Early Access Progress
Here is a quick overview of the work done during the last months following the Early Access release.
[previewyoutube][/previewyoutube]
Even if does not seems much in term of new features there was quite a few big tasks tackled:
First we had to cope with a massive feedback and issues surge following the launch. That was a lot of work, there is still a few things to improve the newcomer experience - like streamlining the locomotion mode - or issues to fix, but it is getting there.
The rendering overhaul was also a massive milestone. It does not look much (as a matter of fact the game looks the same), but performance is much better: higher FPS and no CPU lag during combat or building due to brick being added or destroyed.
Then some components critical to the gameplay loop were added, like player health, respawn and medbay, a loot system with Upgrade System Chip as the first lootable item and a bunch of combat and balance related improvements.
The most recent milestone consists in Interstellar Travel. It was also quite a big step forward, as a matter of fact it still needs fixes and polishes so it remains in experimental for now.
A lot of other features were added (workshop, copy-paste, collisions improvements), so check the full video!
I am excited to see the road ahead - thanks for supporting the game!
Cheers
Francois
[previewyoutube][/previewyoutube]
Even if does not seems much in term of new features there was quite a few big tasks tackled:
First we had to cope with a massive feedback and issues surge following the launch. That was a lot of work, there is still a few things to improve the newcomer experience - like streamlining the locomotion mode - or issues to fix, but it is getting there.
The rendering overhaul was also a massive milestone. It does not look much (as a matter of fact the game looks the same), but performance is much better: higher FPS and no CPU lag during combat or building due to brick being added or destroyed.
Then some components critical to the gameplay loop were added, like player health, respawn and medbay, a loot system with Upgrade System Chip as the first lootable item and a bunch of combat and balance related improvements.
The most recent milestone consists in Interstellar Travel. It was also quite a big step forward, as a matter of fact it still needs fixes and polishes so it remains in experimental for now.
A lot of other features were added (workshop, copy-paste, collisions improvements), so check the full video!
I am excited to see the road ahead - thanks for supporting the game!
Cheers
Francois