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Urban Strife – End Game Phase 2 Completed

[p]This update introduces Phase 2: Meeting Your Ally, marking the competition of two thirds of the End Game Loop roadmap. The build will be available on all branches (public and beta).[/p][p]The final stage of the game campaign is now next: when the massive undead horde that wiped out Atlanta reaches your base, every choice you made and every upgrade you built will be tested to the limit. Besides this, we still have three local warlords and their respective maps cooking.[/p][h3]New Content[/h3][p]This update adds three full map levels at once – the headquarters of the most powerful survivor factions and their de facto leaders. After securing the required number of votes, you will gain access to their previously hidden strongholds:[/p]
  • [p]The National Guard Base – a heavily fortified mountain stronghold where discipline and firepower rule and nothing comes first before family.[/p]
  • [p]The Second Chance Camp – a 60’s re-education camp for juvenile delinquents, shut down after an abuse scandal, is now reborn under the guidance of Father Walker and the Second Chance Church.[/p]
  • [p]The Shady Lady – an exclusive biker bar with a “gentleman’s club” upstairs, where favors are offered… if you are in the bosses’ good books.[/p]
[p][/p][p][/p][p][/p][h3]Alliances and Upgrades[/h3][p]Accepting an alliance lets you fully explore your new allies, uncover their true nature, and learn their backstories. Secrets gathered about their enemies can be traded for powerful rewards.[/p]
  • [p]20+ ally upgrades to unlock[/p]
  • [p]Unlimited base power through new generators (solar, hydro, wind)[/p]
  • [p]Faction-specific vehicles, including an Army HMMWV, a prepper SUV, and an iconic survivalist RV[/p]
  • [p]Well-stocked traders offering unique Tier 3 melee weapons (more surprises to come here)[/p]
[p][/p][p][/p][p][/p][h3]Fixes[/h3]
  • [p]Fixed an issue that could launch the game at an unsupported resolution, with certain GPU setups[/p]
  • [p]Vsync is now disabled by default, and graphics quality is set to High instead of Epic to improve performance on lower-end systems[/p]
  • [p]Fixed a rare crash when starting dialogue with an NPC behind a closed door[/p]
  • [p]Multiple maps received optimization and navigation fixes[/p]
  • [p]Added the silencer attachment to all AR-class weapons[/p]
[p][/p][p][/p][h3]Coming Soon/Known Bugs[/h3]
  • [p]Fix for dialogue appearing off-screen on ultrawide and uncommon resolutions (currently in testing)[/p]
  • [p]Release of the English.po language file as base for modding[/p]
  • [p]Steam Workshop support for community localizations[/p]
  • [p]A fade-to-black time warp that will allow the upgrades to appear on the shelter map as soon as they're built (right now some appear only after you exit and return to the map)[/p]
  • [p]A solution for the travel pausing due to crafting events being completed[/p]