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June Milestone Update – Tier 1 Complete, New Attachments, Cage Fights and More

[p]As previewed earlier this month, this major patch completes our planned Tier 1 campaign content and brings in several core systems that will define the rest of the game. With it comes a full rewrite of the attachments system, major crafting upgrades, and map improvements—but also a necessary reset of save data.[/p][hr][/hr][h3]⚠️ Save Reset Warning[/h3][p]This patch invalidates all old campaign saves due to major changes in underlying systems—particularly armor, item attachments, and map logic. To experience the campaign as intended, a new game is required. [/p][hr][/hr][h2]
New Features & Content[/h2][p][/p][h3]
Modular Armor System
[/h3][h3][/h3][carousel][/carousel][p][/p]
  • [p]Armor is now rebalanced around modular attachments: plates, limb protection, and more.[/p]
  • [p]Components are now gear items that can be added or removed without inflating total armor values.[/p]
[h3]Shelter Industry Expansion[/h3]
  • [p]Optics Bench: craft scopes and laser sights.[/p]
  • [p]Armor Smith: produce limb armor and ballistic plates.[/p]
  • [p]Explosive Lab: fabricate homemade grenades, more recipes coming.[/p]
  • [p]Gunsmith is the only WIP, but will come soon now with specific attachments.[/p]
  • [p]You can still bushcraft stuff like fire bombs, medical items and simple silencers and scopes (you need a mechanic with a toolbox for the last two).[/p]
[h3]Attachment System Overhaul[/h3]
  • [p]All old attachment combinations have been removed.[/p]
  • [p]New system supports modularity and will receive visual upgrades soon (3D mesh + HUD).[/p]
[h3]Clue Tag System for Barons & Factions[/h3]
  • [p]All barons now have at least three clues on file.[/p]
  • [p]All barons now respond to clue tags, each faction has specific preference.[/p]
[h3]Fight Clan & Cage Match Mechanics[/h3]
  • [p]Enter the cage, win local qualifiers, and progress to the Fight Clan Finals.[/p]
  • [p]Cage fight tactics with Agility, Dexterity, and Strength-driven mechanics.[/p]
  • [p]Cage fights to be expanded across the maps, with different flavors.[/p]
[h3]Tier 1 Campaign Completed[/h3]
  • [p]The Scrapyard: New biker camp with Devilson family and arena events.[/p]
  • [p]Supermarket & Courthouse: Fully restructured questlines with new logic, improved flow.[/p]
  • [p]Bounty Hunter Camp: Linked to supermarket storyline.[/p]
  • [p]Abandoned Subway Tunnels: Cult base hidden below Courthouse.[/p]
  • [p]Pio Graveyard: Promoted to Tier 2 with new graverobber narrative and Freedom Train hints.[/p]
[h3]QoL Improvements[/h3]
  • [p]New Keybinds: All the requested keybinds and more have now been added to game options.[/p]
  • [p]Target Cursor: Cursor now shows clearly how many APs it takes to move and how many attacks you can perform at the destination; the system will soon be extended for melee[/p]
[h3]Role-Playing[/h3]
  • [p]Reactive Actors: About half the cast in the base (main actors and recruits) have received reaction dialogue to the presence and the death of their relatives and/or friends - with more in the works.[/p]
[hr][/hr][h2]
Fixes & Improvements (Last Two Weeks)[/h2]
  • [p]Armor attachments now work without disrupting balance.[/p]
  • [p]All outdated attachment data has been cleaned up.[/p]
  • [p]Traders now scale offers properly and reflect faction-specific gear flavor.[/p]
  • [p]Locked doors in Courthouse have been opened or visibly barricaded.[/p]
  • [p]Blocked containers have been removed from loot distribution.[/p]
  • [p]Destructible windows added to trains and subway cars; navigation improved.[/p]
  • [p]RPG flow and scripting issues fixed across several maps (prevents crashes and soft locks).[/p]
  • [p]Lighting added to key areas on all maps to improve nighttime visibility.[/p]
[hr][/hr][p]This update lays the groundwork for the second half of the campaign. If you're starting fresh: now is the time.
[/p][h3]Coming (Very) Soon[/h3][p]We’re not done yet. Here’s what’s in the works:[/p]
  • [p]Visual Upgrades
    Attachment models and their UI menus are getting a visual refresh. Cleaner, sharper, and more satisfying.[/p]
  • [p]Aiming Improvements
    Expect Chance to Hit feedback and extra points for aimed shots, giving you more control and more tension in every encounter.[/p]
[p]
Got feedback? Found a bug? Join our Discord or drop your thoughts in the Steam discussions — we’re always listening. You can also use our website form to submit your saves with bug reports, that always speeds up the bug-hunting.[/p][p][/p][p]Stay safe, don't let the undead bite.[/p][p]— The Urban Strife Dev Team[/p]