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Never Split the Party News

New Build Posted! 1.0.6880

Dedicated server now works, but they won't appear in server browser.
Fixed ` console key not working when a button was highlighted when not playing.
Fixed crash in room visual system.
Added direct connect menu to connect by IP & Port.
Added support for +connect command line to handle connecting to steam servers.
Adjusted load game menu sizes for certain screen ratios.
Set Dead Head damage to 1
Fixed bug where dead head familiar could be followed by other familiars and they followed him fight enemies
Fixed Dead Head Familiar
Fixed the mob script to allow different mob visuals to be used
Fixed hawk moth delay issue
Encapsulated steam server handling.
Steam server disconnects correctly.
Dedicated server only uses direct connection. No nat punchthru or relay for reliable gameplay.
Fixed 3 dedicated server bugs.
Added -port command line argument for dedicated server.
Successfully listed a server for the first time with steam.
Fixed /connect default values.
Moved game over detection out of player class.
Fixed game over on dedicated server.
Fixed nulls on dedicated server console.
/connect now takes arguments for ip address and port.
Removed (clone) from Timed Spikes and lobby NPCs.
Changed text input visual on edit character screen.

New Build Posted! 1.0.6879

Fixed player invisible bug when hit by skeleton bone.
Enabled steam cloud saves.
Increased Wolfbat Tooth damage boost 400%.
Added /connect command to test dedicated server.
Disabled /cheat command.
Disabled steam server listing for release.
Disabled Dead Head familiar for release.
Optimized audio memory usage.
Optimized logos memory usage.
Removed many items from resources folder.
Removed extra shader from player.
Started working on steam game server system.
Working on familiars
Nerfed the Dark Mask
Added Dead head familiar.
Fixed Small Skull animation.
Cut dedicated server mem by 55mb by not loading textures.
Made Black Bone more visible.
Updated beast masters health to 2 hearts 2 shields.
Added range up potion and range down potion
Fixed 3 types of crashes.

New Beastmaster Class - Build 1.0.6876

Added the Beastmaster class, a class focused on familiars.
Added 4 new familiar buff upgrades.
Added new Beastmaster unlocks and achievements.
Changed enemy health adjustment to 1 player = 70%, 2 player = 80%, 3 player = 90%, 4 player = 100%.
Added custom room visual hooks, so room floors can change with level, etc.
Updated localizations.
Tweaked item flavor texts.
Made gold punters easier to kill.
Added sounds to group heal and summon.
De-glitched dialog window.
Tweaked dialog positions again.
Fixed player invulnerable blinking not working on clients.
Fixed initial frame on dialog window being glitchy.
Moved dialog windows down.
Moved flavor text down and made bigger.
Remove kick buttons from win/lose screen.
Made countess hover on start and main menus.
Tweaked lobby help text position.
Moved command option labels.
Removed boo.lang references.

New Build Posted! 1.0.6860

Enhanced enemy movement.
Slimes no longer clump up.
A few boss movements are less predictable.
Lower enemy health to game player count. (1 player = 50%, 2 player = 66%, 3 player = 83%)
More thorough removing of enemies from rooms when boss defeated.
Remove projectiles from room when boss defeated.
Disable touch damage from room when boss defeated.
Stop spawning moves after boss defeated.
Turned off auto invite.
Changed Lord Hargreaves.
Turned off development build.
New mouse cursor.
Fix for zombie lobbies.
Refactored lobby code.
Removed unused icons.
/netstatus lists all versions.
Stop region limiting server browser.
Added anti-zombie lobby checks.
Removed region limit on matchmaking.
Restored lobby player limit to steam.
Changed lobby game start delay from 10s to 30s.

New Build Posted! 1.0.6852

-= Full Release Notes =-
Fixed players getting locked in rooms when fighting the Countess.
Removed surf music.
Bombs are placed on ground by default now.
Cleaned up initial player experience menus.
Fixed mouse click not working when a touch screen is present.
Remove slime from lobby room.
Polished menus.
Removed many superfluous system messages from chat spam.
Removed more spam messages.
Overhauled create/edit character menu.
Fixed keyboard not working on create game menu.
Ring of Vengance won't stop dropping bomb when rez another player.
Fixed bad room design on level 4
More crash fixes.
Updated localizations.
Freeze rotation on upgrades.
Fixed several crashes.
More crash fixes.
More crash fixes.
Fixed crash on exit of controls menu.
Worked on saving custom key binds.