Patch Notes: Player Locomotion Improvements and Hotfixes
The latest builds introduced changes to the player locomotion following community feedback.
The jetpack modes selection has been streamlined. Now a simple Jetpack toggle key is used to switch mode, and going to a 0g zone will automatically trigger a switch to the 6 dof mode.
This should make it more clear for newcomer but also faster to switch for more experienced one.
Furthermore there has been a few fixes and improvements to the walking logic and 6 dof logic. Hopefully it should be a lot better! As most of the experienced players have been almost exclusively using the anti-grav mode the others mode (6dof and simple walk) have always been historically lagging behind a bit in term of feel and polish.
There was also a lot of fixes related to the interstellar travel.
Builds released: 20w28a, 20w28b, 20w27a and 20w27b,
Both DEFAULT and EXPERIMENTAL beta branch are now in 20w28b.
New Features and Changes:
Community Suggestion:
Bugfixes:
Cheers
Francois
The jetpack modes selection has been streamlined. Now a simple Jetpack toggle key is used to switch mode, and going to a 0g zone will automatically trigger a switch to the 6 dof mode.
This should make it more clear for newcomer but also faster to switch for more experienced one.
Furthermore there has been a few fixes and improvements to the walking logic and 6 dof logic. Hopefully it should be a lot better! As most of the experienced players have been almost exclusively using the anti-grav mode the others mode (6dof and simple walk) have always been historically lagging behind a bit in term of feel and polish.
There was also a lot of fixes related to the interstellar travel.
Builds released: 20w28a, 20w28b, 20w27a and 20w27b,
Both DEFAULT and EXPERIMENTAL beta branch are now in 20w28b.
New Features and Changes:
- Locomotion Tab is removed.
- Jetpack keybind added, F by default.
- In a gravity field player can switch Jetpack On and Off.
- In a gravity field Jetpack on will align the player to the gravity field.
- In a zone without gravity the jetpack will be automatically activated.
- In a zone without gravity the player can control its roll with the Q and E keys. (6dof mode)
- New tutorial starting zone to accomodate the change (Zone 1 removed)
Community Suggestion:
- #3219 6dof pivot around head.
- #3274 Copy and Paste range scale with copied region size.
- Tweaked formula for body align to gravity field feature.
Bugfixes:
- #3223 Lag after a few warps.
- #3226 Crash on large ship because of light texture. Temp fix, for now there will be no light on such ship.
- #3257 #3240 #3235 #3258 Children build on children entity position player at wrong place when activating yoke.
- #3260 #3256 #3239 Painting or Deleting bricks after viewing Ship preview can cause freeze.
- #3242 Yoke on children entity without seat position player in incorrect position.
- #3241 Player Locomotion in walk mode can be floaty when looking up and down.
- #3268 Hoverpod linked from hotkey issue.
- #3216 Bevel Texture.
- #3177 Player walking on terrain can be jittery.
- #3289 Issue with paint on blueprint load.
- #3285 Camera mode does not reset camera roll.
- #3283 Player roll when entering 0-g and moving sideway.
- #3279 #3284 Sliding issues with character walk.
- #3280 Copy-Paste rotation widget still shows on tool unselection.
- #3282 Mecanism destroyed during activation causes infinite audio loop.
- #3287 Window tile border width.
Cheers
Francois