1. Starship EVO
  2. News
  3. Workshop Support and Rendering overhaul

Workshop Support and Rendering overhaul

We have been hard at work on Starship EVO since the steam release!

As usual you can check the full patch list over our github.

Here is a quick recap:
  • Workshop Support: you can now share your creations or try out other people ones!
  • Starship Control improvements: a lot of new tester didnt like the starship control feel, it has been worked on and will feel much tighter and responsive!
  • Rendering overhaul: it was a major milestone. In order to save precious CPU resources needed for gameplay we have improved the way voxel entities are rendered in game. The occlusion culling technique is now faster, decals are much improved all across the board, and all entities are batched together! You might see a significant gain in FPS depending on the scene and your PC config.
  • Physics improvements: performances are massively improved for large build, collisions with asteroids are added and moving children entity will now lift other entity (you can make lift!)
  • Build Accessibility: a new set of HUD elements have been added following tester feedback.
  • Piston mechanism added: perfect for making quick landing gears!
  • Maglock system added: you can now carry other ships in your main one.


Also check out the devlog on youtube:

[previewyoutube][/previewyoutube]

Happy building!
Francois