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The Environment Update!



The Environment Update!


We have added a ton of new environment art to give each level an exciting different mood. There's a new sewer style environment for the Water Realm, complete with pipes. There's a new egyptian pyramid inspired sandstone environment for the Earth Realm. Hot lava oozing out of the walls in the Fire Realm. And there's evil blood soaked environment for the Keep of the Countess level. There's even a fancy gold vault look for the the treasure rooms where you find upgrades.

Thank you everyone for your support! The response to this game has been fantastic and it's great to see so many thousands and thousands of players enjoying the game. We've got designs for many more future updates.

Water Realm


Earth Realm


Fire Realm


Keep of the Countess


Treasure Room


Full Patch Notes

Added several new environments.
Added no-logging option for dedicated servers to reduce disk writes.
Updated localizations.
Changed Start Game button text to Host Server
Lowered Klackon damage.
Fixed null ref in Player.FindClosestActivatable.
Increased amount of Xp required to level up.
Explosions no longer affect projectile speeds.
Default all enemies to facing down.
Fixed name entry bug. (Big thanks to Tommy on Discord for help with that) Fixed point filtering on floor rendering.
Made new screenshots for store page.
Added note to server browser.
Added missing translator to credits.
Increased Countess move speed.
Increased boss healths.
Increased pumpkin firing rates.
Fixed level 3 room that had too many pumpkins.
Fixed null reference exception in Player.GetClosestActivatable.
Fixed seeking bullets should not target buttons & jars.
Updated game credits.
Fixed room based damage boost curve.