New Build Posted! 1.0.6880
Dedicated server now works, but they won't appear in server browser.
Fixed ` console key not working when a button was highlighted when not playing.
Fixed crash in room visual system.
Added direct connect menu to connect by IP & Port.
Added support for +connect command line to handle connecting to steam servers.
Adjusted load game menu sizes for certain screen ratios.
Set Dead Head damage to 1
Fixed bug where dead head familiar could be followed by other familiars and they followed him fight enemies
Fixed Dead Head Familiar
Fixed the mob script to allow different mob visuals to be used
Fixed hawk moth delay issue
Encapsulated steam server handling.
Steam server disconnects correctly.
Dedicated server only uses direct connection. No nat punchthru or relay for reliable gameplay.
Fixed 3 dedicated server bugs.
Added -port command line argument for dedicated server.
Successfully listed a server for the first time with steam.
Fixed /connect default values.
Moved game over detection out of player class.
Fixed game over on dedicated server.
Fixed nulls on dedicated server console.
/connect now takes arguments for ip address and port.
Removed (clone) from Timed Spikes and lobby NPCs.
Changed text input visual on edit character screen.
Fixed ` console key not working when a button was highlighted when not playing.
Fixed crash in room visual system.
Added direct connect menu to connect by IP & Port.
Added support for +connect command line to handle connecting to steam servers.
Adjusted load game menu sizes for certain screen ratios.
Set Dead Head damage to 1
Fixed bug where dead head familiar could be followed by other familiars and they followed him fight enemies
Fixed Dead Head Familiar
Fixed the mob script to allow different mob visuals to be used
Fixed hawk moth delay issue
Encapsulated steam server handling.
Steam server disconnects correctly.
Dedicated server only uses direct connection. No nat punchthru or relay for reliable gameplay.
Fixed 3 dedicated server bugs.
Added -port command line argument for dedicated server.
Successfully listed a server for the first time with steam.
Fixed /connect default values.
Moved game over detection out of player class.
Fixed game over on dedicated server.
Fixed nulls on dedicated server console.
/connect now takes arguments for ip address and port.
Removed (clone) from Timed Spikes and lobby NPCs.
Changed text input visual on edit character screen.