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  3. [PUBLIC BRANCH] Roaming hordes come for everyone, now with beta improvements

[PUBLIC BRANCH] Roaming hordes come for everyone, now with beta improvements

[h3]UI & Quality of Life[/h3]
  • [p]Cloud saves have now been enabled for all players; local saves will still work but they will be mirrored on Steam for your convenience.[/p]
  • [p]Crippling injuries now display as icons directly on recruit cards.[/p]
[p][/p]
  • [p]Crippling injuries now show detailed hover tooltips in the Inventory, clearly explaining the exact penalties applied.[/p]
[p][/p]
  • [p]Crippling injuries now also display hover tooltips in the Team Menu.[/p]
  • [p]Recruits left in reserve can now be accessed quickly via a dog tags toggle at the bottom of the Inventory screen.[/p]
[p][/p]
  • [p]Locked Clues dialogue branches now use a distinct color, making them easier to identify at a glance.[/p]
[p][/p][hr][/hr][h3]Dialogue & Narrative[/h3]
  • [p]Added Exit (Postpone) dialogue options to hidden clues for all warlords in the Prologue; more to come.[/p]
  • [p]Warlords killed by zombie hordes no longer generate a negative alliance vote.[/p]
  • [p]Any previously generated negative votes from warlords killed by hordes have been revoked and reset to neutral.[/p]
  • [p]Shelter inhabitants now react dynamically to resource levels. when they meet your avatar:[/p]
    • [p]Plenty available[/p]
    • [p]Limited (less than one day remaining)[/p]
    • [p]Critical (zero reserves)[/p]
[hr][/hr][h3]Horde System Improvements[/h3]
  • [p]The game map now clearly shows infested/cleared zones (relevant icon near location name).[/p]
[p][/p]
  • [p]Infested zones can now have their horde spawners destroyed, permanently making the area safe.[/p]
  • [p]Encountering a horde while traveling between locations will now generate an encounter at the first available location:[/p]
    • [p]The horde will either wait there or accelerate toward it.[/p]
  • [p]Hordes now remember previously visited locations and give them lower priority, preventing back-and-forth (see-saw) movement.[/p]
  • [p]Horde movement and attack timings have been adjusted to reduce idle periods while allowing for longer, more tense sieges.[/p]
  • [p]Horde appearance rate and frequency are now directly tied to campaign progress and selected difficulty.[/p]
[hr][/hr][h3]Other bug-fixes and improvements[/h3]
  • [p]Assault rifles now support silencer attachments, per player feedback.[/p]
  • [p]Updated Firecracker description to clearly state it deals stamina damage only.[/p]
  • [p]Fixed bugged shelves in Supermarket that showed up as lootable when empty.[/p]
  • [p]Fixed an issue with walkable invisible spawners.[/p]
  • [p]Various other minor fixes and polish improvements.[/p]
[hr][/hr][p]As always, thank you for the continued feedback, in particular to those who actively took part in this round of beta testing. Your reports and suggestions directly shape Urban Strife’s development.[/p]