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Combat Improvements

The latest series of patch over the last two weeks focuses on making combat more engaging.
It make hard-points a valid alternative to turrets, amp up brick based ship durability, make system destruction a viable combat strategy and address the ship agility issues following player feedback.

Furthermore we did an important push on accessibility and player locomotion to address some issues and difficulties some player experienced.

Please note that the last few update are being push on the EXPERIMENTAL beta branch, so if you want to help to test you can opt-in! No password required.

Here is a quick recap of the main changes and new additions:
  • No-clip mode added, an help message will suggest to activate it when player is stuck
  • Fast speed mode is now a debug toggle
  • Player being stuck on high fall issue is fixed.
  • inconsistent jump height issue fixed
  • Ship turning speed will scale down with mass at a given agility rating.
  • Ship agility rating is maxed out to 100% (it will still display score superior to 100% though).
  • Bricks now provide some Armor and Hull Integrity according to their volume, up to 100 HP per voxel.
  • Gimbal added for fixed weapons.
  • Hit Marker added.
  • NPCs can uses fixed weapons.
  • Target Lead indicator for each hotkey added.
  • Mouse Power curve setting added: default is at 50%.
  • System Destroy chain: system blocks have a 75% of destroying a neighbor voxel.
  • Systems will cease to function under 50% HP.
  • HUD: system HP for own and target ship added.
  • Thruster system will emit some smoke when partly destroyed.


As usual for the full list of or changes and bug fixes you can report to the github or check in game:
[New build - EXPERIMENTAL] 20w32b: Hotfixes. [New build - EXPERIMENTAL] 20w32a: Systems Destruction. [New build - EXPERIMENTAL] 20w31b: Hardpoint Improvements. [New build - DEFAULT] 20w31a: Brick HP and ship agility. [New build - DEFAULT] 20w30d: Hotfixes. [New build - DEFAULT] 20w30c: Player Locomotion Improvements


Happy building!
Francois