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  3. Patch Notes, 20w30c: Player Locomotion Improvements

Patch Notes, 20w30c: Player Locomotion Improvements

This build aims at improving the character locomotion feel according to the feedback of the Early Access player. It fixes a few issues related to player movements and add a no-clip mode in case the player get stuck.

Also some fixes related to the latest rendering updates, it should be almost perfect now!

Changes
  • Loading time should be a bit faster.
  • Unstuck Mode added: press F5 to activated it.
  • Is stuck message.
  • Command List Menu: list all "hidden" hard keybinds like the F keys.
  • Player stops walking faster.
  • Fast Speed keys are now a debug toggle.
  • Fast Speed factor HUD indicator.


Bugfixes:
  • #2690 Wrong maglock mass limit computation.
  • Player will be less likely to get stuck after a high fall.
  • Inconsistent player jump.
  • #2694 Maglock: Parented entity issue when parent is unspawned.
  • #2700 Occlusion culling can cull close bricks.
  • Occlusion culling can cull brick behind two closer bricks.
  • Some decals are not visible up-close.