Patch Notes, 20w32a: Systems Destruction [beta]
This update follows through on the latest effort on combat by making systems destruction a more viable strategy.
It adds a few new gameplay mechanics and some HUD feedback on players own ship and target ship systems HP.
Improvements and changes.
System Destroy chain: system blocks have a 75% of destroying a neighbor voxel.
Systems will cease to function under 50% HP.
HUD: system HP for own and target ship added.
Thruster system will emit some smoke when partly destroyed.
NB: Player will have ways to improve the previous stats through gameplay in upcoming updates.
Bugfixes:
#2741 Missing children entities on blueprint load.
#2721 #2738 Incorrect chunk information on blueprint load.
#2740 Build on a ship that is selected by the tracking cam breaks game.
#2731 Can link seat to buttons.
#2718 Mag-lock can lock to already locked entity
Mag-lock can lock circularly.
#2717 Grays paint not applied correctly on light.
#2734 Weapon spread not applied with gimbal weapons.
It adds a few new gameplay mechanics and some HUD feedback on players own ship and target ship systems HP.
Improvements and changes.
System Destroy chain: system blocks have a 75% of destroying a neighbor voxel.
Systems will cease to function under 50% HP.
HUD: system HP for own and target ship added.
Thruster system will emit some smoke when partly destroyed.
NB: Player will have ways to improve the previous stats through gameplay in upcoming updates.
Bugfixes:
#2741 Missing children entities on blueprint load.
#2721 #2738 Incorrect chunk information on blueprint load.
#2740 Build on a ship that is selected by the tracking cam breaks game.
#2731 Can link seat to buttons.
#2718 Mag-lock can lock to already locked entity
Mag-lock can lock circularly.
#2717 Grays paint not applied correctly on light.
#2734 Weapon spread not applied with gimbal weapons.