town map overlay showing on Monday

Super Soaker firing the wrong ammo type after a reload

Getting stuck on a scooter after day transition

Sniper Rifle HUD icon not displaying properly

Bodyguards not reacting to fluid damage

Queue crash

Crash when returning to a dead player

Scooters now can damage ragdolls, potential fix for player ragdolled under ground when falling off

Electric ballot issues. Fix security not reacting to the Dude if he attacks people in line

Issues with Sniper Rifle’s max zoom FOV

Cops sometimes attacking the player without warning when holding a weapon

Another big batch of mapping bugs fixes

Bug where holding alt fire after reloading with fire the primary instead of the alternate fire
Various fixes in Dark Lodge: Ladder fix, duplicate
"Something Tells Me" dialog trigger, Weapon Fire detection volume fixes, despawned unused Champ cages, despawned item cache near Champ cage. Dude now correctly talks when he has collected all of his stuff as well as Champ

Shell casing smoke being too transparent

Pit Boss using GameTester map icon

P350 using the wrong HUD icon

Some tracer stuff with the Mop deflector

Issue where the player would not be registered in queue lines

Bug where the AI would keep whipping its neck back and forth for combat

Various radio bugs
“Quit to Main Menu” crash after completing Thursday

Updated Sign Beggar to properly remove the blocking volume when it's not needed

Certain trucks not exploding

Issues with catnades not being shootable and grenades not exploding when lit on fire