Patch Notes, 20w30c: Player Locomotion Improvements
This build aims at improving the character locomotion feel according to the feedback of the Early Access player. It fixes a few issues related to player movements and add a no-clip mode in case the player get stuck.
Also some fixes related to the latest rendering updates, it should be almost perfect now!
Changes
Bugfixes:
Also some fixes related to the latest rendering updates, it should be almost perfect now!
Changes
- Loading time should be a bit faster.
- Unstuck Mode added: press F5 to activated it.
- Is stuck message.
- Command List Menu: list all "hidden" hard keybinds like the F keys.
- Player stops walking faster.
- Fast Speed keys are now a debug toggle.
- Fast Speed factor HUD indicator.
Bugfixes:
- #2690 Wrong maglock mass limit computation.
- Player will be less likely to get stuck after a high fall.
- Inconsistent player jump.
- #2694 Maglock: Parented entity issue when parent is unspawned.
- #2700 Occlusion culling can cull close bricks.
- Occlusion culling can cull brick behind two closer bricks.
- Some decals are not visible up-close.